Commit Graph

27 Commits (b9edd005e69c9acaa6a4d2567234132ae809179d)

Author SHA1 Message Date
Kenneth Aloysius d3c6da7aff Updated personal keymaps, fixed Let's Split default keymap, updated JJ40 README (#2704)
* Add M6-A keymap

* Update XD60 keymap

* Update XD60 keymap readme

* Update JJ40 and Let's Split keymaps

* Add readme for M6-A

* Fix typo, update JJ40 README

* Update jj40 readme

* Cleanup jj40 keymap

* Revert Let's Split QWERTY layer to default before #2010

* Update numpad layers

* Fix: Let's Split keymap getting stuck mods due to having keycodes assigned on the Raise layer

* Keep ASCII art consistent with keymap
7 years ago
Birkir Rafn Guðjónsson 6f3cbdb5f7 Added birkir's keymap (#2653) 7 years ago
mechmerlin adae37f19f Add XD60 support to QMK Configurator
Add info.json

Change KEYMAP to LAYOUT_ALL to better reflect that this is a
LAYOUT that fits ALL the possible positions for switches.

We will need to make better LAYOUTS for the future.
7 years ago
Benjamin Daschel 9f5a4af09c XD60 ANSI (GH60) layout (#2624)
* configure layer 0 layout for xd60 as ANSI 60%

* update keymap with function key immediately right of spacebar;
shuffle mapping in function layer to my liking

* update readme
7 years ago
Isaac Hookom 93eabc4b2c new xd60 layout (#2405)
* new xd60 layout

* fix kc_slsh
7 years ago
Kenneth Aloysius 9303b42e69 Update personal layouts, free up matrix_scan_user for JJ40 (#2319)
* Add NIU Mini keymap from Planck keymap

* Remove old keymap files

* Fix README, removed Planck references

* Add default layout, move Planck layout to separate folder

* Update README

* Add my XD60 keymap

* Change RShift to slash

* Fix keymap: stuck on MO(1)

* Move RESET to Fn+Enter

* Add: RGB saturation cycle

* Add numpad layer to keymap

* Fix last case

* Cleanup Mechmini keymap. Once the custom RGB function is defined, there is no need to manually handle RGB code.

* Change default to KEYMAP_MIT, not KEYMAP_OFFSET

* Add custom RGB code for JJ40

* Reset Mechmini advertised power draw to 500. Will have to test actual maximum power draw later.

* RGB working on JJ40.

* Fix: saturation increase/decrease flipped

* Add new directory for my custom keymap with RGB keycodes

* Swap LAlt and LGUI

* Update JJ40 max power draw with measured value

* Update: fun40 rules.mk to enable underglow; earlier failed Travis CI

* Fix: init RGB LEDs on boot. Also added HHKB-like keymap for XD60.

* Super rudimentary backlight test, init RGB LEDs on boot

* Backlighting works - stays on for now

* Toggling working

* Now can override backlight.c functions. Problem was functions in backlight.c weren't called before due to a lack of matrix_scan_quantum() in matrix.c

* Timers not working

* Delete global.h

* Cleanup

* Compiles

* Good sign: LEDs stop working again

* Handle timer1 overflow

* Progress: fix: forgot to init

* Backlighting fully working now except breathing.

* Revert keymap to original keycodes

* Update XD60 keymap README

* Update JJ40 keymap with backlight toggles

* Breathing working just fine.

* Update references

* Add backlight_set() call

* Cleanup code to disable backlight

* Fix: does not compile

* Fix: missing call to rgblight_task.

* Testing with BACKLIGHT_BREATHING

* Cleanup

* Cleanup comments

* More commenting cleanup.

* Do not enable BACKLIGHT_BREATHING by default

* Update XD60 keymap

* Update: move matrix_scan_kb out from matrix.c to jj40.c (kb-level)

* Cleanup for PR

* Fix conflict in readme.md for NIU mini

* Restore original power consumption figure

* Fix: matrix_scan_user() now has to be defined in the keymaps

* Add weak `matrix_scan_user` so it does not have to be defined in keymap

* Add weak matrix_init_user()
7 years ago
Kenneth Aloysius 365b863578 Backlighting for JJ40 and underglow initialisation code (#2260)
* Cleanup Mechmini keymap. Once the custom RGB function is defined, there is no need to manually handle RGB code.

* Change default to KEYMAP_MIT, not KEYMAP_OFFSET

* Add custom RGB code for JJ40

* Reset Mechmini advertised power draw to 500. Will have to test actual maximum power draw later.

* RGB working on JJ40.

* Fix: saturation increase/decrease flipped

* Add new directory for my custom keymap with RGB keycodes

* Swap LAlt and LGUI

* Update JJ40 max power draw with measured value

* Update: fun40 rules.mk to enable underglow; earlier failed Travis CI

* Fix: init RGB LEDs on boot. Also added HHKB-like keymap for XD60.

* Super rudimentary backlight test, init RGB LEDs on boot

* Backlighting works - stays on for now

* Toggling working

* Now can override backlight.c functions. Problem was functions in backlight.c weren't called before due to a lack of matrix_scan_quantum() in matrix.c

* Timers not working

* Delete global.h

* Cleanup

* Compiles

* Good sign: LEDs stop working again

* Handle timer1 overflow

* Progress: fix: forgot to init

* Backlighting fully working now except breathing.

* Revert keymap to original keycodes

* Update XD60 keymap README

* Update JJ40 keymap with backlight toggles

* Breathing working just fine.

* Update references

* Add backlight_set() call

* Cleanup code to disable backlight

* Fix: does not compile

* Fix: missing call to rgblight_task.

* Testing with BACKLIGHT_BREATHING

* Cleanup

* Cleanup comments

* More commenting cleanup.

* Do not enable BACKLIGHT_BREATHING by default
7 years ago
rooski15 6bb3fbd4e0 Prime_R (#2221)
* Rooski15: Add Prime_R Keyboard

* Rooski15: Added keymaps to xd60, xd75, planck, and prime_r

* Rooski15: Updated prime_r keymap

* Rooski15: Added Prime_R and Documentation

* Rooski15: Added Prime_R and Documentation

* Rooski15: Prime_R - Added futher documentation.

* Update config.h

Added device information

* Update readme.md

Updated Planck:EmilyH Readme

* Update readme.md

Updated XD75:EmilyH Readme
7 years ago
Jean Olivier Simoneau 1226c69f4f Adding my xd60 layout. (#2078)
* Added xd60:Jos keymap

* Corrected Layout image for xd60:Jos layout

* Update README for xd60:Jos layout

* Created rules.mk for xd60:Jos layout

* Fixed an edge case for xd60:Jos layout

* Now using a specific  for xd60:Jos layout instead of modifying the main one

* Better physical layout image for xd60:Jos layout
7 years ago
Florian Beeres 7e2223f822 Improved README of yuuki and added RGB commands (#1983)
* Add yuuki keymap

Documentation is still a TODO and the keymap may not be final

* GRV on colon

* add KC_GRV to FN ESC

* more RGB modes

* Update README.md

Add image of layout and fix typo

* switch from jpg to png

For some reason the JPG had red outlines around the keys.

* remove whitespace

* add instruction to reset keyboard before flashing

* gh60 stytle layout

* moved the GH60 style layout to new folder

* add HOME and END

* Add heading

* moved ayanami to other branch
7 years ago
J. Eric Mason 16843bc8c9 Pete's 40th XD64 Layout
Mac layout based on yuuki with some other changes, for Pete's 40th birthday keyboard
7 years ago
mondaufgrau 22564d8ee7 Added xd60 ISO keymap (#1865)
* Added xd60 ISO keymap

* renamed ISO to iso

* some cleaning

* added iso keymap

* some cleaning
7 years ago
Jack Humbert 800ec55dfc Make arguments redo, subproject elimination (#1784)
* redo make args to use colons, better folder structuring system [skip ci]

* don't put spaces after statements - hard lessons in makefile development

* fix-up some other rules.mk

* give travis a chance

* reset KEYMAPS variable

* start converting keyboards to new system

* try making all with travis

* redo make args to use colons, better folder structuring system [skip ci]

* don't put spaces after statements - hard lessons in makefile development

* fix-up some other rules.mk

* give travis a chance

* reset KEYMAPS variable

* start converting keyboards to new system

* try making all with travis

* start to update readmes and keyboards

* look in keyboard directories for board.mk

* update visualizer rules

* fix up some other keyboards/keymaps

* fix arm board ld includes

* fix board rules

* fix up remaining keyboards

* reset layout variable

* reset keyboard_layouts

* fix remainging keymaps/boards

* update readmes, docs

* add note to makefile error

* update readmes

* remove planck keymap warnings

* update references and docs

* test out tarvis build stages

* don't use stages for now

* don't use stages for now
7 years ago
Kyle Montag 6d2cb1d9ac Add my layouts (#1822)
* all of my updates

* return to base config for xd60.c

* remove janky keymap header definition

* update readme for xd60

* update Planck readme
7 years ago
Florian Beeres f1c7b813aa New layout for XD60/64 (#1748)
* Add yuuki keymap

Documentation is still a TODO and the keymap may not be final

* GRV on colon

* add KC_GRV to FN ESC

* hhkb ish

* hhkbish 2

* HHKBish and documentation

* Fix Markdown warnings

* typo
7 years ago
Ryan Sullivan aa660d61ea Add Org60 keyboard
This makes some small changes to the XD60 configuration.  Also moves Eagleheardt's base keymap.
7 years ago
Eagleheardt b6280f979c Picture and details update
I fixed the picture of the layout and added a bit of an explanation. It now matches the readme file from the uppercase BASE folder
7 years ago
Eagleheardt 7371209ffb Adds Eagleheardt's XD60 keymap (#1528)
* Add files via upload

* Update readme.md

* Update readme.md

* Add files via upload
7 years ago
Jack Humbert a7ce482d14 remove the rest of the .pngs 8 years ago
kamisamamizu 446b34edec Fixed position of BSLS and BSPC
They were in the incorrect positions before.
8 years ago
Nicolas Guelpa a32436d5a1 Create README.md 8 years ago
Nicolas Guelpa a89ee25db8 Add files via upload 8 years ago
Nicolas Guelpa c0a6c5f806 fixing layout 8 years ago
Nicolas Guelpa 739249ff0d Adding different layer 8 years ago
Stanley Lai 76b1f392ab XD60: Added BL_TOGG back to keymap, with 6 backlight steps 8 years ago
Stanley Lai 3272821d32 Added support for XD60v2 with RGB underglow and LED backlight support 8 years ago
Stanley Lai 91913146db Added XD60 support 8 years ago