hello project

master
Jordan Orelli 5 years ago
commit 7115fbe107

60
.gitignore vendored

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/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
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# They also could contain extremely sensitive data
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# Uncomment this line if you wish to ignore the asset store tools plugin
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraController : MonoBehaviour {
public Transform player;
// Start is called before the first frame update
void Start() {
}
// Update is called once per frame
void Update() {
transform.position = new Vector3(player.position.x, player.position.y+1, player.position.z-8);
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour {
public float moveSpeed;
public float jumpForce;
public CharacterController cc;
public float gravityScale;
private Vector3 moveDirection;
void Start() {
cc = GetComponent<CharacterController>();
}
void Update() {
float dx = Input.GetAxis("Horizontal") * moveSpeed;
moveDirection = new Vector3(dx, moveDirection.y, 0f);
if (cc.isGrounded) {
if (Input.GetButtonDown("Jump")) {
moveDirection.y = jumpForce;
} else {
moveDirection.y = moveDirection.y + Physics.gravity.y*gravityScale*Time.deltaTime;
if (moveDirection.y < 0f) {
moveDirection.y = 0f;
}
}
} else {
moveDirection.y = moveDirection.y + Physics.gravity.y*gravityScale*Time.deltaTime;
}
Debug.Log(moveDirection);
cc.Move(moveDirection * Time.deltaTime);
}
void FixedUpdate() {
float motor = Input.GetAxis("Vertical");
float steering = Input.GetAxis("Horizontal");
}
}

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