Merge branch 'personal_atomic_planck' of github.com:IBNobody/qmk_firmware

example_keyboards
Jack Humbert 9 years ago
commit 5a15c113d7

@ -2,12 +2,22 @@
__attribute__ ((weak)) __attribute__ ((weak))
void matrix_init_user(void) { void matrix_init_user(void) {
// leave these blank // leave this function blank - it can be defined in a keymap file
} };
__attribute__ ((weak)) __attribute__ ((weak))
void matrix_scan_user(void) { void matrix_scan_user(void) {
// leave these blank // leave this function blank - it can be defined in a keymap file
}
__attribute__ ((weak))
void process_action_user(keyrecord_t *record) {
// leave this function blank - it can be defined in a keymap file
}
__attribute__ ((weak))
void led_set_user(uint8_t usb_led) {
// leave this function blank - it can be defined in a keymap file
} }
void matrix_init_kb(void) { void matrix_init_kb(void) {
@ -34,3 +44,16 @@ void matrix_scan_kb(void) {
matrix_scan_user(); matrix_scan_user();
} }
void process_action_kb(keyrecord_t *record) {
// put your per-action keyboard code here
// runs for every action, just before processing by the firmware
process_action_user(record);
}
void led_set_kb(uint8_t usb_led) {
// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
led_set_user(usb_led);
}

@ -1,17 +1,18 @@
#include "atomic.h" #include "atomic.h"
#include "action_layer.h" #include "action_layer.h"
#include "led.h"
#ifdef AUDIO_ENABLE #ifdef AUDIO_ENABLE
#include "audio.h" #include "audio.h"
#include "song_list.h" #include "song_list.h"
#endif #endif
#define _QW 0 #define _QW 0
#define _LW 1 #define _LW 1
#define _RS 2 #define _RS 2
#define _AD 3 #define _AD 3
#define _FN 4 #define _FN 4
#define _MUSIC 4
#define M_QW 0 #define M_QW 0
#define M_LW 1 #define M_LW 1
@ -24,6 +25,24 @@
#define M_TU 8 #define M_TU 8
#define M_TD 9 #define M_TD 9
#define M_DF 10 #define M_DF 10
#define M_MUSIC_ON 11
#define M_MUSIC_OFF 12
#define M_AUDIO_ON 13
#define M_AUDIO_OFF 14
#define TIMBR_1 M(M_T1)
#define TIMBR_2 M(M_T2)
#define TIMBR_3 M(M_T3)
#define TIMBR_4 M(M_T4)
#define TMPO_UP M(M_TU)
#define TMPO_DN M(M_TD)
#define TMPO_DF M(M_DF)
#define MUS_ON M(M_MUSIC_ON)
#define MUS_OFF M(M_MUSIC_OFF)
#define AUD_OFF M(M_AUDIO_OFF)
#define AUD_ON M(M_AUDIO_ON)
#define _______ KC_TRNS #define _______ KC_TRNS
@ -70,135 +89,40 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
{ KC_NLCK, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, ___T___, ___T___ }, { KC_NLCK, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, ___T___, ___T___ },
{ KC_SLCK, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24, KC_PAUS, KC_PSCR }, { KC_SLCK, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24, KC_PAUS, KC_PSCR },
{ KC_CAPS, KC_BTN5, KC_BTN4, KC_BTN3, KC_BTN2, KC_ACL0, KC_ACL2, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY, _______, ___T___, ___T___, KC_WH_U }, { KC_CAPS, KC_BTN5, KC_BTN4, KC_BTN3, KC_BTN2, KC_ACL0, KC_ACL2, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY, _______, ___T___, ___T___, KC_WH_U },
{ _______, M(M_T1), M(M_T2), M(M_T3), M(M_T4), M(M_TU), M(M_TD), M(M_DF), _______, _______, _______, ___T___, ___T___, KC_MS_U, KC_WH_D }, { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, ___T___, ___T___, KC_MS_U, KC_WH_D },
{ _______, _______, _______, _______, _______, KC_BTN1, KC_BTN1, _______, _______, _______, _______, _______, KC_MS_L, KC_MS_D, KC_MS_R }, { _______, _______, _______, _______, _______, KC_BTN1, KC_BTN1, _______, _______, _______, _______, _______, KC_MS_L, KC_MS_D, KC_MS_R },
}, },
[_AD] = { /* ADJUST */ [_AD] = { /* ADJUST */
{ _______, TIMBR_1, TIMBR_2, TIMBR_3, TIMBR_4, TMPO_UP, TMPO_DN, TMPO_DF, _______, MUS_ON, MUS_OFF, AUD_ON, AUD_OFF, ___T___, ___T___ },
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, ___T___, ___T___, _______ },
{ _______, _______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, ___T___, ___T___, _______, _______ },
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
},
[_MUSIC] = {
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, ___T___, ___T___ }, { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, ___T___, ___T___ },
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ }, { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, ___T___, ___T___, _______ }, { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, ___T___, ___T___, _______ },
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, ___T___, ___T___, _______, _______ }, { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, ___T___, ___T___, _______, _______ },
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ }, { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
}, }
};
#ifdef AUDIO_ENABLE
float start_up[][2] = SONG(ODE_TO_JOY);
float tone_lw[][2] = {
Q__NOTE(_C4 ) ,
Q__NOTE(_CS4 ) ,
Q__NOTE(_D4 ) ,
Q__NOTE(_DS4 ) ,
Q__NOTE(_E4 ) ,
Q__NOTE(_F4 ) ,
Q__NOTE(_FS4 ) ,
Q__NOTE(_G4 ) ,
Q__NOTE(_GS4 ) ,
Q__NOTE(_A4 ) ,
Q__NOTE(_AS4 ) ,
Q__NOTE(_B1 ) ,
Q__NOTE(_C2 ) ,
Q__NOTE(_CS2 ) ,
Q__NOTE(_D2 ) ,
Q__NOTE(_DS2 ) ,
Q__NOTE(_E2 ) ,
Q__NOTE(_F2 ) ,
Q__NOTE(_FS2 ) ,
Q__NOTE(_G2 ) ,
Q__NOTE(_GS2 ) ,
Q__NOTE(_A2 ) ,
Q__NOTE(_AS2 ) ,
Q__NOTE(_B2 ) ,
Q__NOTE(_C3 ) ,
Q__NOTE(_CS3 ) ,
Q__NOTE(_D3 ) ,
Q__NOTE(_DS3 ) ,
Q__NOTE(_E3 ) ,
Q__NOTE(_F3 ) ,
Q__NOTE(_FS3 ) ,
Q__NOTE(_G3 ) ,
Q__NOTE(_GS3 ) ,
Q__NOTE(_A3 ) ,
Q__NOTE(_AS3 ) ,
Q__NOTE(_B3 ) ,
Q__NOTE(_C4 ) ,
Q__NOTE(_CS4 ) ,
Q__NOTE(_D4 ) ,
Q__NOTE(_DS4 ) ,
Q__NOTE(_E4 ) ,
Q__NOTE(_F4 ) ,
Q__NOTE(_FS4 ) ,
Q__NOTE(_G4 ) ,
Q__NOTE(_GS4 ) ,
Q__NOTE(_A4 ) ,
Q__NOTE(_AS4 ) ,
Q__NOTE(_B4 ) ,
Q__NOTE(_C5 ) ,
Q__NOTE(_CS5 ) ,
Q__NOTE(_D5 ) ,
Q__NOTE(_DS5 ) ,
Q__NOTE(_E5 ) ,
Q__NOTE(_F5 ) ,
Q__NOTE(_FS5 ) ,
Q__NOTE(_G5 ) ,
Q__NOTE(_GS5 ) ,
Q__NOTE(_A5 ) ,
Q__NOTE(_AS5 ) ,
Q__NOTE(_B5 ) ,
Q__NOTE(_C6 ) ,
Q__NOTE(_CS6 ) ,
Q__NOTE(_D6 ) ,
Q__NOTE(_DS6 ) ,
Q__NOTE(_E6 ) ,
Q__NOTE(_F6 ) ,
Q__NOTE(_FS6 ) ,
Q__NOTE(_G6 ) ,
Q__NOTE(_GS6 ) ,
Q__NOTE(_A6 ) ,
Q__NOTE(_AS6 ) ,
Q__NOTE(_B6 ) ,
Q__NOTE(_C7 ) ,
Q__NOTE(_CS7 ) ,
Q__NOTE(_D7 ) ,
Q__NOTE(_DS7 ) ,
Q__NOTE(_E7 ) ,
Q__NOTE(_F7 ) ,
Q__NOTE(_FS7 ) ,
Q__NOTE(_G7 ) ,
Q__NOTE(_GS7 ) ,
Q__NOTE(_A7 ) ,
Q__NOTE(_AS7 ) ,
Q__NOTE(_B7 ) ,
Q__NOTE(_C8 ) ,
Q__NOTE(_CS8 ) ,
Q__NOTE(_D8 ) ,
Q__NOTE(_DS8 ) ,
Q__NOTE(_E8 ) ,
Q__NOTE(_F8 ) ,
Q__NOTE(_FS8 ) ,
Q__NOTE(_G8 ) ,
Q__NOTE(_GS8 ) ,
Q__NOTE(_A8 ) ,
Q__NOTE(_AS8 ) ,
Q__NOTE(_B8 ) ,
}; };
float tone_rs[][2] = SONG(ROCK_A_BYE_BABY); #ifdef AUDIO_ENABLE
void matrix_init_user(void) { float tone_my_startup[][2] = SONG(ODE_TO_JOY);
init_notes(); float tone_my_goodbye[][2] = SONG(ROCK_A_BYE_BABY);
PLAY_NOTE_ARRAY(start_up, false, STACCATO); float tone_audio_on[][2] = SONG(CLOSE_ENCOUNTERS_5_NOTE);
println("Matrix Init"); float tone_music_on[][2] = SONG(DOE_A_DEER);
} float tone_caps_on[][2] = SONG(CAPS_LOCK_ON_SOUND);
float tone_caps_off[][2] = SONG(CAPS_LOCK_OFF_SOUND);
float tone_numlk_on[][2] = SONG(NUM_LOCK_ON_SOUND);
float tone_numlk_off[][2] = SONG(NUM_LOCK_OFF_SOUND);
float tone_scroll_on[][2] = SONG(SCROLL_LOCK_ON_SOUND);
float tone_scroll_off[][2] = SONG(SCROLL_LOCK_OFF_SOUND);
#endif #endif /* AUDIO_ENABLE */
void update_quad_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3, uint8_t layer4, bool order) void update_quad_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3, uint8_t layer4, bool order)
@ -242,9 +166,6 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{ {
case M_LW: case M_LW:
if (record->event.pressed) { if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_lw, false, STACCATO);
#endif
layer_on(_LW); layer_on(_LW);
update_tri_layer(_LW, _RS, _AD); update_tri_layer(_LW, _RS, _AD);
} else { } else {
@ -254,9 +175,6 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
break; break;
case M_RS: case M_RS:
if (record->event.pressed) { if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_rs, false, LEGATO);
#endif
layer_on(_RS); layer_on(_RS);
update_tri_layer(_LW, _RS, _AD); update_tri_layer(_LW, _RS, _AD);
} else { } else {
@ -306,9 +224,135 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
} }
break; break;
case M_AUDIO_OFF:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
audio_off();
#endif
}
break;
case M_AUDIO_ON:
if (record->event.pressed)
{
#ifdef AUDIO_ENABLE
audio_on();
PLAY_NOTE_ARRAY(tone_audio_on, false, STACCATO);
#endif
}
break;
case M_MUSIC_ON:
if (record->event.pressed)
{
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_music_on, false, STACCATO);
layer_on(_MUSIC);
#endif
}
break;
case M_MUSIC_OFF:
if (record->event.pressed)
{
#ifdef AUDIO_ENABLE
layer_off(_MUSIC);
stop_all_notes();
#endif
}
break;
default: default:
break; break;
} }
return MACRO_NONE; return MACRO_NONE;
}; };
#ifdef AUDIO_ENABLE
uint8_t starting_note = 0x0C;
int offset = 7;
void process_action_user(keyrecord_t *record)
{
if (IS_LAYER_ON(_MUSIC))
{
if (record->event.pressed)
{
play_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)), 0xF);
}
else
{
stop_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)));
}
}
}
void matrix_init_user(void)
{
init_notes();
play_startup_tone();
println("Matrix Init");
}
void led_set_user(uint8_t usb_led)
{
static uint8_t old_usb_led = 0;
static bool first_run = true;
// Skip first execution to avoid beeps caused by LED states being detected on power-up
if (!first_run)
{
if ((usb_led & (1<<USB_LED_CAPS_LOCK)) && !(old_usb_led & (1<<USB_LED_CAPS_LOCK)))
{
// If CAPS LK LED is turning on...
PLAY_NOTE_ARRAY(tone_caps_on, false, LEGATO);
}
else if (!(usb_led & (1<<USB_LED_CAPS_LOCK)) && (old_usb_led & (1<<USB_LED_CAPS_LOCK)))
{
// If CAPS LK LED is turning off...
PLAY_NOTE_ARRAY(tone_caps_off, false, LEGATO);
}
else if ((usb_led & (1<<USB_LED_NUM_LOCK)) && !(old_usb_led & (1<<USB_LED_NUM_LOCK)))
{
// If NUM LK LED is turning on...
PLAY_NOTE_ARRAY(tone_numlk_on, false, LEGATO);
}
else if (!(usb_led & (1<<USB_LED_NUM_LOCK)) && (old_usb_led & (1<<USB_LED_NUM_LOCK)))
{
// If NUM LED is turning off...
PLAY_NOTE_ARRAY(tone_numlk_off, false, LEGATO);
}
else if ((usb_led & (1<<USB_LED_SCROLL_LOCK)) && !(old_usb_led & (1<<USB_LED_SCROLL_LOCK)))
{
// If SCROLL LK LED is turning on...
PLAY_NOTE_ARRAY(tone_scroll_on, false, LEGATO);
}
else if (!(usb_led & (1<<USB_LED_SCROLL_LOCK)) && (old_usb_led & (1<<USB_LED_SCROLL_LOCK)))
{
// If SCROLL LED is turning off...
PLAY_NOTE_ARRAY(tone_scroll_off, false, LEGATO);
}
}
old_usb_led = usb_led;
first_run = false;
}
void play_startup_tone()
{
PLAY_NOTE_ARRAY(tone_my_startup, false, STACCATO);
}
void play_goodbye_tone()
{
PLAY_NOTE_ARRAY(tone_my_goodbye, false, STACCATO);
_delay_ms(2000);
}
#endif /* AUDIO_ENABLE */

@ -1,7 +1,7 @@
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000) BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700) MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450) EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400) CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality

@ -131,8 +131,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
*/ */
[_FN] = { [_FN] = {
{XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX}, {XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
{XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, MG_H, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
{XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX}, {XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
{XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RESET, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
{XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX} {XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX}
} }
}; };
@ -142,16 +142,6 @@ const uint16_t PROGMEM fn_actions[] = {
}; };
int tri_layer = 0;
void update_tri_layer(int layer) {
if (tri_layer > 1) {
layer_on(layer);
} else {
layer_off(layer);
}
}
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{ {
// MACRODOWN only works in this function // MACRODOWN only works in this function
@ -161,13 +151,11 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
if (record->event.pressed) { if (record->event.pressed) {
print("RS_DN"); print("RS_DN");
layer_on(_RS); layer_on(_RS);
tri_layer++; update_tri_layer(_RS, _LW, _FN);
update_tri_layer(_FN);
} else { } else {
print("RS_UP"); print("RS_UP");
layer_off(_RS); layer_off(_RS);
tri_layer--; update_tri_layer(_RS, _LW, _FN);
update_tri_layer(_FN);
phex(layer_state); phex(layer_state);
} }
break; break;
@ -176,13 +164,11 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
if (record->event.pressed) { if (record->event.pressed) {
print("LW_DN"); print("LW_DN");
layer_on(_LW); layer_on(_LW);
tri_layer++; update_tri_layer(_RS, _LW, _FN);
update_tri_layer(_FN);
} else { } else {
print("LW_UP"); print("LW_UP");
layer_off(_LW); layer_off(_LW);
tri_layer--; update_tri_layer(_RS, _LW, _FN);
update_tri_layer(_FN);
} }
break; break;

@ -2,39 +2,39 @@
__attribute__ ((weak)) __attribute__ ((weak))
void matrix_init_user(void) { void matrix_init_user(void) {
// leave this function blank - it can be defined in a keymap file // leave this function blank - it can be defined in a keymap file
}; };
__attribute__ ((weak)) __attribute__ ((weak))
void matrix_scan_user(void) { void matrix_scan_user(void) {
// leave this function blank - it can be defined in a keymap file // leave this function blank - it can be defined in a keymap file
}; };
__attribute__ ((weak)) __attribute__ ((weak))
void led_set_user(uint8_t usb_led) { void led_set_user(uint8_t usb_led) {
// leave this function blank - it can be defined in a keymap file // leave this function blank - it can be defined in a keymap file
}; };
void matrix_init_kb(void) { void matrix_init_kb(void) {
// put your keyboard start-up code here // put your keyboard start-up code here
// runs once when the firmware starts up // runs once when the firmware starts up
// Disable status LED on KB, enable status LED on Teensy (KB_STATUS = !TEENSY_STATUS) // Disable status LED on KB, enable status LED on Teensy (KB_STATUS = !TEENSY_STATUS)
DDRD |= (1<<6); DDRD |= (1<<6);
PORTD |= (1<<6); PORTD |= (1<<6);
matrix_init_user(); matrix_init_user();
}; };
void amatrix_scan_kb(void) { void amatrix_scan_kb(void) {
// put your looping keyboard code here // put your looping keyboard code here
// runs every cycle (a lot) // runs every cycle (a lot)
matrix_scan_user(); matrix_scan_user();
}; };
void led_set_kb(uint8_t usb_led) { void led_set_kb(uint8_t usb_led) {
// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here // put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
if (usb_led & (1<<USB_LED_CAPS_LOCK)) { if (usb_led & (1<<USB_LED_CAPS_LOCK)) {
// output low // output low
@ -64,5 +64,5 @@ void led_set_kb(uint8_t usb_led) {
PORTC &= ~(1<<6); PORTC &= ~(1<<6);
} }
led_set_user(usb_led); led_set_user(usb_led);
}; };

@ -351,7 +351,7 @@ void play_notes(float (*np)[][2], uint8_t n_count, bool n_repeat, float n_rest)
if (audio_config.enable) { if (audio_config.enable) {
if (note) if (note || notes)
stop_all_notes(); stop_all_notes();
notes = true; notes = true;
@ -406,7 +406,7 @@ void play_note(double freq, int vol) {
if (audio_config.enable && voices < 8) { if (audio_config.enable && voices < 8) {
if (notes) if (note || notes)
stop_all_notes(); stop_all_notes();
note = true; note = true;
#ifdef PWM_AUDIO #ifdef PWM_AUDIO
@ -471,3 +471,16 @@ void increase_tempo(uint8_t tempo_change)
} }
} }
//------------------------------------------------------------------------------
// Override these functions in your keymap file to play different tunes on
// startup and bootloader jump
__attribute__ ((weak))
void play_startup_tone()
{
}
__attribute__ ((weak))
void play_goodbye_tone()
{
}
//------------------------------------------------------------------------------

@ -44,5 +44,7 @@ void decrease_tempo(uint8_t tempo_change);
#define NOTE_ARRAY_SIZE(x) ((int)(sizeof(x) / (sizeof(x[0])))) #define NOTE_ARRAY_SIZE(x) ((int)(sizeof(x) / (sizeof(x[0]))))
#define PLAY_NOTE_ARRAY(note_array, note_repeat, note_rest_style) play_notes(&note_array, NOTE_ARRAY_SIZE((note_array)), (note_repeat), (note_rest_style)); #define PLAY_NOTE_ARRAY(note_array, note_repeat, note_rest_style) play_notes(&note_array, NOTE_ARRAY_SIZE((note_array)), (note_repeat), (note_rest_style));
void play_goodbye_tone(void);
void play_startup_tone(void);
#endif #endif

@ -34,12 +34,6 @@ extern keymap_config_t keymap_config;
#include <inttypes.h> #include <inttypes.h>
#ifdef AUDIO_ENABLE #ifdef AUDIO_ENABLE
#include "audio.h" #include "audio.h"
#ifndef TONE_GOODBYE
#define TONE_GOODBYE OLKB_GOODBYE
#endif /*! TONE_GOODBYE */
float tone_goodbye[][2] = SONG(TONE_GOODBYE);
#endif /* AUDIO_ENABLE */ #endif /* AUDIO_ENABLE */
static action_t keycode_to_action(uint16_t keycode); static action_t keycode_to_action(uint16_t keycode);
@ -47,7 +41,7 @@ static action_t keycode_to_action(uint16_t keycode);
/* converts key to action */ /* converts key to action */
action_t action_for_key(uint8_t layer, keypos_t key) action_t action_for_key(uint8_t layer, keypos_t key)
{ {
// 16bit keycodes - important // 16bit keycodes - important
uint16_t keycode = keymap_key_to_keycode(layer, key); uint16_t keycode = keymap_key_to_keycode(layer, key);
switch (keycode) { switch (keycode) {
@ -190,7 +184,7 @@ static action_t keycode_to_action(uint16_t keycode)
case RESET: ; // RESET is 0x5000, which is why this is here case RESET: ; // RESET is 0x5000, which is why this is here
clear_keyboard(); clear_keyboard();
#ifdef AUDIO_ENABLE #ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_goodbye, false, 0); play_goodbye_tone();
#endif #endif
_delay_ms(250); _delay_ms(250);
#ifdef ATREUS_ASTAR #ifdef ATREUS_ASTAR
@ -303,7 +297,7 @@ static action_t keycode_to_action(uint16_t keycode)
/* translates key to keycode */ /* translates key to keycode */
uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key) uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
{ {
// Read entire word (16bits) // Read entire word (16bits)
return pgm_read_word(&keymaps[(layer)][(key.row)][(key.col)]); return pgm_read_word(&keymaps[(layer)][(key.row)][(key.col)]);
} }
@ -315,7 +309,7 @@ action_t keymap_fn_to_action(uint16_t keycode)
action_t keymap_func_to_action(uint16_t keycode) action_t keymap_func_to_action(uint16_t keycode)
{ {
// For FUNC without 8bit limit // For FUNC without 8bit limit
return (action_t){ .code = pgm_read_word(&fn_actions[(int)keycode]) }; return (action_t){ .code = pgm_read_word(&fn_actions[(int)keycode]) };
} }

@ -51,7 +51,10 @@
// Notes - # = Octave // Notes - # = Octave
#define NOTE_REST 0.00 #define NOTE_REST 0.00
/* These notes are currently bugged
#define NOTE_C0 16.35 #define NOTE_C0 16.35
#define NOTE_CS0 17.32 #define NOTE_CS0 17.32
#define NOTE_D0 18.35 #define NOTE_D0 18.35
@ -75,6 +78,8 @@
#define NOTE_GS1 51.91 #define NOTE_GS1 51.91
#define NOTE_A1 55.00 #define NOTE_A1 55.00
#define NOTE_AS1 58.27 #define NOTE_AS1 58.27
*/
#define NOTE_B1 61.74 #define NOTE_B1 61.74
#define NOTE_C2 65.41 #define NOTE_C2 65.41
#define NOTE_CS2 69.30 #define NOTE_CS2 69.30

@ -4,20 +4,98 @@
#define SONG_LIST_H #define SONG_LIST_H
#define ODE_TO_JOY \ #define ODE_TO_JOY \
Q__NOTE(_E4), Q__NOTE(_E4), Q__NOTE(_F4), Q__NOTE(_G4), \ Q__NOTE(_E4), Q__NOTE(_E4), Q__NOTE(_F4), Q__NOTE(_G4), \
Q__NOTE(_G4), Q__NOTE(_F4), Q__NOTE(_E4), Q__NOTE(_D4), \ Q__NOTE(_G4), Q__NOTE(_F4), Q__NOTE(_E4), Q__NOTE(_D4), \
Q__NOTE(_C4), Q__NOTE(_C4), Q__NOTE(_D4), Q__NOTE(_E4), \ Q__NOTE(_C4), Q__NOTE(_C4), Q__NOTE(_D4), Q__NOTE(_E4), \
QD_NOTE(_E4), E__NOTE(_D4), H__NOTE(_D4), QD_NOTE(_E4), E__NOTE(_D4), H__NOTE(_D4),
#define ROCK_A_BYE_BABY \ #define ROCK_A_BYE_BABY \
QD_NOTE(_B4), E__NOTE(_D4), Q__NOTE(_B5), \ QD_NOTE(_B4), E__NOTE(_D4), Q__NOTE(_B5), \
H__NOTE(_A5), Q__NOTE(_G5), \ H__NOTE(_A5), Q__NOTE(_G5), \
QD_NOTE(_B4), E__NOTE(_D5), Q__NOTE(_G5), \ QD_NOTE(_B4), E__NOTE(_D5), Q__NOTE(_G5), \
H__NOTE(_FS5), H__NOTE(_FS5),
#define OLKB_GOODBYE \ #define CLOSE_ENCOUNTERS_5_NOTE \
E__NOTE(_E7), \ Q__NOTE(_D5), \
E__NOTE(_A6), \ Q__NOTE(_E5), \
ED_NOTE(_E6), Q__NOTE(_C5), \
Q__NOTE(_C4), \
Q__NOTE(_G4),
#define DOE_A_DEER \
QD_NOTE(_C4), E__NOTE(_D4), \
QD_NOTE(_E4), E__NOTE(_C4), \
Q__NOTE(_E4), Q__NOTE(_C4), \
Q__NOTE(_E4),
#define GOODBYE_SOUND \
E__NOTE(_E7), \
E__NOTE(_A6), \
ED_NOTE(_E6),
#define STARTUP_SOUND \
ED_NOTE(_E7 ), \
E__NOTE(_CS7), \
E__NOTE(_E6 ), \
E__NOTE(_A6 ), \
M__NOTE(_CS7, 20),
#define QWERTY_SOUND \
E__NOTE(_GS6 ), \
E__NOTE(_A6 ), \
S__NOTE(_REST), \
Q__NOTE(_E7 ),
#define COLEMAK_SOUND \
E__NOTE(_GS6 ), \
E__NOTE(_A6 ), \
S__NOTE(_REST), \
ED_NOTE(_E7 ), \
S__NOTE(_REST), \
ED_NOTE(_GS7 ),
#define DVORAK_SOUND \
E__NOTE(_GS6 ), \
E__NOTE(_A6 ), \
S__NOTE(_REST), \
E__NOTE(_E7 ), \
S__NOTE(_REST), \
E__NOTE(_FS7 ), \
S__NOTE(_REST), \
E__NOTE(_E7 ),
#define MUSIC_SCALE_SOUND \
E__NOTE(_A5 ), \
E__NOTE(_B5 ), \
E__NOTE(_CS6), \
E__NOTE(_D6 ), \
E__NOTE(_E6 ), \
E__NOTE(_FS6), \
E__NOTE(_GS6), \
E__NOTE(_A6 ),
#define CAPS_LOCK_ON_SOUND \
E__NOTE(_A3), \
E__NOTE(_B3),
#define CAPS_LOCK_OFF_SOUND \
E__NOTE(_B3), \
E__NOTE(_A3),
#define SCROLL_LOCK_ON_SOUND \
E__NOTE(_D4), \
E__NOTE(_E4),
#define SCROLL_LOCK_OFF_SOUND \
E__NOTE(_E4), \
E__NOTE(_D4),
#define NUM_LOCK_ON_SOUND \
E__NOTE(_D5), \
E__NOTE(_E5),
#define NUM_LOCK_OFF_SOUND \
E__NOTE(_E5), \
E__NOTE(_D5),
#endif #endif

@ -49,6 +49,10 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
# include "usbdrv.h" # include "usbdrv.h"
#endif #endif
#ifdef AUDIO_ENABLE
#include "audio.h"
#endif /* AUDIO_ENABLE */
static bool command_common(uint8_t code); static bool command_common(uint8_t code);
static void command_common_help(void); static void command_common_help(void);
@ -352,6 +356,9 @@ static bool command_common(uint8_t code)
case MAGIC_KC(MAGIC_KEY_BOOTLOADER): case MAGIC_KC(MAGIC_KEY_BOOTLOADER):
clear_keyboard(); // clear to prevent stuck keys clear_keyboard(); // clear to prevent stuck keys
print("\n\nJumping to bootloader... "); print("\n\nJumping to bootloader... ");
#ifdef AUDIO_ENABLE
play_goodbye_tone();
#endif
_delay_ms(1000); _delay_ms(1000);
bootloader_jump(); // not return bootloader_jump(); // not return
break; break;

Loading…
Cancel
Save