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@ -11,7 +11,7 @@ class Game {
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minX: 0,
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minX: 0,
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maxX: w,
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maxX: w,
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minY: 0,
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minY: 0,
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maxY: 100,
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maxY: 0,
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});
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});
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this.zombies = [];
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this.zombies = [];
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this.store = new Store();
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this.store = new Store();
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@ -19,22 +19,27 @@ class Game {
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}
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}
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add (id, x, y, w, h) {
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add (id, x, y, w, h) {
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this.players[id] = createSprite(x, y, w, h);
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let player = new Player({
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this.players[id].id = "p"+this.id;
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id: id,
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this.players[id].setCollider("rectangle", 0, 0, w, h);
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x: x,
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this.players[id].color = color(255, 255, 255);
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y: y,
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this.players[id].shapeColor = color(255, 255, 255);
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width: w,
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this.players[id].scale = 1;
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height: h,
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this.players[id].mass = 1;
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})
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this.colliders.add(this.players[id]);
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this.players[id] = player;
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print(this.players[id].id + " added.");
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// this.colliders.add(player.sprite);
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print(player.id + " added.");
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this.id++;
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this.id++;
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this.numPlayers++;
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this.numPlayers++;
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}
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}
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update() {
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update() {
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this.checkBounds();
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// this.checkBounds();
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this.zombies.forEach(z => z.update());
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this.zombies.forEach(z => z.update());
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for (let id in this.players) {
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let player = this.players[id];
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player.update();
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}
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this.zombies = this.zombies.filter(z => !z.isDead());
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this.zombies = this.zombies.filter(z => !z.isDead());
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}
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}
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@ -42,20 +47,24 @@ class Game {
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this.update();
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this.update();
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this.bank.draw(width*0.25 - 64, height - 128 - 32, 128, 128);
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this.bank.draw(width*0.25 - 64, height - 128 - 32, 128, 128);
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this.store.draw(width*0.75 - 64, height - 128 - 32, 128, 128);
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this.store.draw(width*0.75 - 64, height - 128 - 32, 128, 128);
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for (let id in this.players) {
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let player = this.players[id];
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player.draw();
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}
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this.zombies.forEach(z => z.draw());
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this.zombies.forEach(z => z.draw());
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drawSprites();
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// drawSprites();
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}
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}
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setColor (id, r, g, b) {
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setColor (id, r, g, b) {
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this.players[id].color = color(r, g, b);
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// this.players[id].sprite.color = color(r, g, b);
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this.players[id].shapeColor = color(r, g, b);
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// this.players[id].sprite.shapeColor = color(r, g, b);
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print(this.players[id].id + " color added.");
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print(this.players[id].id + " color added.");
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}
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}
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remove (id) {
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remove (id) {
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this.colliders.remove(this.players[id]);
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// this.colliders.remove(this.players[id].sprite);
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this.players[id].remove();
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// this.players[id].sprite.remove();
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delete this.players[id];
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delete this.players[id];
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this.numPlayers--;
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this.numPlayers--;
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}
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}
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@ -82,28 +91,30 @@ class Game {
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pop();
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pop();
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}
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}
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setVelocity(id, velx, vely) {
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joystickInput(id, x, y) {
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this.players[id].velocity.x = velx;
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let player = this.players[id];
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this.players[id].velocity.y = vely;
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if (player) {
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player.joystickInput(x, y);
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}
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}
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}
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checkBounds() {
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checkBounds() {
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for (let id in this.players) {
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for (let id in this.players) {
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if (this.players[id].position.x < 0) {
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if (this.players[id].sprite.position.x < 0) {
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this.players[id].position.x = this.w - 1;
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this.players[id].sprite.position.x = this.w - 1;
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}
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}
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if (this.players[id].position.x > this.w) {
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if (this.players[id].sprite.position.x > this.w) {
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this.players[id].position.x = 1;
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this.players[id].sprite.position.x = 1;
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}
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}
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if (this.players[id].position.y < 0) {
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if (this.players[id].sprite.position.y < 0) {
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this.players[id].position.y = this.h - 1;
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this.players[id].sprite.position.y = this.h - 1;
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}
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}
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if (this.players[id].position.y > this.h) {
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if (this.players[id].sprite.position.y > this.h) {
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this.players[id].position.y = 1;
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this.players[id].sprite.position.y = 1;
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}
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}
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}
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}
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}
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}
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