|
|
|
@ -1,31 +1,30 @@
|
|
|
|
|
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
|
|
|
|
|
// this is the style you want to emulate.
|
|
|
|
|
|
|
|
|
|
#include "planck.h"
|
|
|
|
|
#ifdef BACKLIGHT_ENABLE
|
|
|
|
|
#include "backlight.h"
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
|
|
|
|
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
|
|
|
|
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
|
|
|
|
// entirely and just use numbers.
|
|
|
|
|
/* #define _QW 0 */
|
|
|
|
|
/* #define _CM 1 */
|
|
|
|
|
/* #define _DV 2 */
|
|
|
|
|
/* #define _LW 3 */
|
|
|
|
|
/* #define _RS 4 */
|
|
|
|
|
/* Each layer is given a name to aid in readability, which is then
|
|
|
|
|
used in the keymap matrix below. The underscores do not denote
|
|
|
|
|
anything - you can have a layer called STUFF or any other name.
|
|
|
|
|
|
|
|
|
|
Layer names don't all need to be of the same length, obviously, and
|
|
|
|
|
you could also skip them entirely and just use numbers, though that
|
|
|
|
|
means needing to manage the numbers.
|
|
|
|
|
|
|
|
|
|
It is preferable to keep the symbols short so that a line worth of
|
|
|
|
|
key mappings fits compactly onto a line of code. */
|
|
|
|
|
|
|
|
|
|
enum layers {
|
|
|
|
|
_QW = 0,
|
|
|
|
|
_CM,
|
|
|
|
|
_DV,
|
|
|
|
|
_WK,
|
|
|
|
|
_LW,
|
|
|
|
|
_RS,
|
|
|
|
|
_KP
|
|
|
|
|
_QW = 0, /* Qwerty mapping */
|
|
|
|
|
_CM, /* Colemak */
|
|
|
|
|
_DV, /* Dvorak */
|
|
|
|
|
_WK, /* Workman */
|
|
|
|
|
_LW, /* Lower layer, where top line has symbols !@#$%^&*() */
|
|
|
|
|
_RS, /* Raised layer, where top line has digits 1234567890 */
|
|
|
|
|
_KP, /* Key pad */
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/* Note that Planck has dimensions 4 rows x 12 columns */
|
|
|
|
|
|
|
|
|
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|
|
|
|
[_QW] = { /* Qwerty */
|
|
|
|
@ -72,6 +71,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/* I'm planning to use this to set up some macros, including one to
|
|
|
|
|
expand into "cbbrowne", more to prove it can be done than anything
|
|
|
|
|
else.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
enum macro_id {
|
|
|
|
|
M_P0,
|
|
|
|
|