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@ -8,13 +8,43 @@ import (
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)
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var (
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index map[int]System
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index map[int]*System
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)
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type System struct {
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x, y, z float64
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planets int
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name string
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players map[*Connection]bool
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}
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func (s *System) Arrive(p *Connection) {
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log_info("player %s has arrived at system %s", p.PlayerName(), s.name)
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if s.players == nil {
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s.players = make(map[*Connection]bool, 8)
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}
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s.players[p] = true
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}
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func (s *System) Leave(p *Connection) {
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delete(s.players, p)
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}
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func (s *System) EachConn(fn func(*Connection)) {
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if s.players == nil {
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return
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}
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for conn, _ := range s.players {
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fn(conn)
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}
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}
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func (s *System) NumInhabitants() int {
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if s.players == nil {
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return 0
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}
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return len(s.players)
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}
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func (e System) Store(db *sql.DB) {
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@ -53,14 +83,14 @@ func planetDistance(p1, p2 System) float64 {
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return dist3d(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z)
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}
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func indexPlanets(db *sql.DB) map[int]System {
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func indexPlanets(db *sql.DB) map[int]*System {
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rows, err := db.Query(`select * from planets`)
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if err != nil {
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log_error("unable to select all planets: %v", err)
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return nil
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}
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defer rows.Close()
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index = make(map[int]System, 551)
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index = make(map[int]*System, 551)
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for rows.Next() {
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var id int
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p := System{}
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@ -68,7 +98,7 @@ func indexPlanets(db *sql.DB) map[int]System {
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log_info("unable to scan planet row: %v", err)
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continue
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}
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index[id] = p
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index[id] = &p
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}
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return index
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}
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@ -81,5 +111,5 @@ func randomPlanet() (*System, error) {
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pick := rand.Intn(n)
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planet := index[pick]
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return &planet, nil
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return planet, nil
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}
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