This is a layout for the grid planck, built with a few ideals in mind:
This is a layout for the grid planck, built with a few ideals in mind:
- Consistent and minimal response times should be maintained. Keys that react differently depending on whether they are tapped or held, keys that react differently if they are double tapped, etc. should be avoided – they inevitably send their keycode later than a normal key – interrupting the immediate feedback from the screen. Therefore we restrict ourselves to chording as our only means of getting more than one symbol out of a single physical key.
- Consistent and minimal response times should be maintained. Keys that react
- The hands should never need to leave the home position. The usual culprit for this is the arrow cluster, so the arrow cluster should be as close to home as possible.
differently depending on whether they are tapped or held, keys that react
- There should be two of every modifier (one on each side), otherwise certain long key combinations become hard to make.
differently if they are double tapped, etc. should be avoided – they
inevitably send their keycode later than a normal key – interrupting the
immediate feedback from the screen. Therefore we restrict ourselves to
chording as our only means of getting more than one symbol out of a single
physical key.
We have five layers. A `BASE` layer, in colemak; a `MOVE` layer, with an arrow cluster, other movement keys, and hotkeys; a `SYMB` layer, with numbers and symbols; a `FUNC` layer, with function keys and media keys; and a `MOUSE` layer, with mouse emulation. The `MOUSE` layer is activated by holding the Move and Symb keys simultaniously.
- The hands should never need to leave the home position. The usual culprit for
this is the arrow cluster, so the arrow cluster should be as close to home as
possible.
- There should be two of every modifier (one on each side), otherwise certain
long key combinations become hard to make.
We have five layers. A `BASE` layer, in colemak; a `MOVE` layer, with an arrow
cluster, other movement keys, and hotkeys; a `SYMB` layer, with numbers and
symbols; a `FUNC` layer, with function keys and media keys; and a `MORE` layer,
with stuff that doesn’t fit anywhere else. The `MORE` layer is activated by