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@ -26,17 +26,24 @@ SOFTWARE.
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#include "math.h"
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#include "math.h"
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keyframe_animation_t led_test_animation = {
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keyframe_animation_t led_test_animation = {
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.num_frames = 8,
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.num_frames = 14,
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.loop = true,
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.loop = true,
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.frame_lengths = {
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.frame_lengths = {
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MS2ST(1000), // fade in
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MS2ST(1000), // fade in
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MS2ST(1000), // no op (leds on)
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MS2ST(1000), // no op (leds on)
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MS2ST(1000), // fade out
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MS2ST(1000), // fade out
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MS2ST(1000), // crossfade
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MS2ST(1000), // crossfade
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MS2ST(3000), // left to rigt
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MS2ST(3000), // left to rigt (outside in)
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MS2ST(1000), // crossfade
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MS2ST(1000), // crossfade
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MS2ST(3000), // top_to_bottom
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MS2ST(3000), // top_to_bottom
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0, // mirror leds
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MS2ST(1000), // crossfade
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MS2ST(1000), // crossfade
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MS2ST(3000), // left_to_right (mirrored, so inside out)
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MS2ST(1000), // crossfade
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MS2ST(3000), // top_to_bottom
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0, // normal leds
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MS2ST(1000), // crossfade
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},
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},
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.frame_functions = {
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.frame_functions = {
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keyframe_fade_in_all_leds,
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keyframe_fade_in_all_leds,
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@ -46,7 +53,13 @@ keyframe_animation_t led_test_animation = {
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keyframe_led_left_to_right_gradient,
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keyframe_led_left_to_right_gradient,
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keyframe_led_crossfade,
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keyframe_led_crossfade,
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keyframe_led_top_to_bottom_gradient,
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keyframe_led_top_to_bottom_gradient,
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keyframe_led_crossfade
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keyframe_mirror_led_orientation,
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keyframe_led_crossfade,
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keyframe_led_left_to_right_gradient,
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keyframe_led_crossfade,
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keyframe_led_top_to_bottom_gradient,
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keyframe_normal_led_orientation,
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keyframe_led_crossfade,
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},
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},
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};
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};
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@ -123,7 +136,6 @@ static void copy_current_led_state(uint8_t* dest) {
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}
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}
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}
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}
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}
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}
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bool keyframe_led_crossfade(keyframe_animation_t* animation, visualizer_state_t* state) {
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bool keyframe_led_crossfade(keyframe_animation_t* animation, visualizer_state_t* state) {
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(void)state;
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(void)state;
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if (animation->first_update_of_frame) {
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if (animation->first_update_of_frame) {
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@ -139,3 +151,17 @@ bool keyframe_led_crossfade(keyframe_animation_t* animation, visualizer_state_t*
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}
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}
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return true;
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return true;
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}
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}
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bool keyframe_mirror_led_orientation(keyframe_animation_t* animation, visualizer_state_t* state) {
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(void)state;
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(void)animation;
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gdispGSetOrientation(LED_DISPLAY, GDISP_ROTATE_180);
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return true;
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}
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bool keyframe_normal_led_orientation(keyframe_animation_t* animation, visualizer_state_t* state) {
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(void)state;
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(void)animation;
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gdispGSetOrientation(LED_DISPLAY, GDISP_ROTATE_0);
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return true;
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}
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