hello project
commit
7115fbe107
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/[Ll]ibrary/
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/[Tt]emp/
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/[Oo]bj/
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/[Bb]uild/
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/[Bb]uilds/
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/[Ll]ogs/
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# MemoryCaptures can get excessive in size.
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# They also could contain extremely sensitive data
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||||||
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/[Mm]emoryCaptures/
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# Asset meta data should only be ignored when the corresponding asset is also ignored
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!/[Aa]ssets/**/*.meta
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# Uncomment this line if you wish to ignore the asset store tools plugin
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# /[Aa]ssets/AssetStoreTools*
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# Autogenerated Jetbrains Rider plugin
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/[Aa]ssets/Plugins/Editor/JetBrains*
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# Visual Studio cache directory
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.vs/
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.vscode/
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# Gradle cache directory
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.gradle/
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# Autogenerated VS/MD/Consulo solution and project files
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ExportedObj/
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.consulo/
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*.csproj
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*.unityproj
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*.sln
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*.suo
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*.tmp
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*.user
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*.userprefs
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*.pidb
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*.booproj
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*.svd
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*.pdb
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*.mdb
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*.opendb
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*.VC.db
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*.pidb.meta
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*.pdb.meta
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*.mdb.meta
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# Unity3D generated file on crash reports
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||||||
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sysinfo.txt
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# Builds
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*.apk
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*.unitypackage
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realtimeReflectionProbes: 1
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||||||
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billboardsFaceCameraPosition: 1
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||||||
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vSyncCount: 1
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||||||
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lodBias: 1
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||||||
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maximumLODLevel: 0
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||||||
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particleRaycastBudget: 256
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|
asyncUploadTimeSlice: 2
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|
asyncUploadBufferSize: 16
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resolutionScalingFixedDPIFactor: 1
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||||||
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excludedTargetPlatforms: []
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- serializedVersion: 2
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name: Very High
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pixelLightCount: 3
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shadows: 2
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shadowResolution: 2
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shadowProjection: 1
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|
shadowCascades: 2
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||||||
|
shadowDistance: 40
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||||||
|
shadowNearPlaneOffset: 3
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||||||
|
shadowCascade2Split: 0.33333334
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||||||
|
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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||||||
|
shadowmaskMode: 1
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||||||
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blendWeights: 4
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|
textureQuality: 0
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anisotropicTextures: 1
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antiAliasing: 4
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softParticles: 1
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|
softVegetation: 1
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|
realtimeReflectionProbes: 1
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billboardsFaceCameraPosition: 1
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vSyncCount: 1
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lodBias: 1.5
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|
maximumLODLevel: 0
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particleRaycastBudget: 1024
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asyncUploadTimeSlice: 2
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asyncUploadBufferSize: 16
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resolutionScalingFixedDPIFactor: 1
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excludedTargetPlatforms: []
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name: Ultra
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pixelLightCount: 4
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shadows: 2
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shadowResolution: 2
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shadowProjection: 1
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shadowCascades: 4
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|
shadowDistance: 150
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shadowNearPlaneOffset: 3
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|
shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 1
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blendWeights: 4
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textureQuality: 0
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anisotropicTextures: 1
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antiAliasing: 4
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softParticles: 1
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softVegetation: 1
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realtimeReflectionProbes: 1
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billboardsFaceCameraPosition: 1
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vSyncCount: 1
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lodBias: 2
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maximumLODLevel: 0
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particleRaycastBudget: 4096
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asyncUploadTimeSlice: 2
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asyncUploadBufferSize: 16
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resolutionScalingFixedDPIFactor: 1
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excludedTargetPlatforms: []
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m_PerPlatformDefaultQuality:
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|
Android: 2
|
||||||
|
Nintendo 3DS: 5
|
||||||
|
Nintendo Switch: 5
|
||||||
|
PS4: 5
|
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|
PSP2: 2
|
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|
Standalone: 5
|
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|
Tizen: 2
|
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|
WebGL: 3
|
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|
WiiU: 5
|
||||||
|
Windows Store Apps: 5
|
||||||
|
XboxOne: 5
|
||||||
|
iPhone: 2
|
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|
tvOS: 2
|
@ -0,0 +1,43 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
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|
--- !u!78 &1
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TagManager:
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serializedVersion: 2
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tags: []
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layers:
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- Default
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- TransparentFX
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|
- Ignore Raycast
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|
-
|
||||||
|
- Water
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||||||
|
- UI
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|
-
|
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|
-
|
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|
- PostProcessing
|
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-
|
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|
-
|
||||||
|
-
|
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|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
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|
-
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-
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!5 &1
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TimeManager:
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Fixed Timestep: 0.02
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Maximum Allowed Timestep: 0.1
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m_TimeScale: 1
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Maximum Particle Timestep: 0.03
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@ -0,0 +1,34 @@
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|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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--- !u!310 &1
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UnityConnectSettings:
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m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
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m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
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m_TestInitMode: 0
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CrashReportingSettings:
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UnityPurchasingSettings:
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m_TestMode: 0
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UnityAnalyticsSettings:
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UnityAdsSettings:
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m_IosGameId:
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m_AndroidGameId:
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m_GameIds: {}
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m_GameId:
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PerformanceReportingSettings:
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m_Enabled: 0
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@ -0,0 +1,11 @@
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|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!937362698 &1
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|
VFXManager:
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m_RenderPipeSettingsPath:
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m_FixedTimeStep: 0.016666668
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|
m_MaxDeltaTime: 0.05
|
Loading…
Reference in New Issue