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@ -2,22 +2,41 @@ package main
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import (
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"fmt"
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"time"
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)
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var idleCommands = CommandSet{
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balCommand,
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commandsCommand,
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helpCommand,
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playersCommand,
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}
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type IdleState struct {
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CommandSuite
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*System
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}
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func Idle(sys *System) ConnectionState {
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return &IdleState{idleCommands, sys}
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i := &IdleState{System: sys}
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i.CommandSuite = CommandSet{
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balCommand,
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commandsCommand,
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helpCommand,
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playersCommand,
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Command{
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name: "goto",
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help: "travel between star systems",
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arity: 1,
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handler: i.travelTo,
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},
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Command{
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name: "nearby",
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help: "list nearby star systems",
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arity: 0,
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handler: i.nearby,
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},
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Command{
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name: "bomb",
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help: "bomb another star system",
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arity: 1,
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handler: i.bomb,
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},
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}
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return i
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}
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func (i *IdleState) String() string {
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@ -45,35 +64,40 @@ func (i *IdleState) travelTo(c *Connection, args ...string) {
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c.SetState(NewTravel(c, i.System, dest))
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}
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func (i *IdleState) GetCommand(name string) *Command {
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return idleCommands.GetCommand(name)
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func (i *IdleState) nearby(c *Connection, args ...string) {
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neighbors, err := i.Nearby(25)
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if err != nil {
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log_error("unable to get neighbors: %v", err)
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return
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}
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c.Printf("--------------------------------------------------------------------------------\n")
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c.Printf("%-4s %-20s %s\n", "id", "name", "distance")
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c.Printf("--------------------------------------------------------------------------------\n")
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for _, neighbor := range neighbors {
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other := index[neighbor.id]
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c.Printf("%-4d %-20s %v\n", other.id, other.name, neighbor.distance)
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}
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c.Printf("--------------------------------------------------------------------------------\n")
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}
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// func (i *IdleState) RunCommand(c *Connection, name string, args ...string) ConnectionState {
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// switch name {
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// case "goto":
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// dest, err := GetSystem(args[0])
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// if err != nil {
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// c.Printf("%v\n", err)
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// break
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// }
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// return NewTravel(c, i.System, dest)
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// case "nearby":
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// neighbors, err := i.Nearby(25)
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// if err != nil {
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// log_error("unable to get neighbors: %v", err)
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// break
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// }
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// c.Printf("--------------------------------------------------------------------------------\n")
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// c.Printf("%-4s %-20s %s\n", "id", "name", "distance")
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// c.Printf("--------------------------------------------------------------------------------\n")
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// for _, neighbor := range neighbors {
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// other := index[neighbor.id]
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// c.Printf("%-4d %-20s %v\n", other.id, other.name, neighbor.distance)
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// }
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// c.Printf("--------------------------------------------------------------------------------\n")
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// default:
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// c.Printf("No such command: %v\n", name)
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// }
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// return i
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// }
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func (i *IdleState) bomb(c *Connection, args ...string) {
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if c.bombs <= 0 {
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c.Printf("Cannot send bomb: no bombs left! Build more bombs!\n")
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return
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}
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if time.Since(c.lastBomb) < 5*time.Second {
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c.Printf("Cannot send bomb: bombs are reloading\n")
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return
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}
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target, err := GetSystem(args[0])
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if err != nil {
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c.Printf("Cannot send bomb: %v\n", err)
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return
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}
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c.bombs -= 1
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c.lastBomb = time.Now()
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bomb := NewBomb(c, i.System, target)
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currentGame.Register(bomb)
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}
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