Reorganize clueboard into a single directory (#1855)
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# Cluepad
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# Clueboard 17% (Formerly Cluepad)
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![Cluepad](https://static1.squarespace.com/static/55c13bdee4b099be5dcb82eb/5842fbdce3df28eae5ec557e/5844fb2cb8a79bbdfd63bad1/1498501250178/IMGP3931.jpg?format=750w)
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![Clueboard 17%](https://static1.squarespace.com/static/55c13bdee4b099be5dcb82eb/5842fbdce3df28eae5ec557e/5844fb2cb8a79bbdfd63bad1/1498501250178/IMGP3931.jpg?format=750w)
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A basic 17 key numpad PCB.
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* Keyboard Maintainer: [Zach White](https://github.com/skullydazed)
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* Hardware Supported: Cluepad PCB 1.0
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* Hardware Supported:
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* Cluepad PCB 1.0
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* Hardware Availability: [clueboard.co](https://clueboard.co/)
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Make example for this keyboard (after setting up your build environment):
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make clueboard_17:default
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make clueboard/17:default
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See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
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#ifndef REV2_CONFIG_H
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#define REV2_CONFIG_H
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#ifndef CLUEBOARD_66_REV2_CONFIG_H
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#define CLUEBOARD_66_REV2_CONFIG_H
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#include "config_common.h"
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#ifndef REV3_CONFIG_H
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#define REV3_CONFIG_H
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#ifndef CLUEBOARD_66_REV3_CONFIG_H
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#define CLUEBOARD_66_REV3_CONFIG_H
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#include "config_common.h"
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# The default keymap for cluecard
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Note that this keymap has audio enabled, so the RGB mode button does not go through the different effects. So the LEDs will still show a static light, that is configurable with the hue, staturation and brightness buttons. You can of course also turn them on and off with the on/off button.
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# RGB effect test keymap for cluecard
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This keymap is made for testing the RGB effects. Audio is disabled and the mode buttons goes through each
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effect. If you run HID-listen you will be able to see which effect is active. For a list of effects, check
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the `rgblight.c` file.
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This keymap is made for testing the RGB effects. Audio is disabled and the mode buttons goes through each effect. If you run HID-listen you will be able to see which effect is active. For a list of effects, check the `rgblight.c` file.
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The hue, saturation and brightness buttons will work depending on which effect is active.
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