|
|
|
|
using System.Collections;
|
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
using UnityEngine;
|
|
|
|
|
using UnityEngine.UI;
|
|
|
|
|
|
|
|
|
|
public class HudController : MonoBehaviour
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
public Text scoreText;
|
|
|
|
|
|
|
|
|
|
public GameObject destinationBox;
|
|
|
|
|
public Text destinationText;
|
|
|
|
|
|
|
|
|
|
public GameObject directionsBox;
|
|
|
|
|
public Text directionsText;
|
|
|
|
|
|
|
|
|
|
public GameObject locationBox;
|
|
|
|
|
public Text locationText;
|
|
|
|
|
|
|
|
|
|
public PlayerController player;
|
|
|
|
|
|
|
|
|
|
// Start is called before the first frame update
|
|
|
|
|
void Start()
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Update is called once per frame
|
|
|
|
|
void Update() {
|
|
|
|
|
scoreText.text = player.score.ToString();
|
|
|
|
|
if (player.destination) {
|
|
|
|
|
destinationText.text = player.destination.Address;
|
|
|
|
|
destinationBox.SetActive(true);
|
|
|
|
|
directionsText.text = player.destination.Directions;
|
|
|
|
|
directionsBox.SetActive(true);
|
|
|
|
|
} else {
|
|
|
|
|
destinationBox.SetActive(false);
|
|
|
|
|
directionsBox.SetActive(false);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (player.location != "") {
|
|
|
|
|
locationText.text = player.location;
|
|
|
|
|
} else {
|
|
|
|
|
locationText.text = "(lost)";
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|