package main import ( "flag" "fmt" "log" "math/rand" "net" "os" "time" ) var options struct { bombCost int bombSpeed float64 debug bool economic int frameLength time.Duration colonyCost int frameRate int lightSpeed float64 // the distance that light travels in one tick makeBombTime time.Duration makeColonyTime time.Duration makeShieldTime time.Duration moneyMean float64 moneySigma float64 playerSpeed float64 respawnFrames int64 respawnTime time.Duration scanTime time.Duration speckPath string startBombs int startMoney int } var ( info_log *log.Logger error_log *log.Logger ) func log_error(template string, args ...interface{}) { error_log.Printf(template, args...) } func log_info(template string, args ...interface{}) { info_log.Printf(template, args...) } func bail(status int, template string, args ...interface{}) { if status == 0 { fmt.Fprintf(os.Stdout, template, args...) } else { fmt.Fprintf(os.Stderr, template, args...) } os.Exit(status) } func handleConnection(sock net.Conn) { conn := NewConnection(sock) defer conn.Close() c := make(chan []string) go conn.ReadLines(c) for parts := range c { conn.RunCommand(parts[0], parts[1:]...) } } // converts a duration in human time to a number of in-game frames func durToFrames(dur time.Duration) int64 { return int64(dur / options.frameLength) } func framesToDur(frames int64) time.Duration { return options.frameLength * time.Duration(frames) } func main() { flag.Parse() dbconnect() options.frameLength = time.Second / time.Duration(options.frameRate) options.respawnFrames = durToFrames(options.respawnTime) rand.Seed(time.Now().UnixNano()) info_log = log.New(os.Stdout, "[INFO] ", 0) error_log = log.New(os.Stderr, "[ERROR] ", 0) setupDb() addr := ":9220" listener, err := net.Listen("tcp", addr) if err != nil { bail(E_No_Port, "unable to start server: %v", err) } log_info("listening on %s", addr) for { conn, err := listener.Accept() if err != nil { log_error("error accepting connection: %v", err) continue } go handleConnection(conn) } } func init() { flag.Float64Var(&options.lightSpeed, "light-speed", 0.01, "speed of light in parsecs per frame") flag.IntVar(&options.frameRate, "frame-rate", 100, "frame rate, in frames per second") flag.Float64Var(&options.playerSpeed, "player-speed", 0.8, "player travel speed, relative to C, the speed of light") flag.Float64Var(&options.bombSpeed, "bomb-speed", 0.9, "bomb travel speed, relattive to C, the speed of light") flag.IntVar(&options.economic, "economic", 25000, "amount of money needed to win economic victory") flag.Float64Var(&options.moneyMean, "money-mean", 10000, "mean amount of money on a system") flag.Float64Var(&options.moneySigma, "money-sigma", 1500, "standard deviation in money per system") flag.BoolVar(&options.debug, "debug", false, "puts the game in debug mode") flag.StringVar(&options.speckPath, "speck-path", "./expl.speck", "path to exoplanet speck file") flag.DurationVar(&options.respawnTime, "respawn-time", 60*time.Second, "time for player respawn") flag.DurationVar(&options.makeBombTime, "bomb-time", 5*time.Second, "time it takes to make a bomb") flag.IntVar(&options.bombCost, "bomb-cost", 500, "price of a bomb") flag.IntVar(&options.colonyCost, "colony-cost", 2000, "price of a colony") flag.DurationVar(&options.makeColonyTime, "colony-time", 15*time.Second, "time it takes to make a colony") flag.IntVar(&options.startBombs, "start-bombs", 0, "number of bombs a player has at game start") flag.IntVar(&options.startMoney, "start-money", 1000, "amount of money a player has to start") flag.DurationVar(&options.makeShieldTime, "shield-time", 15*time.Second, "time it takes to make a shield") flag.DurationVar(&options.scanTime, "scan-recharge", 1*time.Minute, "time it takes for scanners to recharge") }