checking in, i dunno what changed

master
Jordan Orelli 5 years ago
parent c33c94990c
commit 7a602fb001

File diff suppressed because it is too large Load Diff

@ -0,0 +1,20 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Crumble : MonoBehaviour
{
// Start is called before the first frame update
void Start() {
}
// Update is called once per frame
void Update() {
}
void OnCollisionEnter(Collision collision) {
Debug.Log("Collision enter for crumble");
}
}

@ -0,0 +1,11 @@
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MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
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@ -44,7 +44,6 @@ public class PlayerController : MonoBehaviour {
void Update() {
GameObject tracerObj = Instantiate(tracerPrefab, transform.position, Quaternion.identity);
TracerDot tracer = tracerObj.GetComponent<TracerDot>();
Debug.Log(tracer);
Vector2 input = new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"));
float targetX = input.x * moveSpeed;

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