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127 lines
3.9 KiB
Go

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package main
import (
"flag"
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"fmt"
"log"
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"math/rand"
"net"
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"os"
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"time"
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)
var options struct {
bombCost int
bombSpeed float64
debug bool
economic int
frameLength time.Duration
colonyCost int
frameRate int
lightSpeed float64 // the distance that light travels in one tick
makeBombTime time.Duration
makeColonyTime time.Duration
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makeShieldTime time.Duration
moneyMean float64
moneySigma float64
playerSpeed float64
respawnFrames int64
respawnTime time.Duration
scanTime time.Duration
speckPath string
startBombs int
startMoney int
}
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var (
info_log *log.Logger
error_log *log.Logger
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)
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func log_error(template string, args ...interface{}) {
error_log.Printf(template, args...)
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}
func log_info(template string, args ...interface{}) {
info_log.Printf(template, args...)
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}
func bail(status int, template string, args ...interface{}) {
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if status == 0 {
fmt.Fprintf(os.Stdout, template, args...)
} else {
fmt.Fprintf(os.Stderr, template, args...)
}
os.Exit(status)
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}
func handleConnection(sock net.Conn) {
conn := NewConnection(sock)
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defer conn.Close()
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c := make(chan []string)
go conn.ReadLines(c)
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for parts := range c {
conn.RunCommand(parts[0], parts[1:]...)
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}
}
// converts a duration in human time to a number of in-game frames
func durToFrames(dur time.Duration) int64 {
return int64(dur / options.frameLength)
}
func framesToDur(frames int64) time.Duration {
return options.frameLength * time.Duration(frames)
}
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func main() {
flag.Parse()
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dbconnect()
options.frameLength = time.Second / time.Duration(options.frameRate)
options.respawnFrames = durToFrames(options.respawnTime)
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rand.Seed(time.Now().UnixNano())
info_log = log.New(os.Stdout, "[INFO] ", 0)
error_log = log.New(os.Stderr, "[ERROR] ", 0)
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setupDb()
addr := ":9220"
listener, err := net.Listen("tcp", addr)
if err != nil {
bail(E_No_Port, "unable to start server: %v", err)
}
log_info("listening on %s", addr)
for {
conn, err := listener.Accept()
if err != nil {
log_error("error accepting connection: %v", err)
continue
}
go handleConnection(conn)
}
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}
func init() {
flag.Float64Var(&options.lightSpeed, "light-speed", 0.01, "speed of light in parsecs per frame")
flag.IntVar(&options.frameRate, "frame-rate", 100, "frame rate, in frames per second")
flag.Float64Var(&options.playerSpeed, "player-speed", 0.8, "player travel speed, relative to C, the speed of light")
flag.Float64Var(&options.bombSpeed, "bomb-speed", 0.9, "bomb travel speed, relattive to C, the speed of light")
flag.IntVar(&options.economic, "economic", 25000, "amount of money needed to win economic victory")
flag.Float64Var(&options.moneyMean, "money-mean", 10000, "mean amount of money on a system")
flag.Float64Var(&options.moneySigma, "money-sigma", 1500, "standard deviation in money per system")
flag.BoolVar(&options.debug, "debug", false, "puts the game in debug mode")
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flag.StringVar(&options.speckPath, "speck-path", "./expl.speck", "path to exoplanet speck file")
flag.DurationVar(&options.respawnTime, "respawn-time", 60*time.Second, "time for player respawn")
flag.DurationVar(&options.makeBombTime, "bomb-time", 5*time.Second, "time it takes to make a bomb")
flag.IntVar(&options.bombCost, "bomb-cost", 500, "price of a bomb")
flag.IntVar(&options.colonyCost, "colony-cost", 2000, "price of a colony")
flag.DurationVar(&options.makeColonyTime, "colony-time", 15*time.Second, "time it takes to make a colony")
flag.IntVar(&options.startBombs, "start-bombs", 0, "number of bombs a player has at game start")
flag.IntVar(&options.startMoney, "start-money", 1000, "amount of money a player has to start")
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flag.DurationVar(&options.makeShieldTime, "shield-time", 15*time.Second, "time it takes to make a shield")
flag.DurationVar(&options.scanTime, "scan-recharge", 1*time.Minute, "time it takes for scanners to recharge")
}