29 Commits (b9d8c233d6cccec434b4f8d785241ab15366fe98)

Author SHA1 Message Date
Jordan Orelli b9d8c233d6 fade when dashing 4 years ago
Jordan Orelli bfd71459be add smashable brick 4 years ago
Jordan Orelli 485dfd2dff use the new input system 4 years ago
Jordan Orelli 315a138693 more level stuff 4 years ago
Jordan Orelli 1c42ecb9f1 touch hazard? 4 years ago
Jordan Orelli 2c2c53a3e3 dash? 4 years ago
Jordan Orelli 5a93de7fdc crumble brick 4 years ago
Jordan Orelli 7a602fb001 checking in, i dunno what changed 4 years ago
Jordan Orelli c33c94990c ok maybe just single jump 4 years ago
Jordan Orelli 5e5c24da33 platformmms 4 years ago
Jordan Orelli 0c7a6689cb apex time is a function of jump held time 4 years ago
Jordan Orelli 63360b4dd3 add tracers 4 years ago
Jordan Orelli 374cdfc0b5 edit sample scene 4 years ago
Jordan Orelli 5c32695498 forward momentum is different ascending vs descending 4 years ago
Jordan Orelli 1acf3cd3e2 coyote time 4 years ago
Jordan Orelli c0513e07e2 tweaking the camera 4 years ago
Jordan Orelli a7302dc95e camera controller has a bounding box now 4 years ago
Jordan Orelli 8536723fe1 prevent player from going off the left 4 years ago
Jordan Orelli af44bd5629 fix ground sticking thing 4 years ago
Jordan Orelli f9383c12f7 add collisions debug display 4 years ago
Jordan Orelli a7c2f9c270 clean up grounding logic 4 years ago
Jordan Orelli a5b663c838 adding isGrounded property 4 years ago
Jordan Orelli a3dacc27f8 movement acceleration 4 years ago
Jordan Orelli 401db24db9 jump height is tunable now 4 years ago
Jordan Orelli 483fbf510e zero out velocities on collisions 4 years ago
Jordan Orelli 3c9bc548c1 horizontal collisions 4 years ago
Jordan Orelli 2e99fc003c collide with the ground 4 years ago
Jordan Orelli b9240c35b8 starting all this shit over 4 years ago
Jordan Orelli 5f4df62417 initial checkin 4 years ago