i want to die

master
Jordan Orelli 5 years ago
parent b40679b246
commit aaac57a175

@ -13193,6 +13193,7 @@ MonoBehaviour:
directionsText: {fileID: 1359529512}
locationBox: {fileID: 629938240}
locationText: {fileID: 2136364636}
player: {fileID: 2136759954}
--- !u!1001 &1341513866
PrefabInstance:
m_ObjectHideFlags: 0
@ -21894,6 +21895,18 @@ PrefabInstance:
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 6118d3d5a7df7e242a971bb305dfa4a7, type: 3}
--- !u!114 &2136759954 stripped
MonoBehaviour:
m_CorrespondingSourceObject: {fileID: 7551673381258378497, guid: 759748e3437a13243aac6fd8a4709239,
type: 3}
m_PrefabInstance: {fileID: 151483387}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 488df3010d756f84d8fb892c320d4573, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!1001 &2142084678
PrefabInstance:
m_ObjectHideFlags: 0

@ -17,12 +17,12 @@ public class HudController : MonoBehaviour
public GameObject locationBox;
public Text locationText;
private PlayerController player;
public PlayerController player;
// Start is called before the first frame update
void Start()
{
player = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerController>();
}
// Update is called once per frame

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