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@ -23,57 +23,83 @@ static void layer_switch(uint8_t new_layer);
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/* tap */
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#define TAP_TIME 200
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static keyevent_t last_event = {};
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#define TAP_TIME 300
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/* This counts up when tap occurs */
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static uint8_t tap_count = 0;
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static bool is_tap_key(keyevent_t event)
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{
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action_t action = keymap_get_action(current_layer, event.key.pos.row, event.key.pos.col);
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switch (action.kind.id) {
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case ACT_LMODS_TAP:
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case ACT_RMODS_TAP:
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return true;
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case ACT_LAYER_PRESSED:
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case ACT_LAYER_BIT:
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switch (action.layer.code) {
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case 0x00:
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case 0xF1 ... 0xFF:
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return false;
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case 0xF0:
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default:
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return true;
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}
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return false;
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}
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return false;
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}
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/* layer */
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uint8_t default_layer = 0;
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uint8_t current_layer = 0;
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static keyrecord_t tapping_key = {};
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// time 0 means no event.
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#define IS_TAPPING (tapping_key.event.time != 0)
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/* TODO:
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#define IS_TAPPING_KEY(key) (tapping_key.event.time != 0 && KEYEQ(tapping_key.event.key, key))
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*/
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static keyevent_t tapping_event = {};
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/* TAPPING: This indicates that whether tap or not is not decided yet. */
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// NOTE: keyevent_t.time 0 means no event.
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#define IS_TAPPING(k) (tapping_event.time != 0 && KEYEQ(tapping_event.key, (k)))
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/* waiting keys buffer */
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#define WAITING_KEYS_BUFFER 3
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static keyrecord_t waiting_keys[WAITING_KEYS_BUFFER] = {};
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// TODO: double buffer?
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static keyrecord_t waiting_keys0[WAITING_KEYS_BUFFER] = {};
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static keyrecord_t waiting_keys1[WAITING_KEYS_BUFFER] = {};
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static uint8_t waiting_keys_head = 0;
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static bool waiting_keys_enqueue(keyevent_t event)
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#define WAITING_KEYS_BUFFER 8
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static keyevent_t waiting_events[WAITING_KEYS_BUFFER] = {};
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static uint8_t waiting_events_head = 0;
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static bool waiting_events_enqueue(keyevent_t event)
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{
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debug("waiting_keys["); debug_dec(waiting_keys_head); debug("] = ");
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if (IS_NOEVENT(event)) { return true; }
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if (waiting_events_head < WAITING_KEYS_BUFFER) {
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debug("waiting_events["); debug_dec(waiting_events_head); debug("] = ");
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debug_hex16(event.key.raw); debug("\n");
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if (waiting_keys_head < WAITING_KEYS_BUFFER) {
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waiting_keys[waiting_keys_head++] = (keyrecord_t){ .event = event,
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.mods = host_get_mods() };
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} else {
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waiting_events[waiting_events_head++] = event;
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return true;
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}
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debug("waiting_events_enqueue: Over flow.\n");
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return false;
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}
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static void waiting_keys_clear(void)
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static void waiting_events_clear(void)
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{
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waiting_keys_head = 0;
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waiting_events_head = 0;
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}
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static bool waiting_keys_has(key_t key)
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static bool waiting_events_has(key_t key)
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{
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for (uint8_t i = 0; i < waiting_keys_head; i++) {
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if KEYEQ(key, waiting_keys[i].event.key) return true;
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for (uint8_t i = 0; i < waiting_events_head; i++) {
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if KEYEQ(key, waiting_events[i].key) return true;
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}
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return false;
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}
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static void waiting_keys_process_in_current_layer(void)
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static void waiting_events_process_in_current_layer(void)
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{
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// TODO: in case of including layer key in waiting keys
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for (uint8_t i = 0; i < waiting_keys_head; i++) {
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debug("waiting_keys_process_in_current_layer["); debug_dec(i); debug("]\n");
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process(waiting_keys[i].event);
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// TODO: in case of including tap key in waiting keys
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for (uint8_t i = 0; i < waiting_events_head; i++) {
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debug("waiting_events_process_in_current_layer["); debug_dec(i); debug("]\n");
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process(waiting_events[i]);
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}
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waiting_keys_clear();
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waiting_events_clear();
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}
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static bool waiting_events_has_anykey_pressed(void)
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{
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for (uint8_t i = 0; i < waiting_events_head; i++) {
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if (waiting_events[i].pressed) return true;
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}
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return false;
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}
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@ -85,62 +111,106 @@ void action_exec(keyevent_t event)
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if (event.pressed) debug("down"); else debug("up");
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debug("]\n");
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}
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if (IS_TAPPING) {
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/* when tap time elapses or waiting key is released */
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if ((timer_elapsed(tapping_key.event.time) > TAP_TIME) ||
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(!event.pressed && waiting_keys_has(event.key))) {
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// TODO process tapping_key: layer swich, modifier, ...
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// action is needed?
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debug("notap: process tapping_key.\n");
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process(tapping_key.event);
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// In tapping term
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if (tapping_event.time && timer_elapsed(tapping_event.time) < TAP_TIME) {
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if (tapping_event.pressed) {
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if (!event.pressed && KEYEQ(tapping_event.key, event.key)) {
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debug("Tapping: Release tap key.\n");
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if (tap_count == 0) {
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debug("Tapping: First tap.\n");
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// count up on release
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tap_count++;
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/* Process waiting keys in new layer */
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waiting_keys_process_in_current_layer();
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process(tapping_event);
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waiting_events_process_in_current_layer();
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}
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/* when tapping key is released within tap time */
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else if (!event.pressed && KEYEQ(event.key, tapping_key.event.key)) {
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/* tap key down */
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debug("tap("); debug_hex8(tap_count); debug(")[tapping_key](register): "); debug_hex8(tapping_key.action.layer.code); debug("\n");
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register_code(tapping_key.action.layer.code);
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tapping_key = (keyrecord_t){};
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tapping_event = event;
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process(event);
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} else if (!event.pressed && waiting_events_has(event.key)) {
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debug("Tapping: End(No tap by typing waiting key).\n");
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/* process waiting keys */
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waiting_keys_process_in_current_layer();
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}
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}
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process(tapping_event);
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waiting_events_process_in_current_layer();
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process(event);
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// not real event. event just to handle time out of tapping key.
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if (IS_NOEVENT(event)) {
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tap_count = 0;
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tapping_event = (keyevent_t){};
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} else {
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//debug("Tapping: pressing tap key.\n");
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if (tap_count == 0) {
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// store event
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waiting_events_enqueue(event);
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return;
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}
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process(event);
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}
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} else {
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//debug("Tapping after releasing tap.\n");
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// Sequential tap
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if (tap_count && event.pressed && KEYEQ(tapping_event.key, event.key)) {
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tap_count++;
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tapping_event = event;
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debug("Tapping: Sequential tap("); debug_hex(tap_count); debug(")\n");
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}
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process(event);
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}
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}
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// Not in tapping term
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else {
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if (tapping_event.time) {
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if (tapping_event.pressed) {
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if (tap_count == 0) {
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// Not tap, holding down normal key.
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debug("Not tap.\n");
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process(tapping_event);
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waiting_events_process_in_current_layer();
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/* count up tap when key is up */
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// key: d u d u d
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// tap: 0 1 1 2 2
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// key: u d u d u
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// tap: 0 0 1 1 2
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if (KEYEQ(event.key, last_event.key) && timer_elapsed(last_event.time) <= TAP_TIME) {
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if (!event.pressed) tap_count++;
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tap_count = 0;
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tapping_event = (keyevent_t){};
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process(event);
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} else {
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// Holding down last tap key.
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//debug("Time out with holding last tap.\n");
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process(event);
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if (!event.pressed && KEYEQ(tapping_event.key, event.key)) {
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debug("Tapping: End(Release holding last tap).\n");
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// clear after release last tap key
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tap_count = 0;
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tapping_event = (keyevent_t){};
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waiting_events_clear();
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}
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}
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} else {
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// time out for sequential tap after complete last tap
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debug("Tapping: End(Time out after releasing last tap).\n");
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tap_count = 0;
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tapping_event = (keyevent_t){};
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waiting_events_clear();
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/* store key events while tapping */
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if (IS_TAPPING) {
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// TODO: action is needed?
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waiting_keys_enqueue(event);
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process(event);
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}
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} else {
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// Normal state without tapping
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if (event.pressed && is_tap_key(event)) {
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debug("Tapping: Start(Press tap key).\n");
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tapping_event = event;
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tap_count = 0;
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waiting_events_clear();
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} else {
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//debug("Normal event(No tapping)\n");
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process(event);
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}
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}
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/* last event */
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last_event = event;
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}
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}
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static void process(keyevent_t event)
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{
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if (IS_NOEVENT(event)) { return; }
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action_t action = keymap_get_action(current_layer, event.key.pos.row, event.key.pos.col);
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debug("action: "); debug_hex16(action.code);
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if (event.pressed) debug("[down]\n"); else debug("[up]\n");
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@ -198,82 +268,32 @@ static void process(keyevent_t event)
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}
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break;
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case ACT_LMODS_TAP:
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if (event.pressed) {
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if (tap_count == 0) {
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if (host_has_anykey()) {
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// This key is a modifier essentially.
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// Prioritize mods when key jam or rollover
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add_mods(action.key.mods);
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} else {
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if (IS_TAPPING && KEYEQ(tapping_key.event.key, event.key)) {
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// no tapping
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add_mods(action.key.mods);
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tapping_key = (keyrecord_t){};
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} else {
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debug("tapping lmods("); debug_hex8(action.key.mods); debug(")\n");
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tapping_key = (keyrecord_t){
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.event = event,
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.action = action,
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.mods = host_get_mods()
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};
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}
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}
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} else {
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// pressed after tapping
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debug("tap("); debug_hex(tap_count); debug(")[lmods](register): "); debug_hex8(action.key.code); debug("\n");
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register_code(action.key.code);
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}
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} else {
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if (tap_count == 0) {
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debug("tap(00)[lmods](del_mods): "); debug_hex8(action.key.mods); debug("\n");
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del_mods(action.key.mods);
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} else if (tap_count == 1) {
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debug("tap(01)[lmods](del_mods/unregister): "); debug_hex8(action.key.mods); debug(" "); debug_hex8(action.key.code); debug("\n");
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del_mods(action.key.mods);
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unregister_code(action.key.code);
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} else {
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debug("tap("); debug_hex(tap_count); debug(")[lmods](unregister): "); debug_hex8(action.key.code); debug("\n");
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unregister_code(action.key.code);
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}
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}
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break;
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case ACT_RMODS_TAP:
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{
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uint8_t tmp_mods = (action.kind.id == ACT_LMODS_TAP) ? action.key.mods :
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action.key.mods<<4;
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if (event.pressed) {
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if (tap_count == 0) {
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if (host_has_anykey()) {
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// This key is a modifier essentially.
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// Prioritize mods when key jam or rollover
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add_mods(action.key.mods<<4);
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} else {
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if (IS_TAPPING && KEYEQ(tapping_key.event.key, event.key)) {
|
|
|
|
|
// no tapping
|
|
|
|
|
add_mods(action.key.mods<<4);
|
|
|
|
|
tapping_key = (keyrecord_t){};
|
|
|
|
|
if (IS_TAPPING(event.key) && tap_count > 0) {
|
|
|
|
|
if (waiting_events_has_anykey_pressed()) {
|
|
|
|
|
debug("MODS_TAP: Tap: Cancel: add_mods\n");
|
|
|
|
|
tap_count = 0;
|
|
|
|
|
add_mods(tmp_mods);
|
|
|
|
|
} else {
|
|
|
|
|
debug("tapping rmods("); debug_hex8(action.key.mods); debug(")\n");
|
|
|
|
|
tapping_key = (keyrecord_t){
|
|
|
|
|
.event = event,
|
|
|
|
|
.action = action,
|
|
|
|
|
.mods = host_get_mods()
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
debug("MODS_TAP: Tap: register_code\n");
|
|
|
|
|
register_code(action.key.code);
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
// pressed after tapping
|
|
|
|
|
debug("tap("); debug_hex(tap_count); debug(")[rmods](register): "); debug_hex8(action.key.code); debug("\n");
|
|
|
|
|
register_code(action.key.code);
|
|
|
|
|
debug("MODS_TAP: No tap: add_mods\n");
|
|
|
|
|
add_mods(tmp_mods);
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
if (tap_count == 0) {
|
|
|
|
|
debug("tap(00)[rmods](del_mods): "); debug_hex8(action.key.mods); debug("\n");
|
|
|
|
|
del_mods(action.key.mods<<4);
|
|
|
|
|
} else if (tap_count == 1) {
|
|
|
|
|
debug("tap(01)[rmods](del_mods/unregister): "); debug_hex8(action.key.mods); debug(" "); debug_hex8(action.key.code); debug("\n");
|
|
|
|
|
del_mods(action.key.mods<<4);
|
|
|
|
|
if (IS_TAPPING(event.key) && tap_count > 0) {
|
|
|
|
|
debug("MODS_TAP: Tap: unregister_code\n");
|
|
|
|
|
unregister_code(action.key.code);
|
|
|
|
|
} else {
|
|
|
|
|
debug("tap("); debug_hex(tap_count); debug(")[rmods](unregister): "); debug_hex8(action.key.code); debug("\n");
|
|
|
|
|
unregister_code(action.key.code);
|
|
|
|
|
debug("MODS_TAP: No tap: add_mods\n");
|
|
|
|
|
del_mods(tmp_mods);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
@ -334,33 +354,20 @@ static void process(keyevent_t event)
|
|
|
|
|
default:
|
|
|
|
|
// with tap key
|
|
|
|
|
if (event.pressed) {
|
|
|
|
|
if (tap_count == 0) {
|
|
|
|
|
if (host_has_anykey()) {
|
|
|
|
|
// This key is a normal key than a leyar key essentially.
|
|
|
|
|
// Prioritize 'tap key' when key jam or rollover
|
|
|
|
|
if (IS_TAPPING(event.key) && tap_count > 0) {
|
|
|
|
|
debug("LAYER_PRESSED: Tap: register_code\n");
|
|
|
|
|
register_code(action.layer.code);
|
|
|
|
|
} else {
|
|
|
|
|
if (IS_TAPPING && KEYEQ(tapping_key.event.key, event.key)) {
|
|
|
|
|
debug("LAYER_PRESSED: No tap: layer_switch\n");
|
|
|
|
|
layer_switch(action.layer.opt);
|
|
|
|
|
tapping_key = (keyrecord_t){};
|
|
|
|
|
} else {
|
|
|
|
|
debug("tapping layer("); debug_hex8(action.layer.opt); debug(")\n");
|
|
|
|
|
tapping_key = (keyrecord_t){
|
|
|
|
|
.event = event,
|
|
|
|
|
.action = action,
|
|
|
|
|
.mods = host_get_mods()
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else if (tap_count > 0) {
|
|
|
|
|
// pressed after tapping
|
|
|
|
|
debug("tap[layer](register): "); debug_hex(tap_count); debug("\n");
|
|
|
|
|
register_code(action.layer.code);
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
// released after tapping
|
|
|
|
|
debug("tap[layer](unregister): "); debug_hex(tap_count); debug("\n");
|
|
|
|
|
if (IS_TAPPING(event.key) && tap_count > 0) {
|
|
|
|
|
debug("LAYER_PRESSED: Tap: unregister_code\n");
|
|
|
|
|
unregister_code(action.layer.code);
|
|
|
|
|
} else {
|
|
|
|
|
debug("LAYER_PRESSED: No tap: NO ACTION\n");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
@ -409,32 +416,23 @@ static void process(keyevent_t event)
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
// TODO: see ACT_LAYER_PRESSED code
|
|
|
|
|
// with tap key
|
|
|
|
|
if (event.pressed) {
|
|
|
|
|
if (tap_count == 0) {
|
|
|
|
|
if (host_has_anykey()) {
|
|
|
|
|
if (IS_TAPPING(event.key) && tap_count > 0) {
|
|
|
|
|
debug("LAYER_BIT: Tap: register_code\n");
|
|
|
|
|
register_code(action.layer.code);
|
|
|
|
|
} else {
|
|
|
|
|
tapping_key = (keyrecord_t){
|
|
|
|
|
.event = event,
|
|
|
|
|
.action = action,
|
|
|
|
|
.mods = keyboard_report->mods
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
} else if (tap_count > 0) {
|
|
|
|
|
debug("tap[layer_bit](register): "); debug_hex(tap_count); debug("\n");
|
|
|
|
|
register_code(action.layer.code);
|
|
|
|
|
debug("LAYER_BIT: No tap: layer_switch(bit on)\n");
|
|
|
|
|
layer_switch(current_layer | action.layer.opt);
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
if (tap_count == 0) {
|
|
|
|
|
// no tap
|
|
|
|
|
if (IS_TAPPING(event.key) && tap_count > 0) {
|
|
|
|
|
debug("LAYER_BIT: Tap: unregister_code\n");
|
|
|
|
|
unregister_code(action.layer.code);
|
|
|
|
|
} else {
|
|
|
|
|
debug("LAYER_BIT: No tap: layer_switch(bit off)\n");
|
|
|
|
|
layer_switch(current_layer & ~action.layer.opt);
|
|
|
|
|
} else if (tap_count == 1) {
|
|
|
|
|
// tap
|
|
|
|
|
register_code(action.layer.code);
|
|
|
|
|
}
|
|
|
|
|
unregister_code(action.layer.code);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|