no need for length of play_notes array with macro

example_keyboards
Jack Humbert 9 years ago
commit e7b9959819

@ -75,8 +75,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
},
};
#define IS_LAYER_ON(layer) (layer_state & (1UL << (layer)))
#define IS_LAYER_OFF(layer) (!IS_LAYER_ON(layer))
#ifdef AUDIO_ENABLE
@ -201,24 +199,14 @@ Q_NOTE(_B8 ) ,
};
float tone_rs[][2] = {
Q_NOTE(_F8 ) ,
Q_NOTE(_G8 ) ,
Q_NOTE(_GS8 ) ,
Q_NOTE(_A8 ) ,
Q_NOTE(_A4 ) ,
Q_NOTE(_A4 ) ,
Q_NOTE(_A4 ) ,
Q_NOTE(_A4 ) ,
Q_NOTE(_AS8 ) ,
Q_NOTE(_B8 ) ,
};
float tone_fn[][2] = {
{440.0*pow(2.0,(59)/12.0), 8},
{440.0*pow(2.0,(60)/12.0), 8},
{0, 4},
{440.0*pow(2.0,(67)/12.0), 16},
{0, 4},
{440.0*pow(2.0,(69)/12.0), 16},
{0, 4},
{440.0*pow(2.0,(67)/12.0), 16}
};
#endif
void update_quad_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3, uint8_t layer4, bool order)
@ -253,18 +241,18 @@ void update_quad_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3, uint8_t l
const uint16_t PROGMEM fn_actions[] = {
};
#define ARRAY_SIZE(x) ((sizeof x) / (sizeof *x))
//#define MUSIC_ARRAY_SIZE(x) (((int)(sizeof(x) / (sizeof(x[0][0])))) / 2)
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case M_LW:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
println("PlayNotes LW");
print_val_hex32(ARRAY_SIZE(tone_lw));
play_notes(&tone_lw, 96, false);
PLAY_NOTE_ARRAY(tone_lw, false, STACCATO);
#endif
layer_on(_LW);
update_tri_layer(_LW, _RS, _FN);
@ -277,7 +265,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
println("PlayNotes RS");
play_notes(&tone_rs, 6, false);
PLAY_NOTE_ARRAY(tone_rs, false, LEGATO);
#endif
layer_on(_RS);
update_tri_layer(_LW, _RS, _FN);
@ -295,33 +283,19 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
#ifdef AUDIO_ENABLE
float start_up[][2] = {
Q_NOTE(_E4 ) ,
{0,1} ,
Q_NOTE(_E4 ) ,
{0,1} ,
Q_NOTE(_F4 ) ,
{0,1} ,
Q_NOTE(_G4 ) ,
{0,1} ,
Q_NOTE(_G4 ) ,
{0,1} ,
Q_NOTE(_F4 ) ,
{0,1} ,
Q_NOTE(_E4 ) ,
{0,1} ,
Q_NOTE(_D4 ) ,
{0,1} ,
Q_NOTE(_C4 ) ,
{0,1} ,
Q_NOTE(_C4 ) ,
{0,1} ,
Q_NOTE(_D4 ) ,
{0,1} ,
Q_NOTE(_E4 ) ,
{0,1} ,
H_NOTE(_E4 ) ,
{0,1} ,
Q_NOTE(_D4 ) ,
{0,1} ,
H_NOTE(_D4 ) ,
};
#endif
@ -329,7 +303,7 @@ H_NOTE(_D4 ) ,
void matrix_init_user(void) {
#ifdef AUDIO_ENABLE
init_notes();
play_notes(&start_up, 29, false);
PLAY_NOTE_ARRAY(start_up, false, STACCATO);
println("Matrix Init");
#endif
}

@ -194,7 +194,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
case _QW:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
play_notes(&tone_qw, false, 0);
PLAY_NOTE_ARRAY(tone_qw, false, 0);
#endif
default_layer_set(1UL<<_QW);
}
@ -202,7 +202,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
case _CM:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
play_notes(&tone_cm, false, 0);
PLAY_NOTE_ARRAY(tone_cm, false, 0);
#endif
default_layer_set(1UL<<_CM);
}
@ -210,7 +210,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
case _DV:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
play_notes(&tone_dv, false, 0);
PLAY_NOTE_ARRAY(tone_dv, false, 0);
#endif
default_layer_set(1UL<<_DV);
}
@ -254,7 +254,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
audio_on();
play_notes(&start_up, false, 0);
PLAY_NOTE_ARRAY(start_up, false, 0);
#endif
}
break;
@ -265,6 +265,6 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
void matrix_init_user(void) {
#ifdef AUDIO_ENABLE
init_notes();
play_notes(&start_up, false, 0);
PLAY_NOTE_ARRAY(start_up, false, 0);
#endif
}

@ -3,11 +3,6 @@
#include "eeconfig.h"
#ifdef AUDIO_ENABLE
#include "audio.h"
#define SCALE (int []){ 0 + (12*0), 2 + (12*0), 4 + (12*0), 5 + (12*0), 7 + (12*0), 9 + (12*0), 11 + (12*0), \
0 + (12*1), 2 + (12*1), 4 + (12*1), 5 + (12*1), 7 + (12*1), 9 + (12*1), 11 + (12*1), \
0 + (12*2), 2 + (12*2), 4 + (12*2), 5 + (12*2), 7 + (12*2), 9 + (12*2), 11 + (12*2), \
0 + (12*3), 2 + (12*3), 4 + (12*3), 5 + (12*3), 7 + (12*3), 9 + (12*3), 11 + (12*3), \
0 + (12*4), 2 + (12*4), 4 + (12*4), 5 + (12*4), 7 + (12*4), 9 + (12*4), 11 + (12*4), }
#endif
// Each layer gets a name for readability, which is then used in the keymap matrix below.
@ -242,7 +237,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
case _QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
play_notes(&tone_qwerty, false, 0);
PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
#endif
persistant_default_layer_set(1UL<<_QWERTY);
}
@ -250,7 +245,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
case _COLEMAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
play_notes(&tone_colemak, false, 0);
PLAY_NOTE_ARRAY(tone_colemak, false, 0);
#endif
persistant_default_layer_set(1UL<<_COLEMAK);
}
@ -258,7 +253,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
case _DVORAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
play_notes(&tone_dvorak, false, 0);
PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
#endif
persistant_default_layer_set(1UL<<_DVORAK);
}
@ -302,7 +297,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
audio_on();
play_notes(&start_up, false, 0);
PLAY_NOTE_ARRAY(start_up, false, 0);
#endif
}
break;
@ -317,7 +312,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
case 9:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
play_notes(&tone_music, false, 0);
PLAY_NOTE_ARRAY(tone_music, false, 0);
layer_on(_MUSIC);
#endif
}

@ -4,6 +4,9 @@
#include <util/delay.h>
#include "musical_notes.h"
#ifndef AUDIO_H
#define AUDIO_H
typedef union {
uint8_t raw;
struct {
@ -19,6 +22,22 @@ void audio_off(void);
void play_sample(uint8_t * s, uint16_t l, bool r);
void play_note(double freq, int vol);
void stop_note(double freq);
void stop_all_notes();
void init_notes();
void stop_all_notes(void);
void init_notes(void);
void play_notes(float (*np)[][2], uint8_t n_length, bool n_repeat, float n_rest);
#define SCALE (int []){ 0 + (12*0), 2 + (12*0), 4 + (12*0), 5 + (12*0), 7 + (12*0), 9 + (12*0), 11 + (12*0), \
0 + (12*1), 2 + (12*1), 4 + (12*1), 5 + (12*1), 7 + (12*1), 9 + (12*1), 11 + (12*1), \
0 + (12*2), 2 + (12*2), 4 + (12*2), 5 + (12*2), 7 + (12*2), 9 + (12*2), 11 + (12*2), \
0 + (12*3), 2 + (12*3), 4 + (12*3), 5 + (12*3), 7 + (12*3), 9 + (12*3), 11 + (12*3), \
0 + (12*4), 2 + (12*4), 4 + (12*4), 5 + (12*4), 7 + (12*4), 9 + (12*4), 11 + (12*4), }
// These macros are used to allow play_notes to play an array of indeterminate
// length. This works around the limitation of C's sizeof operation on pointers.
// The global float array for the song must be used here.
#define NOTE_ARRAY_SIZE(x) ((int)(sizeof(x) / (sizeof(x[0]))))
#define PLAY_NOTE_ARRAY(note_array, note_repeat, note_rest_style) play_notes(&note_array, NOTE_ARRAY_SIZE((note_array)), (note_repeat), (note_rest_style));
#endif

@ -191,7 +191,7 @@ static action_t keycode_to_action(uint16_t keycode)
case RESET: ; // RESET is 0x5000, which is why this is here
clear_keyboard();
#ifdef AUDIO_ENABLE
play_notes(&goodbye_tune, false, 0);
PLAY_NOTE_ARRAY(goodbye_tune, false, 0);
#endif
_delay_ms(250);
#ifdef ATREUS_ASTAR

@ -9,7 +9,7 @@
#define WHOLE_NOTE(note) {(NOTE##note), 64}
#define HALF_NOTE(note) {(NOTE##note), 32}
#define QUARTER_NOTE(note) {(NOTE##note), 16}
#define EIGTH_NOTE(note) {(NOTE##note), 8}
#define EIGHTH_NOTE(note) {(NOTE##note), 8}
#define SIXTEENTH_NOTE(note) {(NOTE##note), 4}
// Note Types Short
@ -19,6 +19,11 @@
#define E_NOTE(n) EIGTH_NOTE(n)
#define S_NOTE(n) SIXTEENTH_NOTE(n)
// Note Styles
// Staccato makes sure there is a rest between each note. Think: TA TA TA
// Legato makes notes flow together. Think: TAAA
#define STACCATO 0.01
#define LEGATO 0
// Notes - # = Octave
#define NOTE_REST 0.00

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