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@ -16,6 +16,7 @@ public class PlayerController : MonoBehaviour {
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private Vector3 velocity;
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private MoveController moveController;
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private float velocityXSmoothing;
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private int frameCount = 0;
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void Start() {
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moveController = GetComponent<MoveController>();
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@ -24,22 +25,32 @@ public class PlayerController : MonoBehaviour {
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}
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void Update() {
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frameCount++;
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Debug.LogFormat("Player Update Start {0} ------------------------", frameCount);
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Vector2 input = new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"));
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Debug.LogFormat("Position x: {0} y: {1}", transform.position.x, transform.position.y);
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Debug.LogFormat("Input x: {0} y: {1}", input.x, input.y);
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float targetX = input.x * moveSpeed;
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Debug.LogFormat("Target dx: {0}", targetX);
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Debug.LogFormat("Above: {0}", moveController.collisions.above);
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if (moveController.collisions.above) {
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velocity.y = 0;
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}
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Debug.LogFormat("Left: {0}", moveController.collisions.left);
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Debug.LogFormat("Right: {0}", moveController.collisions.right);
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if (moveController.collisions.left || moveController.collisions.right) {
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velocity.x = 0;
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}
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Debug.LogFormat("Grounded: {0}", moveController.isGrounded);
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if (moveController.isGrounded) {
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if (Input.GetButton("Jump")) {
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if (Input.GetButtonDown("Jump")) {
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Debug.Log("JUMP");
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velocity.y = jumpVelocity;
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} else {
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velocity.y = 0;
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velocity.y = gravity * Time.deltaTime;
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}
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velocity.x = Mathf.SmoothDamp(velocity.x, targetX, ref velocityXSmoothing, timeToMaxRunSpeed);
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} else {
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@ -50,10 +61,9 @@ public class PlayerController : MonoBehaviour {
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}
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}
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Debug.LogFormat("Velocity x: {0} y: {1}", velocity.x, velocity.y);
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moveController.Move(velocity * Time.deltaTime);
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}
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void FixedUpdate() {
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Debug.LogFormat("Grounded: {0}", moveController.isGrounded);
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}
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void OnDestroy() {
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