crumble brick

master
Jordan Orelli 4 years ago
parent 7a602fb001
commit 5a93de7fdc

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@ -4,17 +4,36 @@ using UnityEngine;
public class Crumble : MonoBehaviour
{
public Material activeMaterial;
public Material inactiveMaterial;
bool isCrumbled;
private MeshRenderer mesh;
// Start is called before the first frame update
void Start() {
isCrumbled = false;
mesh = GetComponent<MeshRenderer>();
}
// Update is called once per frame
void Update() {
if (isCrumbled) {
mesh.material = inactiveMaterial;
GetComponent<BoxCollider2D>().enabled = false;
} else {
mesh.material = activeMaterial;
GetComponent<BoxCollider2D>().enabled = true;
}
}
public void Hit() {
isCrumbled = true;
StartCoroutine("Regenerate");
}
void OnCollisionEnter(Collision collision) {
Debug.Log("Collision enter for crumble");
public IEnumerator Regenerate() {
yield return new WaitForSeconds(3f);
isCrumbled = false;
}
}

@ -56,6 +56,10 @@ public class MoveController : MonoBehaviour
collisions.above = true;
} else {
collisions.below = true;
Crumble crumble = hit.collider.gameObject.GetComponent<Crumble>();
if (crumble) {
crumble.Hit();
}
}
velocity.y = (hit.distance - skinWidth) * directionY;
rayLength = hit.distance;

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