Commit Graph

63 Commits (1226c69f4f9fd4a573c314116439d884e5d4647c)

Author SHA1 Message Date
Jon Nelson 56f266173c Adding my personal keymap ()
* my personal keymap

* Add files via upload

* Delete baseLayer.JPG

* Delete fnLayer.JPG

* Update readme.md

* Update readme.md

* Update readme.md

* Update readme.md

* Update readme.md
Martin Gondermann dc6b341cf9 Updated readme
Martin Gondermann 155660ff9d Updated color for base layer to better match my key caps (Dasher)
skullY 65eaab8a1a fix labels
skullY 18f3cd1123 add labels to the clueboard layout
skullY 137456e5b1 fix the clueboard layout json
skullY f868a3bb86 Fix the json for clueboard
skullY 5329a80f6c fixup json
skullY 44d9ad95b7 Add info.json files for clueboard 66
skullY 9bb259b660 Fix the naming for clueboard files
skullydazed 3f3fa07918 Reorganize clueboard into a single directory ()
skullydazed 5fd68266f5 Clueboard 60% support ()
* initial clueboard_60 support

* LED lighting support

* fix the clueboard->clueboard_66 rename

* Add layout support to clueboard_60

* Fix the 60_iso layout so it's actually iso

* add a default keymap for AEK layout

* fix clueboard_17

* Fixup the ISO layouts

* Fix the `wait_ms()/wait_us()` definitions for chibios

* Fix up the wait_ms/wait_us hack. Reduce stack size.

* Add a missing #include "wait.h"

* commit files that should have already been comitted
Jack Humbert 791b9cc652 remove all makefiles from keyboard directories
skullydazed 4cdcbdb861 Remove all Makefiles from the keyboards directory. ()
* Remove all Makefiles from the keyboards directory.

* update keymaps added in the last 8 days

* Ignore keyboard/keymap makefiles

* update hand_wire to reflect our new Makefile-less reality

* Update the make guide to reflect the new reality

* move planck keymap options to rules.mk

* update planck keymaps 4real

* trigger travis

* add back build_keyboard.mk

* restore changes to build_keyboard
skullydazed af14e672c9 Add a clueboard rev3 ()
* Allow the knight animation to be restricted to a portion of the LED strip

* Add keys for jumping directly to particular animation modes

* Remove orphaned break statements

* Tweak the `RGB_MODE` buttons so they cycle through the same mode.

* small indentation fix

* Add a new revision of the clueboard with 18 underlight LEDs
skullydazed 4580d3a730 RGB improvements ()
* Allow the knight animation to be restricted to a portion of the LED strip

* Add keys for jumping directly to particular animation modes

* Remove orphaned break statements

* Tweak the `RGB_MODE` buttons so they cycle through the same mode.

* small indentation fix
Jack Humbert a729d852fe Merge pull request from danamlund/master
New clueboard keymap that is a tetris game
Jack Humbert d2ff66a985 Creates a layouts/ folder for keymaps shared between keyboards ()
* include variables and .h files as pp directives

* start layout compilation

* split ergodoxes up

* don't compile all layouts for everything

* might seg fault

* reset layouts variable

* actually reset layouts

* include rules.mk instead

* remove includes from rules.mk

* update variable setting

* load visualizer from path

* adds some more examples

* adds more layouts

* more boards added

* more boards added

* adds documentation for layouts

* use lowercase names for LAYOUT_

* add layout.json files for each layout

* add community folder, default keymaps for layouts

* touch-up default layouts

* touch-up layouts, some keyboard rules.mk

* update documentation for layouts

* fix up serial/i2c switches
Dan Amlund Thomsen 4a9e16b394 Add a tetris keymap to clueboard that includes a tetris game
skullY 0cc15e117d Cleanup the clueboard keymaps
skullydazed 60eb2e140d Update the clueboard readmes ()
Martin Gondermann 34c8bf47a7 Move Space Caded Parentheses to own layer ()
* Move Space Caded Parentheses to own layer

The space cadet parentheses where too much distracting. Therefore they are now on the function layer. I also added two more layers for also having angle brackets and curly braces on the shift keys forr better access.

Also updated the README

* Fixed SHIFT+Function key conflict

* Removed Angle Bracket and Curly Bracket layers, as they don't work corrrectly
Martin Gondermann 827dc6c715 Add octave lights for midi layer ()
Jack Humbert b476d65b9c Update keyboards' rules.mk/Makefiles ()
this may change some of the keyboards' default settings - if you experience anything odd, please check back to this commit
Martin Gondermann 49cfdb544d Added HyperTab and Ctrl/Fn as well as Space cadet parens ()
* Added HyperTab and Ctrl/Escape as well as Space cadet parens to magicmonty keymap

* Replaced CTL_ESC With FN_ESC
Martin Gondermann a5b5279da9 Add MIDI layer to magicmonty keymap ()
* Add MIDI layer

* Respect brightness level on layer signalling

* Add hotkey in control layer for signalling state

* Update layout.png

* Remove image and replace it with imgur link
skullY 2a667eba2a Cleanup the Clueboard readme files.
Martin Gondermann e4eb4eaa16 Fix layer LED signalling in magicmonty keymap ()
* Fix layer LED signalling in magicmonty keymap

* Include the breathing modes in layer signalling

* Reverts mode to 1 as the other modes flicker

* Add Cursor keys on VIM positions and PAUSE to function layer
Martin Gondermann 8cc0035ea0 Add new keyboard layout for the ClueBoard ()
Priyadi Iman Nurcahyo 7eebdd4760 Jokrik's Clueboard layout ()
jerryen 9c284786e7 Workaround for the macOS caps lock delay ()
* Add 80ms delay for KC_CAPS when used as a tap key

Workaround for the macOS caps lock delay

* Revert "Increase TAPPING_TERM for the Clueboard"

This reverts commit a74e69e9fa.
tengg aaa01d0a4e ESC/GRAVE/TILDE better handling ()
* revise HHKB bootloader_size to 4096 such that sw reset works

* cleanup esr/grave/tilde handling function
skullY a74e69e9fa Increase TAPPING_TERM for the Clueboard
skullY 3c5b915078 Make KC_GRV accessible
Nikolaus Wittenstein 8ddbf7f59f Fix spelling of "persistent"
Fixes .
Stephen Tudor 9a8904a9c0 Add smt keymap for Clueboard (HHKB-style layout) ()
* Add keymap for smt Clueboard (HHKB layout)

* Add readme for smt Clueboard (HHKB) keymap

* Flesh out the keymap a bit more to support Colemak & Dvorak

* Update README with layout image
Solomon 187c78f3cb Added an additional clueboard layout. ()
* Current building keymap

* Working media keys

* Added mute key. Fixed volume. Fixed media

* Updating readme

* Swapped readme order
skullY 973e91078b Tweak the shift_fn keymap so it works
Xyverz c034b61b1a Merge remote-tracking branch 'upstream/master'
Xyverz 571f39da66 Tidied up keymaps, Makefiles that actually work, Clueboard make v1.0
skullY 7a9437a2e3 Fix a typo
skullY 452949f913 Add to all the clueboard keymaps
tengg 3cba7a43d9 typo fixed
tengg a89998b977 fix typo
tengg 9e0ca927f9 fixed a bug related to mod + Grave with combined ESC/Grave key
This only applies to keymaps that has combined esc/grave. Here we call it theKEY.
Think about the motion when we do shift + theKEY (typing ~), or CMD + theKEY (switching window on MAC). Based on the original code, we must do following sequence:  press shift -> press theKEY -> release theKEY -> release shift. However, it is very possible and natural that we do this stroke sequence instead: press shift -> press theKEY -> release shift -> release theKEY.

If we do the 2nd stroke sequence, the code will del_key(ESC) instead of (GRV) when we release theKEY. This caused some inconvenient issues and ghost typing.

By adding a flag, this issue is eliminated and will not affect any other functions.
Kevin Hogeland 06e4b3fe1a Colemak layout for Clueboard
skullY 1d87df5262 Add the mouse_keys layout
skullY cbef63d8fa Rework the clueboard keymaps a bit.
xyverz 9216bc7377 Merge remote-tracking branch 'upstream/master'
Jack Humbert 3774a7fcda rgb light through midi