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@ -21,9 +21,9 @@ var infoCommand = &Command{
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name: "info",
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help: "gives you some info about your current position",
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handler: func(conn *Connection, args ...string) {
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fmt.Fprintf(conn, "current planet: %s\n", conn.System().name)
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fmt.Fprintf(conn, "bombs: %d\n", conn.bombs)
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fmt.Fprintf(conn, "money: %d space duckets\n", conn.money)
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conn.Printf("current planet: %s\n", conn.System().name)
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conn.Printf("bombs: %d\n", conn.bombs)
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conn.Printf("money: %d space duckets\n", conn.money)
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},
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}
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@ -37,14 +37,14 @@ var nearbyCommand = &Command{
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log_error("unable to get neighbors: %v", err)
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return
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}
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fmt.Fprintf(conn, "--------------------------------------------------------------------------------\n")
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fmt.Fprintf(conn, "%-4s %-20s %s\n", "id", "name", "distance")
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fmt.Fprintf(conn, "--------------------------------------------------------------------------------\n")
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conn.Printf("--------------------------------------------------------------------------------\n")
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conn.Printf("%-4s %-20s %s\n", "id", "name", "distance")
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conn.Printf("--------------------------------------------------------------------------------\n")
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for _, neighbor := range neighbors {
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other := index[neighbor.id]
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fmt.Fprintf(conn, "%-4d %-20s %v\n", other.id, other.name, neighbor.distance)
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conn.Printf("%-4d %-20s %v\n", other.id, other.name, neighbor.distance)
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}
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fmt.Fprintf(conn, "--------------------------------------------------------------------------------\n")
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conn.Printf("--------------------------------------------------------------------------------\n")
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},
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}
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@ -85,10 +85,10 @@ systems. Star systems that are farther away take longer to communicate with.
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for _, cmdName := range args {
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cmd, ok := commandRegistry[cmdName]
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if !ok {
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fmt.Fprintf(conn, "no such command: %v\n", cmdName)
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conn.Printf("no such command: %v\n", cmdName)
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continue
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}
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fmt.Fprintf(conn, "%v: %v\n", cmdName, cmd.help)
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conn.Printf("%v: %v\n", cmdName, cmd.help)
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}
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},
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}
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@ -105,7 +105,7 @@ var commandsCommand = &Command{
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fmt.Fprintln(conn, "--------------------------------------------------------------------------------")
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for _, name := range names {
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cmd := commandRegistry[name]
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fmt.Fprintf(conn, "%-16s %s\n", name, cmd.help)
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conn.Printf("%-16s %s\n", name, cmd.help)
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}
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fmt.Fprintln(conn, "--------------------------------------------------------------------------------")
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},
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@ -116,7 +116,7 @@ var scanCommand = &Command{
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help: "super duper scan",
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handler: func(conn *Connection, args ...string) {
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if !conn.CanScan() {
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fmt.Fprintf(conn, "scanners are still recharging. Can scan again in %v\n", conn.NextScan())
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conn.Printf("scanners are still recharging. Can scan again in %v\n", conn.NextScan())
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return
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}
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currentGame.Register(NewScan(conn.System()))
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@ -149,13 +149,13 @@ var gotoCommand = &Command{
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id_n, err := strconv.Atoi(dest_name)
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if err != nil {
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fmt.Fprintf(conn, `hmm, I don't know a system by the name "%s", try something else`, dest_name)
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conn.Printf(`hmm, I don't know a system by the name "%s", try something else`, dest_name)
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return
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}
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to, ok = index[id_n]
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if !ok {
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fmt.Fprintf(conn, `oh dear, there doesn't seem to be a system with id %d`, id_n)
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conn.Printf(`oh dear, there doesn't seem to be a system with id %d`, id_n)
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return
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}
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conn.TravelTo(to)
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@ -178,12 +178,12 @@ var colonizeCommand = &Command{
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if conn.money > 2000 {
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conn.Withdraw(2000)
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if system.colonizedBy != nil {
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fmt.Fprintf(system.colonizedBy, "your colony on %s has been stolen by %s\n", system.Label(), conn.PlayerName())
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system.colonizedBy.Printf("your colony on %s has been stolen by %s\n", system.Label(), conn.PlayerName())
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}
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system.colonizedBy = conn
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fmt.Fprintf(conn, "set up a mining colony on %s\n", conn.System().name)
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conn.Printf("set up a mining colony on %s\n", conn.System().name)
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} else {
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fmt.Fprintf(conn, "not enough money! it costs 2000 duckets to start a mining colony\n")
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conn.Printf("not enough money! it costs 2000 duckets to start a mining colony\n")
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}
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},
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}
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@ -210,13 +210,13 @@ var bombCommand = &Command{
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id_n, err := strconv.Atoi(dest_name)
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if err != nil {
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fmt.Fprintf(conn, `hmm, I don't know a system by the name "%s", try something else\n`, dest_name)
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conn.Printf(`hmm, I don't know a system by the name "%s", try something else\n`, dest_name)
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return
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}
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to, ok = index[id_n]
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if !ok {
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fmt.Fprintf(conn, `oh dear, there doesn't seem to be a system with id %d\n`, id_n)
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conn.Printf(`oh dear, there doesn't seem to be a system with id %d\n`, id_n)
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return
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}
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conn.SendBomb(to)
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@ -228,14 +228,14 @@ var mkBombCommand = &Command{
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help: "make a bomb. Costs 500 space duckets",
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handler: func(conn *Connection, args ...string) {
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if conn.money < 500 {
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fmt.Fprintf(conn, "not enough money! Bombs cost 500 space duckets to build, you only have %d in the bank.\n", conn.money)
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conn.Printf("not enough money! Bombs cost 500 space duckets to build, you only have %d in the bank.\n", conn.money)
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return
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}
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conn.Withdraw(500)
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conn.bombs += 1
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fmt.Fprintf(conn, "built a bomb!\n")
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fmt.Fprintf(conn, "bombs: %d\n", conn.bombs)
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fmt.Fprintf(conn, "money: %d space duckets\n", conn.money)
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conn.Printf("built a bomb!\n")
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conn.Printf("bombs: %d\n", conn.bombs)
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conn.Printf("money: %d space duckets\n", conn.money)
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},
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}
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@ -244,7 +244,7 @@ var playersCommand = &Command{
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help: "lists the connected players",
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handler: func(conn *Connection, args ...string) {
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for other, _ := range currentGame.connections {
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fmt.Fprintf(conn, "%v\n", other.PlayerName())
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conn.Printf("%v\n", other.PlayerName())
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}
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},
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}
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@ -265,17 +265,17 @@ func isCommand(name string) bool {
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func runCommand(conn *Connection, name string, args ...string) {
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cmd, ok := commandRegistry[name]
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if !ok {
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fmt.Fprintf(conn, "no such command: %s\n", name)
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conn.Printf("no such command: %s\n", name)
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return
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}
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if conn.dead {
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fmt.Fprintf(conn, "you're dead.\n")
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conn.Printf("you're dead.\n")
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return
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}
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if conn.InTransit() && !cmd.mobile {
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fmt.Fprintf(conn, "command %s can not be used while in transit\n", name)
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conn.Printf("command %s can not be used while in transit\n", name)
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return
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}
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