change naming, and remove extraneous definition

example_keyboards
Pavlos Vinieratos 8 years ago
parent f3b56701ed
commit d3091faf36

@ -27,7 +27,7 @@ static void _process_tap_dance_action_fn (qk_tap_dance_state_t *state,
}
}
void process_tap_dance_action (uint16_t keycode)
void process_tap_dance_action_on_each_tap (uint16_t keycode)
{
uint16_t idx = keycode - QK_TAP_DANCE;
qk_tap_dance_action_t action;
@ -35,12 +35,8 @@ void process_tap_dance_action (uint16_t keycode)
action = tap_dance_actions[idx];
switch (action.type) {
case QK_TAP_DANCE_TYPE_PAIR:
_process_tap_dance_action_pair (&qk_tap_dance_state,
action.pair.kc1, action.pair.kc2);
break;
case QK_TAP_DANCE_TYPE_FN:
_process_tap_dance_action_fn (&qk_tap_dance_state, action.fn.regular);
_process_tap_dance_action_fn (&qk_tap_dance_state, action.fn.on_each_tap);
break;
default:
@ -48,7 +44,7 @@ void process_tap_dance_action (uint16_t keycode)
}
}
void process_tap_dance_action_anyway (uint16_t keycode)
void process_tap_dance_action_on_dance_finished (uint16_t keycode)
{
uint16_t idx = keycode - QK_TAP_DANCE;
qk_tap_dance_action_t action;
@ -56,8 +52,12 @@ void process_tap_dance_action_anyway (uint16_t keycode)
action = tap_dance_actions[idx];
switch (action.type) {
case QK_TAP_DANCE_TYPE_PAIR:
_process_tap_dance_action_pair (&qk_tap_dance_state,
action.pair.kc1, action.pair.kc2);
break;
case QK_TAP_DANCE_TYPE_FN:
_process_tap_dance_action_fn (&qk_tap_dance_state, action.fn.anyway);
_process_tap_dance_action_fn (&qk_tap_dance_state, action.fn.on_dance_finished);
break;
default:
@ -70,9 +70,9 @@ bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
switch(keycode) {
case QK_TAP_DANCE ... QK_TAP_DANCE_MAX:
process_tap_dance_action_anyway (qk_tap_dance_state.keycode);
process_tap_dance_action_on_each_tap (qk_tap_dance_state.keycode);
if (qk_tap_dance_state.keycode && qk_tap_dance_state.keycode != keycode) {
process_tap_dance_action (qk_tap_dance_state.keycode);
process_tap_dance_action_on_dance_finished (qk_tap_dance_state.keycode);
} else {
r = false;
}
@ -85,10 +85,9 @@ bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
break;
default:
process_tap_dance_action_on_each_tap (qk_tap_dance_state.keycode);
if (qk_tap_dance_state.keycode) {
//process_tap_dance_action_anyway (qk_tap_dance_state.keycode);
process_tap_dance_action (qk_tap_dance_state.keycode);
process_tap_dance_action_on_dance_finished (qk_tap_dance_state.keycode);
reset_tap_dance (&qk_tap_dance_state);
}
break;
@ -99,8 +98,7 @@ bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
void matrix_scan_tap_dance () {
if (qk_tap_dance_state.keycode && timer_elapsed (qk_tap_dance_state.timer) > TAPPING_TERM) {
process_tap_dance_action (qk_tap_dance_state.keycode);
process_tap_dance_action_on_dance_finished (qk_tap_dance_state.keycode);
reset_tap_dance (&qk_tap_dance_state);
}
}
@ -112,8 +110,8 @@ void reset_tap_dance (qk_tap_dance_state_t *state) {
action = tap_dance_actions[idx];
switch (action.type) {
case QK_TAP_DANCE_TYPE_FN:
if (action.fn.reset) {
action.fn.reset();
if (action.fn.on_reset) {
action.fn.on_reset(state);
}
break;

@ -22,7 +22,6 @@ typedef enum
} qk_tap_dance_type_t;
typedef void (*qk_tap_dance_user_fn_t) (qk_tap_dance_state_t *state);
typedef void (*qk_tap_dance_user_fn_reset_t) (void);
typedef struct
{
@ -33,9 +32,9 @@ typedef struct
uint16_t kc2;
} pair;
struct {
qk_tap_dance_user_fn_t regular;
qk_tap_dance_user_fn_t anyway;
qk_tap_dance_user_fn_reset_t reset;
qk_tap_dance_user_fn_t on_each_tap;
qk_tap_dance_user_fn_t on_dance_finished;
qk_tap_dance_user_fn_t on_reset;
} fn;
};
} qk_tap_dance_action_t;
@ -45,24 +44,14 @@ typedef struct
.pair = { kc1, kc2 } \
}
#define ACTION_TAP_DANCE_FN(user_fn) { \
#define ACTION_TAP_DANCE_FN(user_fn) { \
.type = QK_TAP_DANCE_TYPE_FN, \
.fn = { user_fn, NULL, NULL } \
.fn = { NULL, user_fn, NULL } \
}
#define ACTION_TAP_DANCE_FN_ANYWAY(user_fn, user_fn_anyway) { \
.type = QK_TAP_DANCE_TYPE_FN, \
.fn = { user_fn, user_fn_anyway, NULL } \
}
#define ACTION_TAP_DANCE_FN_RESET(user_fn, user_fn_reset) { \
.type = QK_TAP_DANCE_TYPE_FN, \
.fn = { user_fn, NULL, user_fn_reset } \
}
#define ACTION_TAP_DANCE_FN_ANYWAY_RESET(user_fn, user_fn_anyway, user_fn_reset) { \
.type = QK_TAP_DANCE_TYPE_FN, \
.fn = { user_fn, user_fn_anyway, user_fn_reset } \
#define ACTION_TAP_DANCE_FN_ADVANCED(user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_reset) { \
.type = QK_TAP_DANCE_TYPE_FN, \
.fn = { user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_reset } \
}
extern const qk_tap_dance_action_t tap_dance_actions[];

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