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@ -455,7 +455,103 @@ bool process_record_quantum(keyrecord_t *record) {
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return process_action_kb(record);
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}
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const bool ascii_to_qwerty_shift_lut[0x80] PROGMEM = {
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#ifdef JIS_KEYCODE
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static const uint16_t ascii_to_shift_lut[8] PROGMEM = {
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0x0000, /*0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,*/
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0x0000, /*0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,*/
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0x7ff0, /*0, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 0, 0, 0, 0,*/
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0x000f, /*0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 1, 1, 1, 1,*/
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0x7fff, /*0, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1,*/
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0xffe1, /*1, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 0, 0, 0, 0, 1,*/
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0x8000, /*1, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,*/
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0x001e, /*0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 1, 1, 1, 1, 0*/
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};
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static const struct {
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uint8_t controls_0[16],
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controls_1[16],
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numerics[16],
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alphabets_0[16],
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alphabets_1[16];
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} lower_to_keycode PROGMEM = {
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.controls_0 = {
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0, 0, 0, 0, 0, 0, 0, 0,
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KC_BSPC, KC_TAB, KC_ENT, 0, 0, 0, 0, 0,
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},
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.controls_1 = {
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, KC_ESC, 0, 0, 0, 0,
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},
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.numerics = {
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KC_0, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7,
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KC_8, KC_9, KC_QUOT, KC_SCLN, KC_COMM, KC_MINS, KC_DOT, KC_SLSH,
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},
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.alphabets_0 = {
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KC_LBRC, KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G,
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KC_H, KC_I, KC_J, KC_K, KC_L, KC_M, KC_N, KC_O,
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},
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.alphabets_1 = {
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KC_P, KC_Q, KC_R, KC_S, KC_T, KC_U, KC_V, KC_W,
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KC_X, KC_Y, KC_Z, KC_RBRC, KC_JYEN, KC_BSLS, KC_EQL, KC_RO,
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},
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};
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static const uint8_t* ascii_to_keycode_lut[8] = {
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lower_to_keycode.controls_0,
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lower_to_keycode.controls_1,
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lower_to_keycode.numerics,
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lower_to_keycode.numerics,
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lower_to_keycode.alphabets_0,
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lower_to_keycode.alphabets_1,
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lower_to_keycode.alphabets_0,
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lower_to_keycode.alphabets_1
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};
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void send_string(const char *str) {
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while (1) {
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uint8_t keycode;
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bool shift;
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uint8_t ascii_code = pgm_read_byte(str);
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if ( ascii_code == 0x00u ){ break; }
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else if (ascii_code == 0x20u) {
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keycode = KC_SPC;
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shift = false;
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}
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else if (ascii_code == 0x7Fu) {
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keycode = KC_DEL;
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shift = false;
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}
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else {
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int hi = ascii_code>>4 & 0x0f;
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lo = ascii_code & 0x0f;
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keycode = pgm_read_byte(&ascii_to_keycode_lut[hi][lo]);
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shift = !!( pgm_read_word(&ascii_to_shift_lut[hi]) & (0x8000u>>lo) );
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}
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if (shift) {
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register_code(KC_LSFT);
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register_code(keycode);
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unregister_code(keycode);
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unregister_code(KC_LSFT);
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}
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else {
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register_code(keycode);
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unregister_code(keycode);
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}
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++str;
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}
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}
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#else
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static const bool ascii_to_qwerty_shift_lut[0x80] PROGMEM = {
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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@ -474,7 +570,7 @@ const bool ascii_to_qwerty_shift_lut[0x80] PROGMEM = {
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0, 0, 0, 1, 1, 1, 1, 0
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};
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const uint8_t ascii_to_qwerty_keycode_lut[0x80] PROGMEM = {
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static const uint8_t ascii_to_qwerty_keycode_lut[0x80] PROGMEM = {
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0, 0, 0, 0, 0, 0, 0, 0,
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KC_BSPC, KC_TAB, KC_ENT, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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@ -493,6 +589,28 @@ const uint8_t ascii_to_qwerty_keycode_lut[0x80] PROGMEM = {
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KC_X, KC_Y, KC_Z, KC_LBRC, KC_BSLS, KC_RBRC, KC_GRV, KC_DEL
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};
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void send_string(const char *str) {
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while (1) {
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uint8_t keycode;
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uint8_t ascii_code = pgm_read_byte(str);
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if (!ascii_code) break;
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keycode = pgm_read_byte(&ascii_to_qwerty_keycode_lut[ascii_code]);
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if (pgm_read_byte(&ascii_to_qwerty_shift_lut[ascii_code])) {
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register_code(KC_LSFT);
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register_code(keycode);
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unregister_code(keycode);
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unregister_code(KC_LSFT);
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}
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else {
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register_code(keycode);
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unregister_code(keycode);
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}
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++str;
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}
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}
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#endif
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/* for users whose OSes are set to Colemak */
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#if 0
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#include "keymap_colemak.h"
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@ -537,26 +655,6 @@ const uint8_t ascii_to_colemak_keycode_lut[0x80] PROGMEM = {
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#endif
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void send_string(const char *str) {
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while (1) {
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uint8_t keycode;
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uint8_t ascii_code = pgm_read_byte(str);
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if (!ascii_code) break;
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keycode = pgm_read_byte(&ascii_to_qwerty_keycode_lut[ascii_code]);
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if (pgm_read_byte(&ascii_to_qwerty_shift_lut[ascii_code])) {
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register_code(KC_LSFT);
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register_code(keycode);
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unregister_code(keycode);
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unregister_code(KC_LSFT);
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}
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else {
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register_code(keycode);
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unregister_code(keycode);
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}
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++str;
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}
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}
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void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
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if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
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layer_on(layer3);
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