tweaking the camera

master
Jordan Orelli 5 years ago
parent a7302dc95e
commit c0513e07e2

@ -9,7 +9,11 @@ public class CameraController : MonoBehaviour {
public float maxVelocity = 10f;
private Frame frame;
private Vector3 velocity;
private Vector3 lastVelocity;
private Vector3 acceleration;
private Vector3 lastAcceleration;
// Start is called before the first frame update
void Start() {
@ -24,26 +28,32 @@ public class CameraController : MonoBehaviour {
// LateUpdate is called once per frame, after Update
void LateUpdate() {
if (!player) {
return;
}
setupFrame();
Vector3 targetPosition = transform.position;
BoxCollider2D collider = player.GetComponent<BoxCollider2D>();
if (player) {
BoxCollider2D collider = player.GetComponent<BoxCollider2D>();
if (collider.bounds.max.x > frame.topRight.x) {
transform.Translate(new Vector3(collider.bounds.max.x - frame.topRight.x, 0, 0));
}
if (collider.bounds.min.x < frame.topLeft.x) {
transform.Translate(new Vector3(collider.bounds.min.x - frame.topLeft.x, 0, 0));
}
if (collider.bounds.max.y > frame.topLeft.y) {
transform.Translate(new Vector3(0, collider.bounds.max.y - frame.topLeft.y, 0));
}
if (collider.bounds.min.y < frame.bottomLeft.y) {
transform.Translate(new Vector3(0, collider.bounds.min.y - frame.bottomLeft.y, 0));
}
if (collider.bounds.max.x > frame.topRight.x) {
targetPosition.x = collider.bounds.max.x - frame.topRight.x;
}
if (collider.bounds.min.x < frame.topLeft.x) {
targetPosition.x = collider.bounds.min.x - frame.topLeft.x;
}
if (collider.bounds.max.y > frame.topLeft.y) {
targetPosition.y = collider.bounds.max.y - frame.topLeft.y;
}
if (collider.bounds.min.y < frame.bottomLeft.y) {
targetPosition.y = collider.bounds.min.y - frame.bottomLeft.y;
}
}
void OnDrawGizmosSelected() {
setupFrame();
Gizmos.color = Color.white;
Gizmos.DrawLine(frame.topLeft, frame.topRight);

@ -3,7 +3,7 @@
--- !u!129 &1
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serializedVersion: 18
serializedVersion: 20
productGUID: 9bba7db75b80cce4ba7b59fdd8dce1eb
AndroidProfiler: 0
AndroidFilterTouchesWhenObscured: 0
@ -13,7 +13,7 @@ PlayerSettings:
useOnDemandResources: 0
accelerometerFrequency: 60
companyName: DefaultCompany
productName: Circle Wag
productName: Dungeon Baby
defaultCursor: {fileID: 0}
cursorHotspot: {x: 0, y: 0}
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
@ -52,7 +52,6 @@ PlayerSettings:
m_StackTraceTypes: 010000000100000001000000010000000100000001000000
iosShowActivityIndicatorOnLoading: -1
androidShowActivityIndicatorOnLoading: -1
displayResolutionDialog: 1
iosUseCustomAppBackgroundBehavior: 0
iosAllowHTTPDownload: 1
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@ -65,6 +64,7 @@ PlayerSettings:
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androidRenderOutsideSafeArea: 0
androidUseSwappy: 0
androidBlitType: 0
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@ -79,11 +79,11 @@ PlayerSettings:
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macAppStoreCategory: public.app-category.games
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xboxEnableKinect: 0
@ -91,7 +91,6 @@ PlayerSettings:
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allowFullscreenSwitch: 1
graphicsJobMode: 0
fullscreenMode: 1
xboxSpeechDB: 0
xboxEnableHeadOrientation: 0
@ -104,6 +103,7 @@ PlayerSettings:
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xboxOneLoggingLevel: 1
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@ -111,6 +111,7 @@ PlayerSettings:
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switchNVNDefaultPoolsGranularity: 16777216
switchNVNOtherPoolsGranularity: 16777216
vulkanNumSwapchainBuffers: 3
vulkanEnableSetSRGBWrite: 0
m_SupportedAspectRatios:
4:3: 1
@ -125,7 +126,6 @@ PlayerSettings:
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xboxOneDisableKinectGpuReservation: 1
xboxOneEnable7thCore: 1
isWsaHolographicRemotingEnabled: 0
vrSettings:
cardboard:
depthFormat: 0
@ -140,6 +140,12 @@ PlayerSettings:
hololens:
depthFormat: 1
depthBufferSharingEnabled: 1
lumin:
depthFormat: 0
frameTiming: 2
enableGLCache: 0
glCacheMaxBlobSize: 524288
glCacheMaxFileSize: 8388608
oculus:
sharedDepthBuffer: 1
dashSupport: 1
@ -147,9 +153,10 @@ PlayerSettings:
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v2Signing: 0
enable360StereoCapture: 0
protectGraphicsMemory: 0
isWsaHolographicRemotingEnabled: 0
enableFrameTimingStats: 0
useHDRDisplay: 0
D3DHDRBitDepth: 0
m_ColorGamuts: 00000000
targetPixelDensity: 30
resolutionScalingMode: 0
@ -159,7 +166,7 @@ PlayerSettings:
Standalone: com.Company.ProductName
buildNumber: {}
AndroidBundleVersionCode: 1
AndroidMinSdkVersion: 16
AndroidMinSdkVersion: 19
AndroidTargetSdkVersion: 0
AndroidPreferredInstallLocation: 1
aotOptions:
@ -174,10 +181,10 @@ PlayerSettings:
StripUnusedMeshComponents: 1
VertexChannelCompressionMask: 4054
iPhoneSdkVersion: 988
iOSTargetOSVersionString: 9.0
iOSTargetOSVersionString: 10.0
tvOSSdkVersion: 0
tvOSRequireExtendedGameController: 0
tvOSTargetOSVersionString: 9.0
tvOSTargetOSVersionString: 10.0
uIPrerenderedIcon: 0
uIRequiresPersistentWiFi: 0
uIRequiresFullScreen: 1
@ -196,6 +203,10 @@ PlayerSettings:
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iPadLandscapeSplashScreen: {fileID: 0}
iPadHighResLandscapeSplashScreen: {fileID: 0}
iPhone65inPortraitSplashScreen: {fileID: 0}
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iPhone61inLandscapeSplashScreen: {fileID: 0}
appleTVSplashScreen: {fileID: 0}
appleTVSplashScreen2x: {fileID: 0}
tvOSSmallIconLayers: []
@ -255,20 +266,54 @@ PlayerSettings:
AndroidEnableTango: 0
androidEnableBanner: 1
androidUseLowAccuracyLocation: 0
androidUseCustomKeystore: 0
m_AndroidBanners:
- width: 320
height: 180
banner: {fileID: 0}
androidGamepadSupportLevel: 0
resolutionDialogBanner: {fileID: 0}
AndroidValidateAppBundleSize: 1
AndroidAppBundleSizeToValidate: 150
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m_BuildTargetPlatformIcons: []
m_BuildTargetBatching: []
m_BuildTargetGraphicsJobs:
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m_GraphicsJobs: 0
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m_GraphicsJobs: 0
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m_GraphicsJobs: 0
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m_GraphicsJobs: 0
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m_GraphicsJobs: 0
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m_GraphicsJobs: 0
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m_GraphicsJobs: 0
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m_GraphicsJobs: 0
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m_GraphicsJobs: 0
- m_BuildTarget: XboxOnePlayer
m_GraphicsJobs: 0
- m_BuildTarget: LuminSupport
m_GraphicsJobs: 0
- m_BuildTarget: AndroidPlayer
m_GraphicsJobs: 0
- m_BuildTarget: WebGLSupport
m_GraphicsJobs: 0
m_BuildTargetGraphicsJobMode:
- m_BuildTarget: PS4Player
m_GraphicsJobMode: 0
- m_BuildTarget: XboxOnePlayer
m_GraphicsJobMode: 0
m_BuildTargetGraphicsAPIs: []
m_BuildTargetVRSettings: []
m_BuildTargetEnableVuforiaSettings: []
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openGLRequireES31AEP: 0
openGLRequireES32: 0
m_TemplateCustomTags: {}
mobileMTRendering:
Android: 1
@ -384,6 +429,7 @@ PlayerSettings:
switchRatingsInt_9: 0
switchRatingsInt_10: 0
switchRatingsInt_11: 0
switchRatingsInt_12: 0
switchLocalCommunicationIds_0:
switchLocalCommunicationIds_1:
switchLocalCommunicationIds_2:
@ -452,6 +498,7 @@ PlayerSettings:
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ps4GarlicHeapSize: 2048
ps4ProGarlicHeapSize: 2560
playerPrefsMaxSize: 32768
ps4Passcode: frAQBc8Wsa1xVPfvJcrgRYwTiizs2trQ
ps4pnSessions: 1
ps4pnPresence: 1
@ -482,9 +529,11 @@ PlayerSettings:
ps4contentSearchFeaturesUsed: 0
ps4attribEyeToEyeDistanceSettingVR: 0
ps4IncludedModules: []
ps4attribVROutputEnabled: 0
monoEnv:
splashScreenBackgroundSourceLandscape: {fileID: 0}
splashScreenBackgroundSourcePortrait: {fileID: 0}
blurSplashScreenBackground: 1
spritePackerPolicy:
webGLMemorySize: 256
webGLExceptionSupport: 1
@ -499,6 +548,7 @@ PlayerSettings:
webGLCompressionFormat: 1
webGLLinkerTarget: 1
webGLThreadsSupport: 0
webGLWasmStreaming: 0
scriptingDefineSymbols: {}
platformArchitecture: {}
scriptingBackend: {}
@ -508,6 +558,8 @@ PlayerSettings:
allowUnsafeCode: 0
additionalIl2CppArgs:
scriptingRuntimeVersion: 1
gcIncremental: 0
gcWBarrierValidation: 0
apiCompatibilityLevelPerPlatform: {}
m_RenderingPath: 1
m_MobileRenderingPath: 1
@ -538,7 +590,6 @@ PlayerSettings:
metroFTAName:
metroFTAFileTypes: []
metroProtocolName:
metroCompilationOverrides: 1
XboxOneProductId:
XboxOneUpdateKey:
XboxOneSandboxId:
@ -563,7 +614,6 @@ PlayerSettings:
XboxOneAllowedProductIds: []
XboxOnePersistentLocalStorageSize: 0
XboxOneXTitleMemory: 8
xboxOneScriptCompiler: 1
XboxOneOverrideIdentityName:
vrEditorSettings:
daydream:
@ -577,18 +627,11 @@ PlayerSettings:
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luminCert:
m_CertPath:
m_PrivateKeyPath:
m_SignPackage: 1
luminIsChannelApp: 0
luminVersion:
m_VersionCode: 1
m_VersionName:
facebookSdkVersion: 7.9.4
facebookAppId:
facebookCookies: 1
facebookLogging: 1
facebookStatus: 1
facebookXfbml: 0
facebookFrictionlessRequests: 1
apiCompatibilityLevel: 6
cloudProjectId:
framebufferDepthMemorylessMode: 0

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