Jordan Orelli
|
315a138693
|
more level stuff
|
5 years ago |
Jordan Orelli
|
1c42ecb9f1
|
touch hazard?
|
5 years ago |
Jordan Orelli
|
2c2c53a3e3
|
dash?
|
5 years ago |
Jordan Orelli
|
5a93de7fdc
|
crumble brick
|
5 years ago |
Jordan Orelli
|
7a602fb001
|
checking in, i dunno what changed
|
5 years ago |
Jordan Orelli
|
c33c94990c
|
ok maybe just single jump
|
5 years ago |
Jordan Orelli
|
5e5c24da33
|
platformmms
|
5 years ago |
Jordan Orelli
|
0c7a6689cb
|
apex time is a function of jump held time
|
5 years ago |
Jordan Orelli
|
63360b4dd3
|
add tracers
|
5 years ago |
Jordan Orelli
|
374cdfc0b5
|
edit sample scene
|
5 years ago |
Jordan Orelli
|
5c32695498
|
forward momentum is different ascending vs descending
|
5 years ago |
Jordan Orelli
|
1acf3cd3e2
|
coyote time
|
5 years ago |
Jordan Orelli
|
c0513e07e2
|
tweaking the camera
|
5 years ago |
Jordan Orelli
|
a7302dc95e
|
camera controller has a bounding box now
|
5 years ago |
Jordan Orelli
|
8536723fe1
|
prevent player from going off the left
|
5 years ago |
Jordan Orelli
|
af44bd5629
|
fix ground sticking thing
|
5 years ago |
Jordan Orelli
|
f9383c12f7
|
add collisions debug display
|
5 years ago |
Jordan Orelli
|
a7c2f9c270
|
clean up grounding logic
|
5 years ago |
Jordan Orelli
|
a5b663c838
|
adding isGrounded property
|
5 years ago |
Jordan Orelli
|
a3dacc27f8
|
movement acceleration
|
5 years ago |
Jordan Orelli
|
401db24db9
|
jump height is tunable now
|
5 years ago |
Jordan Orelli
|
483fbf510e
|
zero out velocities on collisions
|
5 years ago |
Jordan Orelli
|
3c9bc548c1
|
horizontal collisions
|
5 years ago |
Jordan Orelli
|
2e99fc003c
|
collide with the ground
|
5 years ago |
Jordan Orelli
|
b9240c35b8
|
starting all this shit over
|
5 years ago |
Jordan Orelli
|
5f4df62417
|
initial checkin
|
5 years ago |