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@ -3,11 +3,6 @@
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#include "eeconfig.h"
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#ifdef AUDIO_ENABLE
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#include "audio.h"
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#define SCALE (int []){ 0 + (12*0), 2 + (12*0), 4 + (12*0), 5 + (12*0), 7 + (12*0), 9 + (12*0), 11 + (12*0), \
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0 + (12*1), 2 + (12*1), 4 + (12*1), 5 + (12*1), 7 + (12*1), 9 + (12*1), 11 + (12*1), \
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0 + (12*2), 2 + (12*2), 4 + (12*2), 5 + (12*2), 7 + (12*2), 9 + (12*2), 11 + (12*2), \
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0 + (12*3), 2 + (12*3), 4 + (12*3), 5 + (12*3), 7 + (12*3), 9 + (12*3), 11 + (12*3), \
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0 + (12*4), 2 + (12*4), 4 + (12*4), 5 + (12*4), 7 + (12*4), 9 + (12*4), 11 + (12*4), }
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#endif
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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@ -242,7 +237,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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case _QWERTY:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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play_notes(&tone_qwerty, false, 0);
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PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
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#endif
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persistant_default_layer_set(1UL<<_QWERTY);
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}
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@ -250,7 +245,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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case _COLEMAK:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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play_notes(&tone_colemak, false, 0);
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PLAY_NOTE_ARRAY(tone_colemak, false, 0);
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#endif
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persistant_default_layer_set(1UL<<_COLEMAK);
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}
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@ -258,7 +253,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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case _DVORAK:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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play_notes(&tone_dvorak, false, 0);
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PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
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#endif
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persistant_default_layer_set(1UL<<_DVORAK);
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}
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@ -302,7 +297,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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audio_on();
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play_notes(&start_up, false, 0);
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PLAY_NOTE_ARRAY(start_up, false, 0);
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#endif
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}
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break;
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@ -317,7 +312,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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case 9:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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play_notes(&tone_music, false, 0);
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PLAY_NOTE_ARRAY(tone_music, false, 0);
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layer_on(_MUSIC);
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#endif
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}
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