working on adding http support
parent
55e08628c0
commit
7008e3d140
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package am
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import (
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"io/ioutil"
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"os"
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"path"
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"path/filepath"
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"strings"
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)
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// an asset manager is responsible for managing references to files contained
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// in source-controlled directories that associate to Go packages. I suspect
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// that there's some overlap here with the standard library go/build package.
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type Manager struct {
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basePath string // base path on the local filesystem
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baseURLPath string // base path for public-facing URLS
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}
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// given an import path for a Go package, builds an asset manager for that
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// package. Doesn't actually check if that package exists; this is kinda
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// hazardous right now. ¯\_(ツ)_/¯
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func New(importPath, urlBase string) *Manager {
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return &Manager{basePath: pkgDir(importPath), baseURLPath: urlBase}
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}
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func (m *Manager) AbsPath(parts ...string) string {
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return filepath.Join(m.basePath, filepath.Join(parts...))
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}
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func (m *Manager) Open(parts ...string) (*os.File, error) {
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return os.Open(m.AbsPath(parts...))
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}
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func (m *Manager) URLPath(parts ...string) string {
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return path.Join(m.baseURLPath, path.Join(parts...))
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}
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func (m *Manager) ReadFile(parts ...string) ([]byte, error) {
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f, err := m.Open(parts...)
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if err != nil {
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return nil, err
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}
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defer f.Close()
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return ioutil.ReadAll(f)
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}
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// getPathDirs gets the user's GOPATH environment variable and splits it along
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// the OS-specific path separator, returning a slice of strings, one per path
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// directory.
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func getPathDirs() []string {
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path := os.Getenv("GOPATH")
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if path == "" {
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panic("am: GOPATH not set")
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}
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return strings.Split(path, string(os.PathListSeparator))
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}
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// getPkgDirCandidates gets the list of possible locations for a given import
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// string. The paths are not guaranteed to exist or to even be valid; results
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// are derived from the user's $GOPATH environment variable, which is not
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// necessarily clean.
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func getPkgDirCandidates(importPath string) []string {
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pathDirs := getPathDirs()
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importParts := strings.Split(importPath, "/")
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candidates := make([]string, 0, len(pathDirs))
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for _, pathDir := range pathDirs {
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srcDir := filepath.Join(pathDir, "src")
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candidates = append(candidates, filepath.Join(srcDir, filepath.Join(importParts...)))
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}
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return candidates
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}
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// existingDirectories accepts a slice of strings and returns a slice of
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// strings representing which of the given strings corresponds to an existing
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// directory. Note that this is prone to timing attacks, but it is presumed to
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// not matter for this application; this may be an unsafe strategy to copy into
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// other projects.
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func existingDirectories(candidates []string) []string {
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dirs := make([]string, 0, len(candidates))
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for _, path := range candidates {
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if isDir(path) {
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dirs = append(dirs, path)
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}
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}
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return dirs
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}
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// isDir takes a file path and returns a boolean representing whether the path
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// is or is not a valid directory. Again, this is vulnerable to timing attacks
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// and should be considered a Very Bad Idea in most contexts.
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func isDir(path string) bool {
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fi, err := os.Stat(path)
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if err != nil {
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return false
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}
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return fi.IsDir()
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}
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// getPkgDir takes an import path and returns a string representing the
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// directory path of the package on the current machine. This is generally a
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// stupid thing to do, because we're generally not worried about the location
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// of a package's source code files, since they may be out of sync with the
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// actual binary, but in our case, we're using it to look up assets that have
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// been made go-gettable. If no package dir can be found, an empty string is
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// returned. The package may reasonably be installed into multiple workspaces.
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// In this case, it's the first package found, as dictated by the user's
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// $GOPATH environment variable.
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func pkgDir(importPath string) string {
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dirs := existingDirectories(getPkgDirCandidates(importPath))
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if len(dirs) == 0 {
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return ""
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}
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return dirs[0]
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}
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@ -0,0 +1,66 @@
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package main
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import (
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"code.google.com/p/go.net/websocket"
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"errors"
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"fmt"
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"github.com/jordanorelli/skeam/am"
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"html/template"
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"io"
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"net/http"
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"path/filepath"
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)
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var assets = am.New("github.com/jordanorelli/skeam", "/static")
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func templatePath(relpath string) string {
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return filepath.Join("templates", relpath)
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}
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func getTemplate(relpath string) (*template.Template, error) {
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p := templatePath(relpath)
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b, err := assets.ReadFile(p)
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if err != nil {
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return nil, errors.New("skeam: unable to read template " + relpath)
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}
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t := template.New(relpath).Funcs(template.FuncMap{
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"js": func(relpath string) (template.HTML, error) {
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jspath := assets.URLPath("js", relpath)
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return template.HTML(fmt.Sprintf(`<script src="%s"></script>`, jspath)), nil
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},
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"css": func(relpath string) (template.HTML, error) {
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csspath := assets.URLPath("css", relpath)
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return template.HTML(fmt.Sprintf(`<link type="text/css" rel="stylesheet" href="%s" />`, csspath)), nil
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},
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})
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t, err = t.Parse(string(b))
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if err != nil {
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return nil, errors.New("skeam: unable to parse template " + relpath + ": " + err.Error())
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}
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return t, err
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}
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type templateHandler string
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func (t templateHandler) ServeHTTP(w http.ResponseWriter, r *http.Request) {
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tpl, err := getTemplate(string(t))
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if err != nil {
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http.Error(w, err.Error(), http.StatusInternalServerError)
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return
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}
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if err := tpl.Execute(w, nil); err != nil {
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fmt.Println(err.Error())
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}
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}
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func wsHandler(ws *websocket.Conn) {
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io.Copy(ws, ws)
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}
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func runHTTPServer() {
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http.Handle("/", templateHandler("home.html"))
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http.Handle("/static/", http.StripPrefix("/static/", http.FileServer(http.Dir(assets.AbsPath("static")))))
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http.Handle("/ws", websocket.Handler(wsHandler))
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http.ListenAndServe(*httpAddr, nil)
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}
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@ -0,0 +1,15 @@
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html, body {
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height: 100%;
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}
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#bodywrap {
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min-height: 100%;
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}
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#txt-repl {
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position: relative;
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margin: -120px 0 0 0;
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height: 110px;
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width: 100%;
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clear: both;
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}
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@ -0,0 +1 @@
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console.log("oh hai");
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<html>
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<head>
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{{css "home.css"}}
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</head>
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<body>
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<div id="bodywrap">
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</div>
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<div id="footer">
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<textarea id="txt-repl"></textarea>
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</div>
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{{js "skeam.js"}}
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</body>
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</html>
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Loading…
Reference in New Issue