Merge pull request #1387 from antelaurijssen/master

Submitting my own custom layout for S60X keyboard
example_keyboards
Jack Humbert 8 years ago committed by GitHub
commit 3d5d3e1b0c

@ -0,0 +1,18 @@
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = no # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = yes # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
TAP_DANCE_ENABLE = no # Enable tap dancing keys
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

@ -0,0 +1,128 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
#define DEVICE_VER 0x0003
#define MANUFACTURER Sentraq
#define PRODUCT S60-RGB
#define DESCRIPTION QMK keyboard firmware for Sentraq S60-RGB
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 15
// ROWS: Top to bottom, COLS: Left to right
#define MATRIX_ROW_PINS { B5, B4, D7, D6, D4 }
#define MATRIX_COL_PINS { D0, D1, D2, D3, D5, B6, C6, C7, F1, F0, E6, B3, B2, B1, B0 }
#define UNUSED_PINS
#define BACKLIGHT_PIN B7
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* Set 0 if debouncing isn't needed */
#define DEBOUNCING_DELAY 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/* Backlight configuration
*/
#define BACKLIGHT_LEVELS 3
/* Underlight configuration
*/
#define RGB_DI_PIN F6
#define RGBLIGHT_TIMER
#define RGBLED_NUM 10 // Number of LEDs
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
// For Tap Dancing
#define TAPPING_TOGGLE 1
#define TAPPING_TERM 300
/*
* MIDI options
*/
/* Prevent use of disabled MIDI features in the keymap */
#define MIDI_ENABLE_STRICT 1
/* enable basic MIDI features:
- MIDI notes can be sent when in Music mode is on
*/
#define MIDI_BASIC
/* enable advanced MIDI features:
- MIDI notes can be added to the keymap
- Octave shift and transpose
- Virtual sustain, portamento, and modulation wheel
- etc.
*/
#define MIDI_ADVANCED
/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
#define MIDI_TONE_KEYCODE_OCTAVES 2
// Space Cadet Rollover - if set, allows to tap opposite shift key to cancel erroneous press
#define DISABLE_SPACE_CADET_ROLLOVER
// Prevent stuck modifiers
#define PREVENT_STUCK_MODIFIERS
#endif

@ -0,0 +1,695 @@
#include "s60_x.h"
// Keyboard Layers
enum keyboard_layers {
BASE, //Base Layer
ARROWFN, //Arrow/FN Layer
MOUSE, //Mouse Layer
MIDI_BASE, //Midi Layer
MIDI_CHORDS, //Midi Chord Layer
MORSE, //Morse Code Layer
};
// Morse Code Macro Keys
enum morse_macros {
MC_0 = M(0),
MC_1 = M(1),
MC_2 = M(2),
MC_3 = M(3),
MC_4 = M(4),
MC_5 = M(5),
MC_6 = M(6),
MC_7 = M(7),
MC_8 = M(8),
MC_9 = M(9),
MC_A = M(10),
MC_B = M(11),
MC_C = M(12),
MC_D = M(13),
MC_E = M(14),
MC_F = M(15),
MC_G = M(16),
MC_H = M(17),
MC_I = M(18),
MC_J = M(19),
MC_K = M(20),
MC_L = M(21),
MC_M = M(22),
MC_N = M(23),
MC_O = M(24),
MC_P = M(25),
MC_Q = M(26),
MC_R = M(27),
MC_S = M(28),
MC_T = M(29),
MC_U = M(30),
MC_V = M(31),
MC_W = M(32),
MC_X = M(33),
MC_Y = M(34),
MC_Z = M(35),
MC_DOT = M(36),
MC_COMM = M(37),
MC_APOS = M(38),
MC_SLSH = M(39),
MC_SCLN = M(40),
MC_EQL = M(41),
MC_MINS = M(42),
MC_SPACE = M(43),
};
// Custom Keys
enum custom_keys {
// Miscellaneous Keycodes
TFS = LCTL(LALT(KC_DEL)), // Three Finger Salute - Sends Ctl-Alt-Del
MAGSYS = SAFE_RANGE, // Magic SysRq key - Sends Alt-PSCR
MC_LSFT, // Morse Code Left Shift
MC_RSFT, // Morse Code Right Shift
// MIDI Chord Keycodes - Major
MI_CH_C,
MI_CH_Cs,
MI_CH_Db = MI_CH_Cs,
MI_CH_D,
MI_CH_Ds,
MI_CH_Eb = MI_CH_Ds,
MI_CH_E,
MI_CH_F,
MI_CH_Fs,
MI_CH_Gb = MI_CH_Fs,
MI_CH_G ,
MI_CH_Gs,
MI_CH_Ab = MI_CH_Gs,
MI_CH_A,
MI_CH_As,
MI_CH_Bb = MI_CH_As,
MI_CH_B,
// MIDI Chord Keycodes Minor
MI_CH_Cm,
MI_CH_Csm,
MI_CH_Dbm = MI_CH_Csm,
MI_CH_Dm,
MI_CH_Dsm,
MI_CH_Ebm = MI_CH_Dsm,
MI_CH_Em,
MI_CH_Fm,
MI_CH_Fsm,
MI_CH_Gbm = MI_CH_Fsm,
MI_CH_Gm,
MI_CH_Gsm,
MI_CH_Abm = MI_CH_Gsm,
MI_CH_Am,
MI_CH_Asm,
MI_CH_Bbm = MI_CH_Asm,
MI_CH_Bm,
//MIDI Chord Keycodes Dominant Seventh
MI_CH_CDom7,
MI_CH_CsDom7,
MI_CH_DbDom7 = MI_CH_CsDom7,
MI_CH_DDom7,
MI_CH_DsDom7,
MI_CH_EbDom7 = MI_CH_DsDom7,
MI_CH_EDom7,
MI_CH_FDom7,
MI_CH_FsDom7,
MI_CH_GbDom7 = MI_CH_FsDom7,
MI_CH_GDom7,
MI_CH_GsDom7,
MI_CH_AbDom7 = MI_CH_GsDom7,
MI_CH_ADom7,
MI_CH_AsDom7,
MI_CH_BbDom7 = MI_CH_AsDom7,
MI_CH_BDom7,
// MIDI Chord Keycodes Diminished Seventh
MI_CH_CDim7,
MI_CH_CsDim7,
MI_CH_DbDim7 = MI_CH_CsDim7,
MI_CH_DDim7,
MI_CH_DsDim7,
MI_CH_EbDim7 = MI_CH_DsDim7,
MI_CH_EDim7,
MI_CH_FDim7,
MI_CH_FsDim7,
MI_CH_GbDim7 = MI_CH_FsDim7,
MI_CH_GDim7,
MI_CH_GsDim7,
MI_CH_AbDim7 = MI_CH_GsDim7,
MI_CH_ADim7,
MI_CH_AsDim7,
MI_CH_BbDim7 = MI_CH_AsDim7,
MI_CH_BDim7,
};
//Keymaps
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: Custom Dvorak/HHKBish Base Layer
ESC 1 2 3 4 5 6 7 8 9 0 [ ] \ `
TAB ' , . P Y F G C R L / = BSPC
CT/ES A O E U I D H T N S - CT/EN
LSPO ; Q J K X B M W V Z RSPC
MO(2)L_GUIL_ALTSPFN1AG/APR_GUICT|S CT|AL
*/
[BASE] = KEYMAP(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_LBRC, KC_RBRC, KC_BSLS, KC_GRV, \
KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH, KC_EQL, KC_BSPC, \
CTL_T(KC_ESC), KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, KC_NO, MT(MOD_RCTL, KC_ENT), \
KC_LSPO, KC_NO, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_NO, KC_RSPC, KC_NO, \
MO(2), KC_LGUI, KC_LALT, LT(1, KC_SPACE), ALGR_T(KC_APP), KC_RGUI, OSM(MOD_LCTL | MOD_LSFT), OSM(MOD_LCTL | MOD_LALT)
),
/* 1: Arrow/FN Layer
F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 TO(3)TO(5)
PGUP UP INS DEL
CAPS HOME END LEFT DOWN RIGHT
SPACEPGDN PSCR SLCK PAUSE
*/
[ARROWFN] = KEYMAP(
KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, TO(3), TO(5), \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_PGUP, KC_UP, KC_NO, KC_NO, KC_NO, KC_INS, KC_DEL, \
KC_CAPS, KC_HOME, KC_NO, KC_END, KC_NO, KC_NO, KC_NO, KC_LEFT, KC_DOWN, KC_RIGHT, KC_NO, KC_NO, KC_NO, KC_TRNS, \
KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_SPACE, KC_PGDN, KC_PSCR, KC_SLCK, KC_PAUS, KC_NO, KC_TRNS, KC_NO, \
KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
),
/* 2: Mouse Keys Layer
RESET F13 F14 F15 F16 F17 F18 F19 F20 F21 F22 F23 F24
DEBUG BTN1 MS_UPBTN2 WH_UP
TFS MS_LTMS_DNMS_RTWH_DNBTN3
MAGSYS
PWR
*/
[MOUSE] = KEYMAP(
RESET, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24, KC_NO, KC_NO, \
DEBUG, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_BTN1, KC_MS_UP, KC_BTN2, KC_WH_U, KC_NO, KC_NO, KC_NO, \
TFS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MS_LEFT, KC_MS_DOWN, KC_MS_RIGHT, KC_WH_D, KC_BTN3, KC_NO, KC_TRNS, \
MAGSYS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_NO, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_POWER, KC_TRNS, KC_TRNS, KC_NO, KC_NO
),
/* 3: Midi Base Layer
TO(0) Cmaj Gmaj Dmaj Amaj Emaj BmajGbmajDbmajAbmajEbmajBbmaj Fmaj TO(4)
OCT+ C# D# F# G# A# C# D#
OCT- C D E F G A B C D E F
Cm Gm Dm Am Em Bm Gbm Dbm Abm Ebm Bbm Fm
A-OFF
*/
[MIDI_BASE] = KEYMAP(
TO(0), MI_CH_C, MI_CH_G, MI_CH_D, MI_CH_A, MI_CH_E, MI_CH_B, MI_CH_Gb, MI_CH_Db, MI_CH_Ab, MI_CH_Eb, MI_CH_Bb, MI_CH_F, KC_NO, TO(4), \
MI_OCTU, KC_NO, MI_Cs, MI_Ds, KC_NO, MI_Fs, MI_Gs, MI_As, KC_NO, MI_Cs_1, MI_Ds_1, KC_NO, KC_NO, KC_NO, \
MI_OCTD, MI_C, MI_D, MI_E, MI_F, MI_G, MI_A, MI_B, MI_C_1, MI_D_1, MI_E_1, MI_F_1, KC_NO, KC_NO, \
MI_CH_Cm, KC_NO, MI_CH_Gm, MI_CH_Dm, MI_CH_Am, MI_CH_Em, MI_CH_Bm, MI_CH_Gbm, MI_CH_Dbm, MI_CH_Abm, MI_CH_Ebm, MI_CH_Bbm, KC_NO, MI_CH_Fm, KC_NO, \
KC_NO, KC_NO, KC_NO, MI_ALLOFF, KC_NO, KC_NO, KC_NO, KC_NO
),
/* 4: Midi Chord Layer
TO(0) Cmaj Gmaj Dmaj Amaj Emaj BmajGbmajDbmajAbmajEbmajBbmaj FmajTO(3)
OCT+ Cm Gm Dm Am Em Bbm Gbm Dbm Abm Ebm Bbm Fm
OCT- Cdom7Gdom7Ddom7Adom7Edom7Bdom7Gbdo7Dbdo7Abdo7Ebdo7Bbdo7Fdom7
Cdim7Gdim7Ddim7Adim7Edim7Bdim7Gbdi7Dbdi7Abdi7Ebdi7Bbdi7Fdim7
A-OFF
*/
[MIDI_CHORDS] = KEYMAP(
TO(0), MI_CH_C, MI_CH_G, MI_CH_D, MI_CH_A, MI_CH_E, MI_CH_B, MI_CH_Gb, MI_CH_Db, MI_CH_Ab, MI_CH_Eb, MI_CH_Bb, MI_CH_F, TO(3), KC_NO, \
MI_OCTU, MI_CH_Cm, MI_CH_Gm, MI_CH_Dm, MI_CH_Am, MI_CH_Em, MI_CH_Bm, MI_CH_Gbm, MI_CH_Dbm, MI_CH_Abm, MI_CH_Ebm, MI_CH_Bbm, MI_CH_Fm, KC_NO, \
MI_OCTD, MI_CH_CDom7, MI_CH_GDom7, MI_CH_DDom7, MI_CH_ADom7, MI_CH_EDom7, MI_CH_BDom7, MI_CH_GbDom7, MI_CH_DbDom7, MI_CH_AbDom7, MI_CH_EbDom7, MI_CH_BbDom7, KC_NO, MI_CH_FDom7, \
MI_CH_CDim7, KC_NO, MI_CH_GDim7, MI_CH_DDim7, MI_CH_ADim7, MI_CH_EDim7, MI_CH_BDim7, MI_CH_GbDim7, MI_CH_DbDim7, MI_CH_AbDim7, MI_CH_EbDim7, MI_CH_BbDim7, KC_NO, MI_CH_FDim7, KC_NO, \
KC_NO, KC_NO, KC_NO, MI_ALLOFF, KC_NO, KC_NO, KC_NO, KC_NO
),
/* 5: Morse Code Layer
TO(0) 1 2 3 4 5 6 7 8 9 0
' , . P Y F G C R L / = BSPC
A O E U I D H T N S - ENTER
SHIFT ; Q J K X B M W V Z SHIFT
SPACE
*/
[MORSE] = KEYMAP(
TO(0), MC_1, MC_2, MC_3, MC_4, MC_5, MC_6, MC_7, MC_8, MC_9, MC_0, KC_NO, KC_NO, KC_NO, KC_NO, \
KC_TAB, MC_APOS, MC_COMM, MC_DOT, MC_P, MC_Y, MC_F, MC_G, MC_C, MC_R, MC_L, MC_SLSH, MC_EQL, KC_BSPC, \
KC_NO, MC_A, MC_O, MC_E, MC_U, MC_I, MC_D, MC_H, MC_T, MC_N, MC_S, MC_MINS, KC_NO, KC_ENT, \
MC_LSFT, KC_NO, MC_SCLN, MC_Q, MC_J, MC_K, MC_X, MC_B, MC_M, MC_W, MC_V, MC_Z, KC_NO, MC_RSFT, KC_NO, \
KC_NO, KC_NO, KC_NO, MC_SPACE, KC_NO, KC_NO, KC_NO, KC_NO
),
};
// Morse Code Macros
int mc_shift_on = false; // Variable that defines whether MC_LSFT or MC_RSFT are pressed
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
switch(id) {
case 0: //Number 0-)
if (record->event.pressed) {
if (mc_shift_on == true) {
return MACRO(T(MINS), T(DOT), T(MINS), T(MINS), T(DOT), T(MINS), T(SPACE), END); //-.--.-
}
else {
return MACRO(T(MINS), T(MINS), T(MINS), T(MINS), T(MINS), T(SPACE), END); //-----
}
}
break;
case 1: //Number 1-!
if (record->event.pressed) {
if (mc_shift_on == true) {
return MACRO(T(MINS), T(DOT), T(MINS), T(DOT), T(MINS), T(MINS), T(SPACE), END); //-.-.--
}
else {
return MACRO(T(DOT), T(MINS), T(MINS), T(MINS), T(MINS), T(SPACE), END); //.----
}
}
break;
case 2: //Number 2-@
if (record->event.pressed) {
if (mc_shift_on == true) {
return MACRO(T(DOT), T(MINS), T(MINS), T(DOT), T(MINS), T(DOT), T(SPACE), END); //.--.-.
}
else {
return MACRO(T(DOT), T(DOT), T(MINS), T(MINS), T(MINS), T(SPACE), END); //..---
}
}
break;
case 3: // Number 3
if (record->event.pressed) {
return MACRO(T(DOT), T(DOT), T(DOT), T(MINS), T(MINS), T(SPACE), END); //...--
}
break;
case 4: //Number 4-$
if (record->event.pressed) {
if (mc_shift_on == true) {
return MACRO(T(DOT), T(DOT), T(DOT), T(MINS), T(DOT), T(DOT), T(MINS), T(SPACE), END); //...-..-
}
else {
return MACRO(T(DOT), T(DOT), T(DOT), T(DOT), T(MINS), T(SPACE), END); //....-
}
}
break;
case 5: //Number 5
if (record->event.pressed) {
return MACRO(T(DOT), T(DOT), T(DOT), T(DOT), T(DOT), T(SPACE), END); //.....
}
break;
case 6: //Number 6
if (record->event.pressed) {
return MACRO(T(MINS), T(DOT), T(DOT), T(DOT), T(DOT), T(SPACE), END); //-....
}
break;
case 7: //Number 7-&
if (record->event.pressed) {
if (mc_shift_on == true) {
return MACRO(T(DOT), T(MINS), T(DOT), T(DOT), T(DOT), T(SPACE), END); //.-...
}
else {
return MACRO(T(MINS), T(MINS), T(DOT), T(DOT), T(DOT), T(SPACE), END); //--...
}
}
break;
case 8: //Number 8
if (record->event.pressed) {
return MACRO(T(MINS), T(MINS), T(MINS), T(DOT), T(DOT), T(SPACE), END); //---..
}
break;
case 9: //Number 9-(
if (record->event.pressed) {
if (mc_shift_on == true) {
return MACRO(T(MINS), T(DOT), T(MINS), T(MINS), T(DOT), T(SPACE), END); //-.--.
}
else {
return MACRO(T(MINS), T(MINS), T(MINS), T(MINS), T(DOT), T(SPACE), END); //----.
}
}
break;
case 10: //Letter A
if (record->event.pressed) {
return MACRO(T(DOT), T(MINS), T(SPACE), END); //.-
}
break;
case 11: //Letter B
if (record->event.pressed) {
return MACRO(T(MINS), T(DOT), T(DOT), T(DOT), T(SPACE), END); //-...
}
break;
case 12: //Letter C
if (record->event.pressed) {
return MACRO(T(MINS), T(DOT), T(MINS), T(DOT), T(SPACE), END); //-.-.
}
break;
case 13: //Letter D
if (record->event.pressed) {
return MACRO(T(MINS), T(DOT), T(DOT), T(SPACE), END); //-..
}
break;
case 14: //Letter E
if (record->event.pressed) {
return MACRO(T(DOT), T(SPACE), END); //.
}
break;
case 15: //Letter F
if (record->event.pressed) {
return MACRO(T(DOT), T(DOT), T(MINS), T(DOT), T(SPACE), END); //..-.
}
break;
case 16: //Letter G
if (record->event.pressed) {
return MACRO(T(MINS), T(MINS), T(DOT), T(SPACE), END); //--.
}
break;
case 17: //Letter H
if (record->event.pressed) {
return MACRO(T(DOT), T(DOT), T(DOT), T(DOT), T(SPACE), END); //....
}
break;
case 18: //Letter I
if (record->event.pressed) {
return MACRO(T(DOT), T(DOT), T(SPACE), END); //..
}
break;
case 19: //Letter J
if (record->event.pressed) {
return MACRO(T(DOT), T(MINS), T(MINS), T(MINS), T(SPACE), END); //.---
}
break;
case 20: //Letter K
if (record->event.pressed) {
return MACRO(T(MINS), T(DOT), T(MINS), T(SPACE), END); //-.-
}
break;
case 21: //Letter L
if (record->event.pressed) {
return MACRO(T(DOT), T(MINS), T(DOT), T(DOT), T(SPACE), END); //.-..
}
break;
case 22: //Letter M
if (record->event.pressed) {
return MACRO(T(MINS), T(MINS), T(SPACE), END); //--
}
break;
case 23: //Letter N
if (record->event.pressed) {
return MACRO(T(MINS), T(DOT), T(SPACE), END); //-.
}
break;
case 24: //Letter O
if (record->event.pressed) {
return MACRO(T(MINS), T(MINS), T(MINS), T(SPACE), END); //---
}
break;
case 25: //Letter P
if (record->event.pressed) {
return MACRO(T(DOT), T(MINS), T(MINS), T(DOT), T(SPACE), END); //.--.
}
break;
case 26: //Letter Q
if (record->event.pressed) {
return MACRO(T(MINS), T(MINS), T(DOT), T(MINS), T(SPACE), END); //--.-
}
break;
case 27: //Letter R
if (record->event.pressed) {
return MACRO(T(DOT), T(MINS), T(DOT), T(SPACE), END); //.-.
}
break;
case 28: //Letter S
if (record->event.pressed) {
return MACRO(T(DOT), T(DOT), T(DOT), T(SPACE), END); //...
}
break;
case 29: //Letter T
if (record->event.pressed) {
return MACRO(T(MINS), T(SPACE), END); //-
}
break;
case 30: //Letter U
if (record->event.pressed) {
return MACRO(T(DOT), T(DOT), T(MINS), T(SPACE), END); //..-
}
break;
case 31: //Letter V
if (record->event.pressed) {
return MACRO(T(DOT), T(DOT), T(DOT), T(MINS), T(SPACE), END); //...-
}
break;
case 32: //Letter W
if (record->event.pressed) {
return MACRO(T(DOT), T(MINS), T(MINS), T(SPACE), END); //.--
}
break;
case 33: //Letter X
if (record->event.pressed) {
return MACRO(T(MINS), T(DOT), T(DOT), T(MINS), T(SPACE), END); //-..-
}
break;
case 34: //Letter Y
if (record->event.pressed) {
if (mc_shift_on == true) {
}
return MACRO(T(MINS), T(DOT), T(MINS), T(MINS), T(SPACE), END); //-.--
}
break;
case 35: //Letter Z
if (record->event.pressed) {
return MACRO(T(MINS), T(MINS), T(DOT), T(DOT), T(SPACE), END); //--..
}
break;
case 36: //Punctuation .
if (record->event.pressed) {
return MACRO(T(DOT), T(MINS), T(DOT), T(MINS), T(DOT), T(MINS), T(SPACE), END); //.-.-.-
}
break;
case 37: //Punctuation ,
if (record->event.pressed) {
return MACRO(T(MINS), T(MINS), T(DOT), T(DOT), T(MINS), T(MINS), T(SPACE), END); //--..--
}
break;
case 38: //Punctuation '-"
if (record->event.pressed) {
if (mc_shift_on == true) {
return MACRO(T(DOT), T(MINS), T(DOT), T(DOT), T(MINS), T(DOT), T(SPACE), END); //.-..-.
}
else {
return MACRO(T(DOT), T(MINS), T(MINS), T(MINS), T(MINS), T(DOT), T(SPACE), END); //-....-
}
}
break;
case 39: //Punctuation /-?
if (record->event.pressed) {
if (mc_shift_on == true) {
return MACRO(T(DOT), T(DOT), T(MINS), T(MINS), T(DOT), T(DOT), T(SPACE), END); //..--..
}
else {
return MACRO(T(MINS), T(DOT), T(DOT), T(MINS), T(DOT), T(SPACE), END); //-..-.
}
}
break;
case 40: //Punctuation ;-:
if (record->event.pressed) {
if (mc_shift_on == true) {
return MACRO(T(MINS), T(MINS), T(MINS), T(DOT), T(DOT), T(DOT), T(SPACE), END); //---...
}
else {
return MACRO(T(MINS), T(DOT), T(MINS), T(DOT), T(MINS), T(DOT), T(SPACE), END); //-.-.-.
}
}
break;
case 41: //Punctuation =-+
if (record->event.pressed) {
if (mc_shift_on == true) {
return MACRO(T(DOT), T(MINS), T(DOT), T(MINS), T(DOT), T(SPACE), END); //.-.-.
}
else {
return MACRO(T(MINS), T(DOT), T(DOT), T(DOT), T(MINS), T(SPACE), END); //-...-
}
}
break;
case 42: //Punctuation --_
if (record->event.pressed) {
if (mc_shift_on == true) {
return MACRO(T(DOT), T(DOT), T(MINS), T(MINS), T(DOT), T(MINS), T(SPACE), END); //..--.-
}
else {
return MACRO(T(MINS), T(DOT), T(DOT), T(DOT), T(DOT), T(MINS), T(SPACE), END); //-....-
}
}
break;
case 43: //Morse Space
if (record->event.pressed) {
return MACRO(T(BSLS), T(SPACE), END); //When pressed, this sends a slash followed by a space, making it easier to distinguish words in Morse
}
break;
}
return MACRO_NONE;
}
// Custom Keys
bool process_record_user (uint16_t keycode, keyrecord_t *record) {
uint16_t root_note = MIDI_INVALID_NOTE; // Starting value for the root note of each chord
switch(keycode) {
// Miscellaneous Keycodes
case MAGSYS: //Magic SysRq function - Toggles key on and off depending on state of LALT key
if (record->event.pressed) {
if (keyboard_report->mods & (MOD_BIT(KC_LALT))) {
unregister_code(KC_PSCR);
unregister_code(KC_LALT);
} else {
register_code(KC_LALT);
register_code(KC_PSCR);
}
}
break;
case MC_LSFT ... MC_RSFT:
if (record->event.pressed) {
mc_shift_on = true;
}
else {
mc_shift_on = false;
}
break;
// MIDI Chord Keycodes
case MI_CH_C ... MI_CH_B: // Major Chords
root_note = keycode - MI_CH_C + MI_C;
process_midi(root_note, record);
process_midi(root_note + 4, record); // Major Third Note
process_midi(root_note + 7, record); // Fifth Note
break;
case MI_CH_Cm ... MI_CH_Bm: // Minor Chord
root_note = keycode - MI_CH_Cm + MI_C;
process_midi(root_note, record);
process_midi(root_note + 3, record); // Minor Third Note
process_midi(root_note + 7, record); // Fifth Note
break;
case MI_CH_CDom7 ... MI_CH_BDom7: // Dominant 7th Chord
root_note = keycode - MI_CH_CDom7 + MI_C;
process_midi(root_note, record);
process_midi(root_note + 4, record); // Major Third Note
process_midi(root_note + 10, record); // Minor Seventh Note
break;
case MI_CH_CDim7 ... MI_CH_BDim7: // Diminished 7th Chord
root_note = keycode - MI_CH_CDim7 + MI_C;
process_midi(root_note, record);
process_midi(root_note + 3, record); // Minor Third Note
process_midi(root_note - 3, record); // Diminished 7th Note
break;
}
return true;
}

@ -0,0 +1,67 @@
# Bluebears custom S60X layout
Custom keyboard layout for my S60X, my first ever custom mechanical keyboard kit.
This layout was inspired in part by the HHKB line of keyboards and a quest to find the perfect ergonomic, logical layout for what I do. If you like this layout, please feel free to use it, modify it and share it.
## [BASE Layer](http://www.keyboard-layout-editor.com/##@_name=S60X%20-%20Bluebear%20-%20BASE%20layer&author=Ante%20Laurijssen&switchMount=cherry&switchBrand=outemu&switchType=PG150Q01-1&plate:true;&@_c=#ff7a00&fa@:0&:0&:0&:0&:0&:0&:0&:0&:0&:0&:9;;&=Esc%0A%0A%0A%0A%0A%0A%0A%0A%0A%0A%3Ci%20class/=%27kb%20kb-logo-commodore%27%3E%3C//i%3E&_c=#cccccc;&=!%0A1&=/@%0A2&=#%0A3&=$%0A4&=%25%0A5&=%5E%0A6&=/&%0A7&=*%0A8&=(%0A9&=)%0A0&=%7B%0A%5B&=%7D%0A%5D&=%7C%0A%5C&=~%0A%60;&@_w:1.5;&=Tab&=%22%0A%27&=%3C%0A,&=%3E%0A.&=P&=Y&=F&=G&=C&=R&=L&=?%0A//&=+%0A/=&_w:1.5;&=Backspace;&@_w:1.75;&=Ctrl%20(hold)%0AEsc%20%20(tap)&=A&=O&=E&=U&=I&=D&=H&=T&=N&=S&=/_%0A-&_w:2.25;&=Enter%20(tap)%0ACtrl%20(hold);&@_w:2.25;&=Shift%20(hold)%0A(%20(tap)&=/:%0A/;&=Q&=J&=K&=X&=B&=M&=W&=V&=Z&_w:2.75;&=Shift%20(hold)%0A)%20(tap);&@_w:1.25;&=Mouse%20Layer%20(hold)&_w:1.25;&=Win&_w:1.25;&=Alt&_a:5&w:6.25;&=Space%20(tap)%0AArrowFN%20Layer%20(hold)&_a:4&w:1.25;&=AltGr(h)%0AComp%20(t)&_w:1.25;&=Win&_w:1.25;&=Ctrl%20+%20Shift%20(oneshot)&_w:1.25;&=Ctrl%20+%20Alt%20(oneshot))
- Dvorak keyboard layout
- Hold left control key for LCTL, and tap it for ESC
- Hold enter key for RCTL and tap for ENT
- Hold the space key to momentarily switch to ARROWFN layer
- Left bottom key acts as momentary switch to the MOUSE layer
- Hold right alt key for AltGr and tap for APP(which I have mapped to Compose in OS)
- Hold left shift key for LSFT and tap for ( (Space Cadet style)
- Hold right shift key for RSFT and tap for ) (Space Cadet style)
- Tap key on bottom row, second from the right (where APP usually is) to get CTL-Shift (one shot modifier - next key pressed will be modified by ctl-shift)
- Tap key on bottom right to get CTL-Alt (one shot modifier - next key pressed will be modified by ctl-alt)
## [ARROWFN Layer](http://www.keyboard-layout-editor.com/##@_name=S60X%20-%20Bluebear%20-%20ARROWFN%20Layer&author=Ante%20Laurijssen&switchMount=cherry&switchBrand=outemu&switchType=PG150Q01-1&plate:true%3B&@_c=%23ff6b00&fa@:0&:0&:0&:0&:0&:0&:0&:0&:0&:0&:9%3B%3B&=Esc%0A%0A%0A%0A%0A%0A%0A%0A%0A%0A%3Ci%20class%2F=%27kb%20kb-logo-commodore%27%3E%3C%2F%2Fi%3E&_c=%23cccccc%3B&=F1&=F2&=F3&=F4&=F5&=F6&=F7&=F8&=F9&=F0&=F11&=F12&=To%20MIDI%20Layer&=To%20MORSE%20Layer%3B&@_a:7&w:1.5%3B&=&=&=&=&=&=&=&_a:4%3B&=PgUp&=%3Ci%20class%2F=%27kb%20kb-Arrows-Up%27%3E%3C%2F%2Fi%3E&_a:7%3B&=&=&=&_a:4%3B&=Ins&_w:1.5%3B&=Delete%3B&@_w:1.75%3B&=Caps%20Lock&=Home&_a:7%3B&=&_a:4%3B&=End&_a:7%3B&=&=&=&_a:4%3B&=%3Ci%20class%2F=%27kb%20kb-Arrows-Left%27%3E%3C%2F%2Fi%3E&=%3Ci%20class%2F=%27kb%20kb-Arrows-Down%27%3E%3C%2F%2Fi%3E&=%3Ci%20class%2F=%27kb%20kb-Arrows-Right%27%3E%3C%2F%2Fi%3E&_a:7%3B&=&=&_a:4&w:2.25%3B&=Enter%3B&@_a:7&w:2.25%3B&=&=&=&=&=&=&_a:4%3B&=Space&=PgDn&=Print%20Screen&=Scroll%20Lock&=Pause&_a:7&w:2.75%3B&=%3B&@_w:1.25%3B&=&_w:1.25%3B&=&_w:1.25%3B&=&_w:6.25%3B&=&_w:1.25%3B&=&_w:1.25%3B&=&_w:1.25%3B&=&_w:1.25%3B&=)
- Number row becomes F1 to F12
- C, T, H, N keys become Up, Down, Left, Right (equivalent to IJKL on QWERTY keyboard)
- Access to various other keys normally found on a full sized keyboard (INS, DEL, PSCR, SLCK, PAUSE, PGUP, PGDN, HOME, END)
- Top right button toggles MORSE layer
- Second from right, top row, toggles MIDI_BASE layer
- Holding Space-B lets you send Space repeatedly
- Hitting the LCTL button in this layer toggles caps lock
## [MOUSE Layer](http://www.keyboard-layout-editor.com/##@_name=S60X%20-%20Bluebear%20-%20MOUSE%20Layer&author=Ante%20Laurijssen&switchMount=cherry&switchBrand=outemu&switchType=PG150Q01-1&plate:true;&@_c=#ff7f08&fa@:0&:0&:0&:0&:0&:0&:0&:0&:0&:0&:9;;&=Reset%0A%0A%0A%0A%0A%0A%0A%0A%0A%0A%3Ci%20class/=%27kb%20kb-logo-commodore%27%3E%3C//i%3E&_c=#cccccc;&=F13&=F14&=F15&=F16&=F17&=F18&=F19&=F20&=F21&=F22&=F23&=F24&_a:7;&=&=;&@_a:4&w:1.5;&=Debug&_a:7;&=&=&=&=&=&=&_a:4;&=Mouse%20Button%201&_f:3;&=Mouse%0A%0A%0A%0A%0A%0A%0A%0A%0A%0A%3Ci%20class/=%27kb%20kb-Arrows-Up%27%3E%3C//i%3E&=Mouse%20Button%202&_f:3;&=Mouse%20Wheel%0A%0A%0A%0A%0A%0A%0A%0A%0A%0A%3Ci%20class/=%27kb%20kb-Arrows-Up%27%3E%3C//i%3E&_a:7;&=&=&_w:1.5;&=;&@_a:4&w:1.75;&=Ctl+%0ADel%0A%0A%0A%0A%0AAlt+&_a:7;&=&=&=&=&=&=&_a:4&f:3;&=Mouse%0A%0A%0A%0A%0A%0A%0A%0A%0A%0A%3Ci%20class/=%27kb%20kb-Arrows-Left%27%3E%3C//i%3E&_f:3;&=Mouse%0A%0A%0A%0A%0A%0A%0A%0A%0A%0A%3Ci%20class/=%27kb%20kb-Arrows-Down%27%3E%3C//i%3E&_f:3;&=Mouse%0A%0A%0A%0A%0A%0A%0A%0A%0A%0A%3Ci%20class/=%27kb%20kb-Arrows-Right%27%3E%3C//i%3E&_f:3;&=Mouse%20Wheel%0A%0A%0A%0A%0A%0A%0A%0A%0A%0A%3Ci%20class/=%27kb%20kb-Arrows-Down%27%3E%3C//i%3E&=Mouse%20Button%203&_a:7&w:2.25;&=;&@_a:4&w:2.25;&=Magic%0AToggle%0A%0A%0A%0A%0ASysRq&_a:7;&=&=&=&=&=&=&=&=&=&=&_w:2.75;&=;&@_w:1.25;&=&_w:1.25;&=&_w:1.25;&=&_a:5&w:6.25;&=Power&_a:7&w:1.25;&=&_w:1.25;&=&_w:1.25;&=&_w:1.25;&=)
- Move the mouse with mouse keys
- Hitting the escape key in this layer will give RESET, which puts the controller into dfu mode for flashing firmware onto it
- If Debug is enabled, hitting the TAB key in this layer activates debugging to the console when listening with hid-listen
- TFS button (Three Finger Salute) sends Ctl-Alt-Del
- MAGSYS toggles the Magic SysRq key (works only in Linux)
- Hitting the space key in this layer is like hitting power button on computer
- Number row becomes F13 to F24
## [MIDI_BASE Layer](http://www.keyboard-layout-editor.com/##@_name=S60X%20-%20Bluebear%20-%20MIDI%20BASE%20Layer&author=Ante%20Laurijssen&switchMount=cherry&switchBrand=outemu&switchType=PG150Q01-1&plate:true;&@_c=#ff8300&a:5&fa@:9;;&=%3Ci%20class/=%27kb%20kb-logo-commodore%27%3E%3C//i%3E%0ABASE%0A%0A%0ALayer&_c=#cccccc&a:4&f:3;&=%F0%9F%8E%B6%0ACmaj&_f:3;&=%F0%9F%8E%B6%0AGmaj&_f:3;&=%F0%9F%8E%B6%0ADmaj&_f:3;&=%F0%9F%8E%B6%0AAmaj&_f:3;&=%F0%9F%8E%B6%0AEmaj&_f:3;&=%F0%9F%8E%B6%0ABmaj&_f:3;&=%F0%9F%8E%B6%0AF#maj%0A%0A%0A%0A%0AGbmaj//&_f:3;&=%F0%9F%8E%B6%0AC#maj%0A%0A%0A%0A%0ADbmaj//&_f:3;&=%F0%9F%8E%B6%0AG#maj%0A%0A%0A%0A%0AAbmaj&_f:3;&=%F0%9F%8E%B6%0AD#maj%0A%0A%0A%0A%0AEbmaj//&_f:3;&=%F0%9F%8E%B6%0AA#maj%0A%0A%0A%0A%0ABbmaj//&_f:3;&=%F0%9F%8E%B6%0AFmaj&_a:7;&=&_a:4&f:3;&=To%0AChord%0A%0A%0A%0A%0AMidi;&@_f:3&w:1.5;&=Octave%20Up&_a:7;&=&_a:4&f:3;&=%E2%99%A9%0AC#//Db&_f:3;&=%E2%99%A9%0AD#//Eb&_a:7;&=&_a:4&f:3;&=%E2%99%A9%0AF#//Gb&_f:3;&=%E2%99%A9%0AG#//Ab&_f:3;&=%E2%99%A9%0AA#//Bb&_a:7;&=&_a:4&f:3;&=%E2%99%A9%0AD1b%0A%0A%0A%0A%0AC1#//&_f:3;&=%E2%99%A9%0AE1b%0A%0A%0A%0A%0AD1#//&_a:7;&=&=&_w:1.5;&=;&@_a:4&f:3&w:1.75;&=Octave%20Down&_f:3;&=%E2%99%A9%0AC&_f:3;&=%E2%99%A9%0AD&_f:3;&=%E2%99%A9%0AE&_f:3;&=%E2%99%A9%0AF&_f:3;&=%E2%99%A9%0AG&_f:3;&=%E2%99%A9%0AA&_f:3;&=%E2%99%A9%0AB&_f:3;&=%E2%99%A9%0AC1&_f:3;&=%E2%99%A9%0AD1&_f:3;&=%E2%99%A9%0AE1&_f:3;&=%E2%99%A9%0AF1&_a:7&w:2.25;&=;&@_a:4&f:3&w:2.25;&=%F0%9F%8E%B6%0ACm&_f:3;&=%F0%9F%8E%B6%0AGm&_f:3;&=%F0%9F%8E%B6%0ADm&_f:3;&=%F0%9F%8E%B6%0AAm&_f:3;&=%F0%9F%8E%B6%0AEm&_f:3;&=%F0%9F%8E%B6%0ABm&_f:3;&=%F0%9F%8E%B6%0AF#m%0A%0A%0A%0A%0AGbm//&_f:3;&=%F0%9F%8E%B6%0AC#m%0A%0A%0A%0A%0ADbm//&_f:3;&=%F0%9F%8E%B6%0AG#m%0A%0A%0A%0A%0AAbm//&_f:3;&=%F0%9F%8E%B6%0AD#m%0A%0A%0A%0A%0AEbm&_f:3;&=%F0%9F%8E%B6%0AA#m%0A%0A%0A%0A%0ABbm//&_f:3&w:2.75;&=%F0%9F%8E%B6%0AFm;&@_a:7&w:1.25;&=&_w:1.25;&=&_w:1.25;&=&_a:5&f:3&w:6.25;&=All%20notes%20off&_a:7&w:1.25;&=&_w:1.25;&=&_w:1.25;&=&_w:1.25;&=)
This layer was inspired by the [Satan Midi layout](https://github.com/qmk/qmk_firmware/tree/master/keyboards/satan/keymaps/midi) and gives access to basic MIDI notes. What I added were two layers of MIDI chords (major and minor triads) arranged in a circle of fifths pattern. Thanks to @fredizzimo for helping me with the code for these.
- Top right button toggles MORSE_CHORDS layer
- Escape brings you back to the BASE layer
## [MIDI_CHORD Layer](http://www.keyboard-layout-editor.com/##@_name=S60X%20-%20Bluebear%20-%20MIDI%20CHORD%20Layer&switchMount=cherry&switchBrand=outemu&switchType=PG150Q01-1&plate:true&pcb:false;&@_c=#ff8300&a:5&fa@:9;;&=%3Ci%20class/=%27kb%20kb-logo-commodore%27%3E%3C//i%3E%0ABASE%0A%0A%0ALayer&_c=#cccccc&a:4&f:3;&=%F0%9F%8E%B6%0ACmaj&_f:3;&=%F0%9F%8E%B6%0AGmaj&_f:3;&=%F0%9F%8E%B6%0ADmaj&_f:3;&=%F0%9F%8E%B6%0AAmaj&_f:3;&=%F0%9F%8E%B6%0AEmaj&_f:3;&=%F0%9F%8E%B6%0ABmaj&_f:3;&=%F0%9F%8E%B6%0AF#maj%0A%0A%0A%0A%0AGbmaj//&_f:3;&=%F0%9F%8E%B6%0AC#maj%0A%0A%0A%0A%0ADbmaj//&_f:3;&=%F0%9F%8E%B6%0AG#maj%0A%0A%0A%0A%0AAbmaj&_f:3;&=%F0%9F%8E%B6%0AD#maj%0A%0A%0A%0A%0AEbmaj//&_f:3;&=%F0%9F%8E%B6%0AA#maj%0A%0A%0A%0A%0ABbmaj//&_f:3;&=%F0%9F%8E%B6%0AFmaj&_f:3;&=To%20Midi%20Base&_a:7;&=;&@_a:4&f:3&w:1.5;&=Octave%20Up&_f:3;&=%F0%9F%8E%B6%0ACm&_f:3;&=%F0%9F%8E%B6%0AGm&_f:3;&=%F0%9F%8E%B6%0ADm&_f:3;&=%F0%9F%8E%B6%0AAm&_f:3;&=%F0%9F%8E%B6%0AEm&_f:3;&=%F0%9F%8E%B6%0ABm&_f:3;&=%F0%9F%8E%B6%0AF#m%0A%0A%0A%0A%0AGbm//&_f:3;&=%F0%9F%8E%B6%0AC#m%0A%0A%0A%0A%0ADbm//&_f:3;&=%F0%9F%8E%B6%0AG#m%0A%0A%0A%0A%0AAbm//&_f:3;&=%F0%9F%8E%B6%0AD#m%0A%0A%0A%0A%0AEbm//&_f:3;&=%F0%9F%8E%B6%0AA#m%0A%0A%0A%0A%0ABbm//&_f:3;&=%F0%9F%8E%B6%0AFm&_a:7&w:1.5;&=;&@_a:4&f:3&w:1.75;&=Octave%20Down&_f:3;&=%F0%9F%8E%B6%0AC7&_f:3;&=%F0%9F%8E%B6%0AG7&_f:3;&=%F0%9F%8E%B6%0AD7&_f:3;&=%F0%9F%8E%B6%0AA7&_f:3;&=%F0%9F%8E%B6%0AE7&_f:3;&=%F0%9F%8E%B6%0AB7&_f:3;&=%F0%9F%8E%B6%0AF#7%0A%0A%0A%0A%0AGb7//&_f:3;&=%F0%9F%8E%B6%0AC#7%0A%0A%0A%0A%0ADb7//&_f:3;&=%F0%9F%8E%B6%0AG#7%0A%0A%0A%0A%0AAb7//&_f:3;&=%F0%9F%8E%B6%0AD#7%0A%0A%0A%0A%0AEb7//&_f:3;&=%F0%9F%8E%B6%0AA#7%0A%0A%0A%0A%0ABb7//&_f:3&w:2.25;&=%F0%9F%8E%B6%0AF7;&@_f:3&w:2.25;&=%F0%9F%8E%B6%0ACdim7&_f:3;&=%F0%9F%8E%B6%0AGdim7&_f:3;&=%F0%9F%8E%B6%0ADdim7&_f:3;&=%F0%9F%8E%B6%0AAdim7&_f:3;&=%F0%9F%8E%B6%0AEdim7&_f:3;&=%F0%9F%8E%B6%0ABdim7&_f:3;&=%F0%9F%8E%B6%0Adim7%0A%0A%0A%0A%0AGb&_f:3;&=%F0%9F%8E%B6%0Adim7%0A%0A%0A%0A%0ADb&_f:3;&=%F0%9F%8E%B6%0Adim7%0A%0A%0A%0A%0AAb&_f:3;&=%F0%9F%8E%B6%0Adim7%0A%0A%0A%0A%0AEb&_f:3;&=%F0%9F%8E%B6%0Adim7%0A%0A%0A%0A%0ABb&_f:3&w:2.75;&=%F0%9F%8E%B6%0AFdim7;&@_a:7&w:1.25;&=&_w:1.25;&=&_w:1.25;&=&_a:5&f:3&w:6.25;&=All%20notes%20off&_a:7&w:1.25;&=&_w:1.25;&=&_w:1.25;&=&_w:1.25;&=)
After figuring out how to code my MIDI chord function, I decided to dedicate a full layer to these chords. This chord layout was inspired by the [Stradella Base system](https://en.wikipedia.org/wiki/Stradella_bass_system) found on accordions. This layer is a tool for musical composition and songwriting. Originally, I had written the chord functions using the F(n) functions, but finally ended up using process_record_user and custom keycodes. I think this was a more efficient and elegant way of coding these.
- Second from right, top row, toggles MIDI_BASE layer
- Escape brings you back to the BASE layer
## [MORSE LAYER](http://www.keyboard-layout-editor.com/##@_name=S60X%20-%20Bluebear%20-%20MORSE%20Layer&author=Ante%20Laurijssen&switchMount=cherry&switchBrand=outemu&switchType=PG150Q01-1&plate:true;&@_c=#ff8a00&a:5&fa@:9;;&=%3Ci%20class/=%27kb%20kb-logo-commodore%27%3E%3C//i%3E%0ABASE%0A%0A%0ALayer&_c=#cccccc&a:4&fa@:5&:5;;&=-.-.--%0A.----&=.--.-.%0A..---&=%0A...--&=...-..-%0A....-&=%0A.....&=%0A-....&=.-...%0A--...&=%0A---..&=-.--.%0A----.&=-.--.-%0A-----&_a:7;&=&=&=&=;&@_w:1.5;&=&_a:4;&=.-..-.%0A.----.&=%0A--..--&=%0A.-.-.-&=.--.&=-.--&=..-.&=--.&=-.-.&=.-.&=.-..&=..--..%0A-..-.&=.-.-.%0A-...-&_f:3&w:1.5;&=Backspace;&@_a:7&w:1.75;&=&_a:4&f:3;&=.-&_f:3;&=---&_f:3;&=.&_f:3&n:true;&=..-&_f:3;&=..&_f:3;&=-..&_f:3&n:true;&=....&_f:3;&=-&_f:3;&=-.&_f:3;&=...&_f:3;&=..--.-%0A-....-&_f:3&w:2.25;&=Enter;&@_f:3&w:2.25;&=Shift&_f:3;&=---...%0A-.-.-.&_f:3;&=--.-&_f:3;&=.---&_f:3;&=-.-&_f:3;&=-..-&_f:3;&=-...&_f:3;&=--&_f:3;&=.--&_f:3;&=...-&_f:3;&=--..&_f:3&w:2.75;&=Shift;&@_a:7&w:1.25;&=&_w:1.25;&=&_w:1.25;&=&_a:5&f:3&w:6.25;&=Space%20(%5C%20)&_a:7&w:1.25;&=&_w:1.25;&=&_w:1.25;&=&_w:1.25;&=)
This layer is really just for fun, and because I am a ham radio operator and morse code enthusiast. Hitting the alphanumerical keys in this layer will send a series of dits (.) and dahs (-) representing that character in morse code. This is all done through M(n). There are also a couple of characters that are sent through a shifted key on a regular layout, like @ or !. The same applies on this layer. And because I type using the Dvorak layout, this layer is also arranged in this manner.
- Escape brings you back to the BASE layer
### THIS IS STILL A WORK IN PROGRESS
This keyboard layout is still a work in progress and there are a couple of kinks left to iron out. But it is still very usable and the midi and morse code layers are lots of fun to use. Please feel free to use, share and improve all, or part of this layout.
Loading…
Cancel
Save