Merge pull request #671 from Talljoe/one-hand

Add native one-handed support
example_keyboards
Jack Humbert 8 years ago committed by GitHub
commit fb4452c2f5

@ -455,6 +455,35 @@ Turn the backlight on and off without changing level.
### 2.6 Swap-Hands Action
The swap-hands action allows support for one-handed keyboards without requiring a separate layer. Set `ONEHAND_ENABLE` in the Makefile and define a `hand_swap_config` entry in your keymap. Now whenever the `ACTION_SWAP_HANDS` command key is pressed the keyboard is mirrored. For instance, to type "Hello, World" on QWERTY you would type `^Ge^s^s^w^c W^wr^sd`
### 2.6.1 Configuration
The configuration table is a simple 2-dimensional array to map from column/row to new column/row. Example `hand_swap_config` for Planck:
```
const keypos_t hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = {
{{11, 0}, {10, 0}, {9, 0}, {8, 0}, {7, 0}, {6, 0}, {5, 0}, {4, 0}, {3, 0}, {2, 0}, {1, 0}, {0, 0}},
{{11, 1}, {10, 1}, {9, 1}, {8, 1}, {7, 1}, {6, 1}, {5, 1}, {4, 1}, {3, 1}, {2, 1}, {1, 1}, {0, 1}},
{{11, 2}, {10, 2}, {9, 2}, {8, 2}, {7, 2}, {6, 2}, {5, 2}, {4, 2}, {3, 2}, {2, 2}, {1, 2}, {0, 2}},
{{11, 3}, {10, 3}, {9, 3}, {8, 3}, {7, 3}, {6, 3}, {5, 3}, {4, 3}, {3, 3}, {2, 3}, {1, 3}, {0, 3}},
};
```
Note that the array indices are reversed same as the matrix and the values are of type `keypos_t` which is `{col, row}` and all values are zero-based. In the example above, `hand_swap_config[2][4]` (third row, fifth column) would return {7, 2} (third row, eighth column).
### 2.6.2 Advanced Swap Commands
- **`ACTION_SWAP_HANDS()`** Swaps hands when pressed, returns to normal when released (momentary).
- **`ACTION_SWAP_HANDS_TOGGLE()`** Toggles swap on and off with every keypress.
- **`ACTION_SWAP_HANDS_TAP_TOGGLE()`** Toggles with a tap; momentary when held.
- **`ACTION_SWAP_HANDS_TAP_KEY(key)`** Sends `key` with a tap; momentary swap when held.
- **`ACTION_SWAP_HANDS_ON_OFF()`** Alias for `ACTION_SWAP_HANDS()`
- **`ACTION_SWAP_HANDS_OFF_ON()`** Momentarily turns off swap.
- **`ACTION_SWAP_HANDS_ON()`** Turns on swapping and leaves it on.
- **`ACTION_SWAP_HANDS_OFF()`** Turn off swapping and leaves it off. Good for returning to a known state.
## 3. Layer switching Example ## 3. Layer switching Example
There are some ways to switch layer with 'Layer' actions. There are some ways to switch layer with 'Layer' actions.

@ -130,3 +130,27 @@ void ergodox_right_led_3_off(void){
void ergodox_right_led_off(uint8_t led){ void ergodox_right_led_off(uint8_t led){
} }
#ifdef ONEHAND_ENABLE
__attribute__ ((weak))
const keypos_t hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = {
{{0, 9}, {1, 9}, {2, 9}, {3, 9}, {4, 9}},
{{0, 10}, {1, 10}, {2, 10}, {3, 10}, {4, 10}},
{{0, 11}, {1, 11}, {2, 11}, {3, 11}, {4, 11}},
{{0, 12}, {1, 12}, {2, 12}, {3, 12}, {4, 12}},
{{0, 13}, {1, 13}, {2, 13}, {3, 13}, {4, 13}},
{{0, 14}, {1, 14}, {2, 14}, {3, 14}, {4, 14}},
{{0, 15}, {1, 15}, {2, 15}, {3, 15}, {4, 15}},
{{0, 16}, {1, 16}, {2, 16}, {3, 16}, {4, 16}},
{{0, 17}, {1, 17}, {2, 17}, {3, 17}, {4, 17}},
{{0, 0}, {1, 0}, {2, 0}, {3, 0}, {4, 0}},
{{0, 1}, {1, 1}, {2, 1}, {3, 1}, {4, 1}},
{{0, 2}, {1, 2}, {2, 2}, {3, 2}, {4, 2}},
{{0, 3}, {1, 3}, {2, 3}, {3, 3}, {4, 3}},
{{0, 4}, {1, 4}, {2, 4}, {3, 4}, {4, 4}},
{{0, 5}, {1, 5}, {2, 5}, {3, 5}, {4, 5}},
{{0, 6}, {1, 6}, {2, 6}, {3, 6}, {4, 6}},
{{0, 7}, {1, 7}, {2, 7}, {3, 7}, {4, 7}},
{{0, 8}, {1, 8}, {2, 8}, {3, 8}, {4, 8}},
};
#endif

@ -16,6 +16,7 @@ AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight. Do not enable this with audio at the same time. RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
ONEHAND_ENABLE = yes # Enable one-hand typing
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE # Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend

@ -70,7 +70,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC}, {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT}, {KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT }, {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
{KC_LEAD, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT} {KC_LEAD, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_FN0, KC_FN0, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
}, },
/* Colemak /* Colemak
@ -88,7 +88,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC}, {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
{KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT}, {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT }, {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
{KC_LEAD, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT} {KC_LEAD, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_FN0, KC_FN0, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
}, },
/* Dvorak /* Dvorak
@ -106,7 +106,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
{KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC}, {KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
{KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH}, {KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
{KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT }, {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
{KC_LEAD, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT} {KC_LEAD, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_FN0, KC_FN0, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
}, },
/* Lower /* Lower
@ -186,7 +186,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
}; };
const uint16_t PROGMEM fn_actions[] = { const uint16_t PROGMEM fn_actions[] = {
ACTION_SWAP_HANDS_TAP_KEY(KC_SPC),
}; };
#ifdef AUDIO_ENABLE #ifdef AUDIO_ENABLE

@ -1,5 +1,15 @@
#include "planck.h" #include "planck.h"
#ifdef ONEHAND_ENABLE
__attribute__ ((weak))
const keypos_t hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = {
{{11, 0}, {10, 0}, {9, 0}, {8, 0}, {7, 0}, {6, 0}, {5, 0}, {4, 0}, {3, 0}, {2, 0}, {1, 0}, {0, 0}},
{{11, 1}, {10, 1}, {9, 1}, {8, 1}, {7, 1}, {6, 1}, {5, 1}, {4, 1}, {3, 1}, {2, 1}, {1, 1}, {0, 1}},
{{11, 2}, {10, 2}, {9, 2}, {8, 2}, {7, 2}, {6, 2}, {5, 2}, {4, 2}, {3, 2}, {2, 2}, {1, 2}, {0, 2}},
{{11, 3}, {10, 3}, {9, 3}, {8, 3}, {7, 3}, {6, 3}, {5, 3}, {4, 3}, {3, 3}, {2, 3}, {1, 3}, {0, 3}},
};
#endif
void matrix_init_kb(void) { void matrix_init_kb(void) {
// Turn status LED on // Turn status LED on
DDRE |= (1<<6); DDRE |= (1<<6);

@ -1,5 +1,16 @@
#include "preonic.h" #include "preonic.h"
#ifdef ONEHAND_ENABLE
__attribute__ ((weak))
const keypos_t hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = {
{{11, 0}, {10, 0}, {9, 0}, {8, 0}, {7, 0}, {6, 0}, {5, 0}, {4, 0}, {3, 0}, {2, 0}, {1, 0}, {0, 0}},
{{11, 1}, {10, 1}, {9, 1}, {8, 1}, {7, 1}, {6, 1}, {5, 1}, {4, 1}, {3, 1}, {2, 1}, {1, 1}, {0, 1}},
{{11, 2}, {10, 2}, {9, 2}, {8, 2}, {7, 2}, {6, 2}, {5, 2}, {4, 2}, {3, 2}, {2, 2}, {1, 2}, {0, 2}},
{{11, 3}, {10, 3}, {9, 3}, {8, 3}, {7, 3}, {6, 3}, {5, 3}, {4, 3}, {3, 3}, {2, 3}, {1, 3}, {0, 3}},
{{11, 4}, {10, 4}, {9, 4}, {8, 4}, {7, 4}, {6, 4}, {5, 4}, {4, 4}, {3, 4}, {2, 4}, {1, 4}, {0, 4}},
};
#endif
void matrix_init_kb(void) { void matrix_init_kb(void) {
// Turn status LED on // Turn status LED on

@ -85,6 +85,10 @@ ifeq ($(strip $(BLUETOOTH_ENABLE)), yes)
OPT_DEFS += -DBLUETOOTH_ENABLE OPT_DEFS += -DBLUETOOTH_ENABLE
endif endif
ifeq ($(strip $(ONEHAND_ENABLE)), yes)
OPT_DEFS += -DONEHAND_ENABLE
endif
ifeq ($(strip $(KEYMAP_SECTION_ENABLE)), yes) ifeq ($(strip $(KEYMAP_SECTION_ENABLE)), yes)
OPT_DEFS += -DKEYMAP_SECTION_ENABLE OPT_DEFS += -DKEYMAP_SECTION_ENABLE

@ -41,6 +41,12 @@ void action_exec(keyevent_t event)
dprint("EVENT: "); debug_event(event); dprintln(); dprint("EVENT: "); debug_event(event); dprintln();
} }
#ifdef ONEHAND_ENABLE
if (!IS_NOEVENT(event)) {
process_hand_swap(&event);
}
#endif
keyrecord_t record = { .event = event }; keyrecord_t record = { .event = event };
#ifndef NO_ACTION_TAPPING #ifndef NO_ACTION_TAPPING
@ -53,6 +59,26 @@ void action_exec(keyevent_t event)
#endif #endif
} }
#ifdef ONEHAND_ENABLE
bool swap_hands = false;
void process_hand_swap(keyevent_t *event) {
static swap_state_row_t swap_state[MATRIX_ROWS];
keypos_t pos = event->key;
swap_state_row_t col_bit = (swap_state_row_t)1<<pos.col;
bool do_swap = event->pressed ? swap_hands :
swap_state[pos.row] & (col_bit);
if (do_swap) {
event->key = hand_swap_config[pos.row][pos.col];
swap_state[pos.row] |= col_bit;
} else {
swap_state[pos.row] &= ~(col_bit);
}
}
#endif
#if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS) #if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
bool disable_action_cache = false; bool disable_action_cache = false;
@ -440,6 +466,54 @@ void process_action(keyrecord_t *record, action_t action)
#endif #endif
case ACT_COMMAND: case ACT_COMMAND:
break; break;
#ifdef ONEHAND_ENABLE
case ACT_SWAP_HANDS:
switch (action.swap.code) {
case OP_SH_TOGGLE:
if (event.pressed) {
swap_hands = !swap_hands;
}
break;
case OP_SH_ON_OFF:
swap_hands = event.pressed;
break;
case OP_SH_OFF_ON:
swap_hands = !event.pressed;
break;
case OP_SH_ON:
if (!event.pressed) {
swap_hands = true;
}
break;
case OP_SH_OFF:
if (!event.pressed) {
swap_hands = false;
}
break;
#ifndef NO_ACTION_TAPPING
case OP_SH_TAP_TOGGLE:
/* tap toggle */
if (tap_count > 0) {
if (!event.pressed) {
swap_hands = !swap_hands;
}
} else {
swap_hands = event.pressed;
}
break;
default:
if (tap_count > 0) {
if (event.pressed) {
register_code(action.swap.code);
} else {
unregister_code(action.swap.code);
}
} else {
swap_hands = event.pressed;
}
#endif
}
#endif
#ifndef NO_ACTION_FUNCTION #ifndef NO_ACTION_FUNCTION
case ACT_FUNCTION: case ACT_FUNCTION:
action_function(record, action.func.id, action.func.opt); action_function(record, action.func.id, action.func.opt);
@ -652,6 +726,13 @@ bool is_tap_key(keypos_t key)
return true; return true;
} }
return false; return false;
case ACT_SWAP_HANDS:
switch (action.swap.code) {
case 0x00 ... 0xdf:
case OP_SH_TAP_TOGGLE:
return true;
}
return false;
case ACT_MACRO: case ACT_MACRO:
case ACT_FUNCTION: case ACT_FUNCTION:
if (action.func.opt & FUNC_TAP) { return true; } if (action.func.opt & FUNC_TAP) { return true; }
@ -692,6 +773,7 @@ void debug_action(action_t action)
case ACT_MACRO: dprint("ACT_MACRO"); break; case ACT_MACRO: dprint("ACT_MACRO"); break;
case ACT_COMMAND: dprint("ACT_COMMAND"); break; case ACT_COMMAND: dprint("ACT_COMMAND"); break;
case ACT_FUNCTION: dprint("ACT_FUNCTION"); break; case ACT_FUNCTION: dprint("ACT_FUNCTION"); break;
case ACT_SWAP_HANDS: dprint("ACT_SWAP_HANDS"); break;
default: dprint("UNKNOWN"); break; default: dprint("UNKNOWN"); break;
} }
dprintf("[%X:%02X]", action.kind.param>>8, action.kind.param&0xff); dprintf("[%X:%02X]", action.kind.param>>8, action.kind.param&0xff);

@ -65,6 +65,24 @@ bool process_record_quantum(keyrecord_t *record);
#if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS) #if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
extern bool disable_action_cache; extern bool disable_action_cache;
#endif #endif
/* Code for handling one-handed key modifiers. */
#ifdef ONEHAND_ENABLE
extern bool swap_hands;
extern const keypos_t hand_swap_config[MATRIX_ROWS][MATRIX_COLS];
#if (MATRIX_COLS <= 8)
typedef uint8_t swap_state_row_t;
#elif (MATRIX_COLS <= 16)
typedef uint16_t swap_state_row_t;
#elif (MATRIX_COLS <= 32)
typedef uint32_t swap_state_row_t;
#else
#error "MATRIX_COLS: invalid value"
#endif
void process_hand_swap(keyevent_t *record);
#endif
void process_record_nocache(keyrecord_t *record); void process_record_nocache(keyrecord_t *record);
void process_record(keyrecord_t *record); void process_record(keyrecord_t *record);
void process_action(keyrecord_t *record, action_t action); void process_action(keyrecord_t *record, action_t action);

@ -108,6 +108,8 @@ enum action_kind_id {
/* Other Keys */ /* Other Keys */
ACT_USAGE = 0b0100, ACT_USAGE = 0b0100,
ACT_MOUSEKEY = 0b0101, ACT_MOUSEKEY = 0b0101,
/* One-hand Support */
ACT_SWAP_HANDS = 0b0110,
/* Layer Actions */ /* Layer Actions */
ACT_LAYER = 0b1000, ACT_LAYER = 0b1000,
ACT_LAYER_TAP = 0b1010, /* Layer 0-15 */ ACT_LAYER_TAP = 0b1010, /* Layer 0-15 */
@ -178,6 +180,11 @@ typedef union {
uint8_t opt :4; uint8_t opt :4;
uint8_t kind :4; uint8_t kind :4;
} func; } func;
struct action_swap {
uint8_t code :8;
uint8_t opt :4;
uint8_t kind :4;
} swap;
} action_t; } action_t;
@ -295,6 +302,7 @@ enum backlight_opt {
BACKLIGHT_STEP = 3, BACKLIGHT_STEP = 3,
BACKLIGHT_LEVEL = 4, BACKLIGHT_LEVEL = 4,
}; };
/* Macro */ /* Macro */
#define ACTION_MACRO(id) ACTION(ACT_MACRO, (id)) #define ACTION_MACRO(id) ACTION(ACT_MACRO, (id))
#define ACTION_MACRO_TAP(id) ACTION(ACT_MACRO, FUNC_TAP<<8 | (id)) #define ACTION_MACRO_TAP(id) ACTION(ACT_MACRO, FUNC_TAP<<8 | (id))
@ -306,7 +314,7 @@ enum backlight_opt {
#define ACTION_BACKLIGHT_STEP() ACTION(ACT_BACKLIGHT, BACKLIGHT_STEP << 8) #define ACTION_BACKLIGHT_STEP() ACTION(ACT_BACKLIGHT, BACKLIGHT_STEP << 8)
#define ACTION_BACKLIGHT_LEVEL(level) ACTION(ACT_BACKLIGHT, BACKLIGHT_LEVEL << 8 | (level)) #define ACTION_BACKLIGHT_LEVEL(level) ACTION(ACT_BACKLIGHT, BACKLIGHT_LEVEL << 8 | (level))
/* Command */ /* Command */
#define ACTION_COMMAND(id, opt) ACTION(ACT_COMMAND, (opt)<<8 | (addr)) #define ACTION_COMMAND(id, opt) ACTION(ACT_COMMAND, (opt)<<8 | (id))
/* Function */ /* Function */
enum function_opts { enum function_opts {
FUNC_TAP = 0x8, /* indciates function is tappable */ FUNC_TAP = 0x8, /* indciates function is tappable */
@ -314,5 +322,23 @@ enum function_opts {
#define ACTION_FUNCTION(id) ACTION(ACT_FUNCTION, (id)) #define ACTION_FUNCTION(id) ACTION(ACT_FUNCTION, (id))
#define ACTION_FUNCTION_TAP(id) ACTION(ACT_FUNCTION, FUNC_TAP<<8 | (id)) #define ACTION_FUNCTION_TAP(id) ACTION(ACT_FUNCTION, FUNC_TAP<<8 | (id))
#define ACTION_FUNCTION_OPT(id, opt) ACTION(ACT_FUNCTION, (opt)<<8 | (id)) #define ACTION_FUNCTION_OPT(id, opt) ACTION(ACT_FUNCTION, (opt)<<8 | (id))
/* OneHand Support */
enum swap_hands_pram_tap_op {
OP_SH_TOGGLE = 0xF0,
OP_SH_TAP_TOGGLE,
OP_SH_ON_OFF,
OP_SH_OFF_ON,
OP_SH_OFF,
OP_SH_ON,
};
#define ACTION_SWAP_HANDS() ACTION_SWAP_HANDS_ON_OFF()
#define ACTION_SWAP_HANDS_TOGGLE() ACTION(ACT_SWAP_HANDS, OP_SH_TOGGLE)
#define ACTION_SWAP_HANDS_TAP_TOGGLE() ACTION(ACT_SWAP_HANDS, OP_SH_TAP_TOGGLE)
#define ACTION_SWAP_HANDS_TAP_KEY(key) ACTION(ACT_SWAP_HANDS, key)
#define ACTION_SWAP_HANDS_ON_OFF() ACTION(ACT_SWAP_HANDS, OP_SH_ON_OFF)
#define ACTION_SWAP_HANDS_OFF_ON() ACTION(ACT_SWAP_HANDS, OP_SH_OFF_ON)
#define ACTION_SWAP_HANDS_ON() ACTION(ACT_SWAP_HANDS, OP_SH_ON)
#define ACTION_SWAP_HANDS_OFF() ACTION(ACT_SWAP_HANDS, OP_SH_OFF)
#endif /* ACTION_CODE_H */ #endif /* ACTION_CODE_H */

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