Initial push of my keymap

example_keyboards
Ante Laurijssen 8 years ago
parent 05a6449d2d
commit f006ebebbd

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BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = no # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = yes # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
TAP_DANCE_ENABLE = no # Enable tap dancing keys
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

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/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
#define DEVICE_VER 0x0003
#define MANUFACTURER Sentraq
#define PRODUCT S60-RGB
#define DESCRIPTION QMK keyboard firmware for Sentraq S60-RGB
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 15
// ROWS: Top to bottom, COLS: Left to right
#define MATRIX_ROW_PINS { B5, B4, D7, D6, D4 }
#define MATRIX_COL_PINS { D0, D1, D2, D3, D5, B6, C6, C7, F1, F0, E6, B3, B2, B1, B0 }
#define UNUSED_PINS
#define BACKLIGHT_PIN B7
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* Set 0 if debouncing isn't needed */
#define DEBOUNCING_DELAY 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/* Backlight configuration
*/
#define BACKLIGHT_LEVELS 3
/* Underlight configuration
*/
#define RGB_DI_PIN F6
#define RGBLIGHT_TIMER
#define RGBLED_NUM 10 // Number of LEDs
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
// For Tap Dancing
#define TAPPING_TOGGLE 1
#define TAPPING_TERM 300
/*
* MIDI options
*/
/* Prevent use of disabled MIDI features in the keymap */
#define MIDI_ENABLE_STRICT 1
/* enable basic MIDI features:
- MIDI notes can be sent when in Music mode is on
*/
#define MIDI_BASIC
/* enable advanced MIDI features:
- MIDI notes can be added to the keymap
- Octave shift and transpose
- Virtual sustain, portamento, and modulation wheel
- etc.
*/
#define MIDI_ADVANCED
/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
#define MIDI_TONE_KEYCODE_OCTAVES 2
#endif

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#include "s60_x.h"
// Keyboard Layers
enum keyboard_layers {
BASE = 0, //Base Layer
ARROW, //Arrow/FN Layer
MOUSE, //Mouse Layer
MIDI, //Midi Layer
};
// Midi Chord Keycodes
enum midi_chord_keycodes {
//Major Chords
MI_CH_C = SAFE_RANGE,
MI_CH_Cs,
MI_CH_Db = MI_CH_Cs,
MI_CH_D,
MI_CH_Ds,
MI_CH_Eb = MI_CH_Ds,
MI_CH_E,
MI_CH_F,
MI_CH_Fs,
MI_CH_Gb = MI_CH_Fs,
MI_CH_G,
MI_CH_Gs,
MI_CH_Ab = MI_CH_Gs,
MI_CH_A,
MI_CH_As,
MI_CH_Bb = MI_CH_As,
MI_CH_B,
//Minor Chords
MI_CH_Cm,
MI_CH_Csm,
MI_CH_Dbm = MI_CH_Csm,
MI_CH_Dm,
MI_CH_Dsm,
MI_CH_Ebm = MI_CH_Dsm,
MI_CH_Em,
MI_CH_Fm,
MI_CH_Fsm,
MI_CH_Gbm = MI_CH_Fsm,
MI_CH_Gm,
MI_CH_Gsm,
MI_CH_Abm = MI_CH_Gsm,
MI_CH_Am,
MI_CH_Asm,
MI_CH_Bbm = MI_CH_Asm,
MI_CH_Bm,
};
//Keymaps
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: Custom Dvorak/HHKBish Base Layer
ESC 1 2 3 4 5 6 7 8 9 0 [ ] \ `
TAB ' , . P Y F G C R L / = BSPC
CT/ES A O E U I D H T N S - CT/EN
LSPO ; Q J K X B M W V Z RSPC
MO(2)L_GUIL_ALTSPFN1AG/APR_GUICT|S CT|AL
*/
[BASE] = KEYMAP(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_LBRC, KC_RBRC, KC_BSLS, KC_GRV, \
KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH, KC_EQL, KC_BSPC, \
CTL_T(KC_ESC), KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, KC_NO, MT(MOD_RCTL, KC_ENT), \
KC_LSPO, KC_NO, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_NO, KC_RSPC, KC_NO, \
MO(2), KC_LGUI, KC_LALT, LT(1, KC_SPACE), ALGR_T(KC_APP), KC_RGUI, OSM(MOD_LCTL | MOD_LSFT), OSM(MOD_LCTL | MOD_LALT)
),
/* 1: Arrow/Missing Keys Layer
TG(3) F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12
CAPS PGUP UP HOME END INS DEL
LEFT DOWN RIGHT
SPACEPGDN PSCR SLCK PAUSE
*/
[ARROW] = KEYMAP(
TG(3), KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO, \
KC_CAPS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_PGUP, KC_UP, KC_HOME, KC_END, KC_NO, KC_INS, KC_DEL, \
KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_LEFT, KC_DOWN, KC_RIGHT, KC_NO, KC_NO, KC_NO, KC_TRNS, \
KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_SPACE, KC_PGDN, KC_PSCR, KC_SLCK, KC_PAUS, KC_NO, KC_TRNS, KC_NO, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
),
/* 2: Mouse Keys Layer
RESET F1 F2 F3 F4 F5 F6 F7 F8 F9 F10
BTN1 MS_UPBTN2 WH_UP
MS_LTMS_DNMS_RTWH_DNBTN3
PWR
*/
[MOUSE] = KEYMAP(
RESET, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO, \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_BTN1, KC_MS_UP, KC_BTN2, KC_WH_U, KC_NO, KC_NO, KC_NO, \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MS_LEFT, KC_MS_DOWN, KC_MS_RIGHT, KC_WH_D, KC_BTN3, KC_NO, KC_NO, \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
KC_TRNS, KC_NO, KC_NO, KC_POWER, KC_NO, KC_NO, KC_NO, KC_NO
),
/* 3: Midi Layer
TG(0) Cmaj Gmaj Dmaj Amaj Emaj BmajGbmajDbmajAbmajEbmajBbmaj Fmaj
C# D# F# G# A# C# D#
OCT- C D E F G A B C D E F OCT+
Am Em Bm F#m C#m G#m D#m Bbm Fm Cm Gm Dm
A-OFF
*/
[MIDI] = KEYMAP(
TO(0), MI_CH_C, MI_CH_G, MI_CH_D, MI_CH_A, MI_CH_E, MI_CH_B, MI_CH_Gb, MI_CH_Db, MI_CH_Ab, MI_CH_Eb, MI_CH_Bb, MI_CH_F, KC_NO, KC_NO, \
KC_NO, KC_NO, MI_Cs, MI_Ds, KC_NO, MI_Fs, MI_Gs, MI_As, KC_NO, MI_Cs_1, MI_Ds_1, KC_NO, KC_NO, KC_NO, \
MI_OCTD, MI_C, MI_D, MI_E, MI_F, MI_G, MI_A, MI_B, MI_C_1, MI_D_1, MI_E_1, MI_F_1, KC_NO, MI_OCTU, \
MI_CH_Am, KC_NO, MI_CH_Em, MI_CH_Bm, MI_CH_Fsm, MI_CH_Csm, MI_CH_Gsm, MI_CH_Dsm, MI_CH_Bbm, MI_CH_Fm, MI_CH_Cm, MI_CH_Gm, KC_NO, MI_CH_Dm, KC_NO, \
KC_NO, KC_NO, KC_NO, MI_ALLOFF, KC_NO, KC_NO, KC_NO, KC_NO
),
};

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## Bluebears custom S60X layout
Custom keyboard layout for my S60X, my first ever custom mechanical keyboard kit.
This layout was inspired in part by the HHKB line of keyboards and a quest to find the perfect ergonomic, logical layout for what I do. If you like this layout, please feel free to use it, modify it and share it.
## Base Layer
-Hold left control key for LCTL, and tap it for ESC
-Hold enter key for RCTL and tap for ENT
-Hold the space key to momentarily switch to [ARROW] layer
-Left bottom key acts as momentary switch to the [MOUSE] layer
-Hold right alt key for AltGr and tap for APP(which I have mapped to Compose in OS)
-Hold left shift key for LSFT and tap for ( (Space Cadet style)
-Hold right shift key for RSFT and tap for ) (Space Cadet style)
-Tap key on bottom row, second from the right (where APP usually is) to get CTL-Shift (one shot modifier - next key pressed will be modified by ctl-shift)
-Tap key on bottom right to get CTL-Alt (one shot modifier - next key pressed will be modified by ctl-alt)
## Mouse Layer
-Hitting the escape key in this layer will give RESET, which puts the controller into dfu mode for flashing firmware onto it
-Hitting the space key in this layer is like hitting power button on computer
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