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296 lines
6.2 KiB
Go

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package main
import (
"database/sql"
"fmt"
"math"
"math/rand"
"strconv"
"time"
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)
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var (
index map[int]*System
nameIndex map[string]*System
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)
type System struct {
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*Shield
id int
x, y, z float64
planets int
name string
players map[*Connection]bool
colonizedBy *Connection
distances []Ray
money int64
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}
func GetSystem(id string) (*System, error) {
idNum, err := strconv.Atoi(id)
if err == nil {
sys, ok := index[idNum]
if !ok {
return nil, fmt.Errorf("No such system: %v", idNum)
}
return sys, nil
}
sys, ok := nameIndex[id]
if !ok {
return nil, fmt.Errorf("No such system: %v", id)
}
return sys, nil
}
func (s *System) Tick(frame int64) {
if s.colonizedBy != nil && s.money > 0 {
s.colonizedBy.Deposit(1)
s.money -= 1
}
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if s.Shield != nil {
s.Shield.Tick(frame)
}
}
func (s *System) Dead() bool {
return false
}
func (s *System) Reset() {
s.players = make(map[*Connection]bool, 32)
s.colonizedBy = nil
}
func (s *System) Arrive(conn *Connection) {
// conn.SetSystem(s)
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if s.players[conn] {
return
}
log_info("player %s has arrived at system %v", conn.Name(), s)
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if s.players == nil {
s.players = make(map[*Connection]bool, 8)
}
s.players[conn] = true
if s.planets == 1 {
conn.Printf("you are in the system %v. There is %d planet here.\n", s, s.planets)
} else {
conn.Printf("you are in the system %v. There are %d planets here.\n", s, s.planets)
}
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}
func (s *System) Leave(p *Connection) {
delete(s.players, p)
// p.location = nil
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}
func (s *System) NotifyInhabitants(template string, args ...interface{}) {
s.EachConn(func(conn *Connection) {
conn.Printf(template, args...)
})
}
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func (s *System) EachConn(fn func(*Connection)) {
if s.players == nil {
return
}
for conn, _ := range s.players {
fn(conn)
}
}
func (s *System) NumInhabitants() int {
if s.players == nil {
return 0
}
return len(s.players)
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}
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func (e System) Store(db *sql.DB) {
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_, err := db.Exec(`
insert into planets
(name, x, y, z, planets)
values
(?, ?, ?, ?, ?)
;`, e.name, e.x, e.y, e.z, e.planets)
if err != nil {
log_error("unable to store system: %v", err)
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}
}
func (s *System) DistanceTo(other *System) float64 {
return dist3d(s.x, s.y, s.z, other.x, other.y, other.z)
}
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func (s *System) LightTimeTo(other *System) time.Duration {
return time.Duration(int64(s.DistanceTo(other) * 100000000))
}
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func (s *System) BombTimeTo(other *System) time.Duration {
return time.Duration(int64(s.DistanceTo(other) * 110000000))
}
func (s *System) TravelTimeTo(other *System) time.Duration {
return time.Duration(int64(s.DistanceTo(other) * 125000000))
}
type Ray struct {
s *System
dist float64 // distance in parsecs
}
func (s *System) Distances() []Ray {
if s.distances == nil {
s.distances = make([]Ray, 0, 551)
rows, err := db.Query(`
select edges.id_2, edges.distance
from edges
where edges.id_1 = ?
order by distance
;`, s.id)
if err != nil {
log_error("unable to query for system distances: %v", err)
return nil
}
for rows.Next() {
var (
r Ray
id int
dist float64
)
if err := rows.Scan(&id, &dist); err != nil {
log_error("unable to unpack Ray from sql result: %v", err)
continue
}
r.s = index[id]
r.dist = dist
s.distances = append(s.distances, r)
}
}
return s.distances
}
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func (s *System) Bombed(bomber *Connection, frame int64) {
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if s.Shield != nil {
if s.Shield.Hit() {
s.EachConn(func(conn *Connection) {
conn.Printf("A bomb has hit %v but it was stopped by the system's shield.\n", s)
conn.Printf("Shield remaining: %v.\n", s.energy)
conn.Printf("Shield is recharing....\n")
})
return
}
}
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s.EachConn(func(conn *Connection) {
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conn.Die(frame)
s.Leave(conn)
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bomber.MadeKill(conn)
})
if s.colonizedBy != nil {
s.colonizedBy.Printf("your mining colony on %s has been destroyed!\n", s.name)
s.colonizedBy = nil
}
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for id, _ := range index {
if id == s.id {
continue
}
delay := s.LightTimeTo(index[id])
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id2 := id
time.AfterFunc(delay, func() {
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bombNotice(id2, s.id)
})
}
}
func bombNotice(to_id, from_id int) {
to := index[to_id]
from := index[from_id]
to.EachConn(func(conn *Connection) {
conn.Printf("a bombing has been observed on %s\n", from.name)
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})
}
func (s System) String() string {
return fmt.Sprintf("%s (id: %v)", s.name, s.id)
}
type Neighbor struct {
id int
distance float64
}
func (e *System) Nearby(n int) ([]Neighbor, error) {
rows, err := db.Query(`
select planets.id, edges.distance
from edges
join planets on edges.id_2 = planets.id
where edges.id_1 = ?
order by distance
limit ?
;`, e.id, n)
if err != nil {
log_error("unable to get nearby systems for %s: %v", e.name, err)
return nil, err
}
neighbors := make([]Neighbor, 0, n)
for rows.Next() {
var neighbor Neighbor
if err := rows.Scan(&neighbor.id, &neighbor.distance); err != nil {
log_error("error unpacking row from nearby neighbors query: %v", err)
continue
}
neighbors = append(neighbors, neighbor)
}
return neighbors, nil
}
func countSystems() (int, error) {
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row := db.QueryRow(`select count(*) from planets`)
var n int
err := row.Scan(&n)
return n, err
}
func sq(x float64) float64 {
return x * x
}
func dist3d(x1, y1, z1, x2, y2, z2 float64) float64 {
return math.Sqrt(sq(x1-x2) + sq(y1-y2) + sq(z1-z2))
}
func indexSystems() map[int]*System {
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rows, err := db.Query(`select * from planets`)
if err != nil {
log_error("unable to select all planets: %v", err)
return nil
}
defer rows.Close()
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index = make(map[int]*System, 551)
nameIndex = make(map[string]*System, 551)
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for rows.Next() {
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p := System{}
if err := rows.Scan(&p.id, &p.name, &p.x, &p.y, &p.z, &p.planets); err != nil {
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log_info("unable to scan planet row: %v", err)
continue
}
index[p.id] = &p
nameIndex[p.name] = &p
p.money = int64(rand.NormFloat64()*options.moneySigma + options.moneyMean)
// log_info("seeded system %v with %v monies", p, p.money)
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}
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return index
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}
func randomSystem() (*System, error) {
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n := len(index)
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if n == 0 {
return nil, fmt.Errorf("no planets are known to exist")
}
pick := rand.Intn(n)
sys := index[pick]
return sys, nil
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}