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@ -14,8 +14,9 @@
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#define _DVORAK 2
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#define _LOWER 3
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#define _RAISE 4
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#define _ADJUST 5
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#define _MUSIC 6
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#define _ADJUST 6
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#define _MUSIC 7
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#define _STOPPER 5
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// Macro name shortcuts
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#define QWERTY M(_QWERTY)
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@ -172,7 +173,19 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
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},
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/* Stopper
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*
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*/
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[_STOPPER] = {
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{XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
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{XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
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{XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
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{XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
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{XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, LOWER, XXXXXXX, RAISE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX}
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}
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};
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const uint16_t PROGMEM fn_actions[] = {
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@ -225,6 +238,7 @@ float tone_music[][2] = {
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{440.0*pow(2.0,(24)/12.0), 8}
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};
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float ode_to_joy[][2] = SONG(ODE_TO_JOY);
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float goodbye[][2] = SONG(GOODBYE_SOUND);
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#endif
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void persistant_default_layer_set(uint16_t default_layer) {
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@ -306,6 +320,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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layer_off(_MUSIC);
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layer_off(_STOPPER);
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stop_all_notes();
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#endif
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}
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@ -317,6 +332,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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set_tempo(150);
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PLAY_NOTE_ARRAY(ode_to_joy, false, .25);
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layer_on(_MUSIC);
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layer_on(_STOPPER);
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#endif
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}
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break;
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@ -345,3 +361,9 @@ void matrix_init_user(void) {
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PLAY_NOTE_ARRAY(start_up, false, 0);
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#endif
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}
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void play_goodbye_tone()
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{
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PLAY_NOTE_ARRAY(goodbye, false, 0);
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_delay_ms(2000);
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}
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