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@ -6,47 +6,10 @@ use crate::start_menu::StartMenu;
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/// The top-level structure of our game, which is a bevy plugin
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/// The top-level structure of our game, which is a bevy plugin
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pub struct Game {}
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pub struct Game {}
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#[derive(Component)]
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struct Person;
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#[derive(Component)]
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struct Name(String);
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#[derive(Resource)]
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struct Greeter {
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timer: Timer,
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}
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fn register_people(mut commands: Commands) {
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commands.spawn((Person, Name(String::from("Alice"))));
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commands.spawn((Person, Name(String::from("Bob"))));
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commands.spawn((Person, Name(String::from("Carol"))));
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}
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fn greet(time: Res<Time>, mut timer: ResMut<Greeter>, query: Query<&Name, With<Person>>) {
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timer.timer.tick(time.delta());
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if timer.timer.just_finished() {
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for name in &query {
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info!(
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"Hello, {name}! elapsed: {elapsed:.2?} delta: {delta:.2?}",
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name = name.0,
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elapsed = time.elapsed(),
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delta = time.delta(),
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);
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}
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}
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}
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impl Plugin for Game {
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impl Plugin for Game {
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fn build(&self, app: &mut App) {
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fn build(&self, app: &mut App) {
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info!("Building rps Plugin");
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info!("Building rps Plugin");
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let timer = Greeter {
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timer: Timer::from_seconds(2.0, TimerMode::Repeating),
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};
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app.add_plugins(StartMenu {});
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app.add_plugins(StartMenu {});
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app.insert_resource(timer)
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.add_systems(Startup, register_people)
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.add_systems(Update, greet);
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}
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}
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}
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}
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