create house types and populate the town

master
Jordan Orelli 5 years ago
parent ac3ba90cad
commit 30cb6f0fa1

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File diff suppressed because it is too large Load Diff

@ -5,7 +5,10 @@ using UnityEngine;
public class DestinationController : MonoBehaviour
{
public string Address;
[TextArea(15,20)]
public string Directions;
public GameObject visualModel;
private float period;

@ -30,11 +30,19 @@ public class HudController : MonoBehaviour
void Update() {
scoreText.text = player.score.ToString();
if (player.destination) {
destinationText.text = player.destination.Address;
destinationBox.SetActive(true);
directionsText.text = player.destination.Directions;
directionsBox.SetActive(true);
} else {
destinationBox.SetActive(false);
directionsBox.SetActive(false);
}
if (player.location != "") {
locationText.text = player.location;
} else {
locationText.text = "(lost)";
}
}
}

@ -9,6 +9,7 @@ public class PlayerController : MonoBehaviour
public float maxSteeringAngle;
public GameObject indicator;
public DestinationController destination;
public string location;
public int score;
private PizzeriaController pizzeria;
@ -51,12 +52,19 @@ public class PlayerController : MonoBehaviour
return;
}
if (other.gameObject == destination.gameObject) {
if (destination != null && other.gameObject == destination.gameObject) {
destination = null;
other.gameObject.SetActive(false);
score++;
pizzeria.MakeAPizza();
}
if (other.gameObject.CompareTag("Road")) {
RoadController road = other.GetComponent<RoadController>();
if (road) {
location = road.Location;
}
}
}
private void orientWheels() {

@ -4,6 +4,8 @@ using UnityEngine;
public class RoadController : MonoBehaviour
{
public string Location;
// Start is called before the first frame update
void Start()
{

@ -10,6 +10,7 @@ TagManager:
- Destination
- Pizzeria
- PizzaSpawnPoint
- Road
layers:
- Default
- TransparentFX

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