adds fuse settings for atmega32u4, fixes keymap_extras includes

example_keyboards
Jack Humbert 9 years ago
parent 1a0bac8bcc
commit e329729d3a

@ -1,3 +1,12 @@
Atmega32u4 Fuse/Lock Bits for Planck/Atomic/Preonic
=========================
Low Fuse: 0x5E
High Fuse: 0x99
Extended Fuse: 0xF3
Lock Byte: 0xFF
ATMega168P Fuse/Lock Bits
=========================
This configuration is from usbasploader's Makefile.
@ -38,3 +47,4 @@ This configuration is from usbasploader's Makefile.
# | | +----- LB 2..1 (No memory lock features enabled)
# | +--------- BLB0 2..1 (No restrictions for SPM or LPM accessing the Application section)
# +--------------- BLB1 2..1 (No restrictions for SPM or LPM accessing the Boot Loader section)

@ -1,7 +1,7 @@
#include "ergodox_ez.h"
#include "debug.h"
#include "action_layer.h"
#include "keymap_extras/keymap_german.h"
#include "keymap_german.h"
#define BASE 0 // default layer
#define SYMB 1 // symbols

@ -1,7 +1,7 @@
#include "ergodox_ez.h"
#include "debug.h"
#include "action_layer.h"
#include "keymap_extras/keymap_bepo.h"
#include "keymap_bepo.h"
#define BASE 0 // default layer
#define QWER 1 // qwerty compat layer

@ -1,7 +1,7 @@
#include "ergodox_ez.h"
#include "debug.h"
#include "action_layer.h"
#include "../../../../quantum/keymap_extras/keymap_norwegian.c"
#include "keymap_norwegian.h"
#define BASE 0 // default layer
#define BASE_MAC 1 // default layer mac

@ -4,7 +4,7 @@
#include "ergodox_ez.h"
#include "debug.h"
#include "action_layer.h"
#include "keymap_extras/keymap_german.h"
#include "keymap_german.h"
// Layer names
#define BASE 0 // default layer

@ -1,7 +1,7 @@
#include "ergodox_ez.h"
#include "action_layer.h"
#include "keymap.h"
#include "keymap_extras/keymap_german.h"
#include "keymap_german.h"
#define UC_ASYMPTOTICALLY_EQUAL_TO 0
#define UC_DIVISION_SIGN 1

@ -1,7 +1,7 @@
#include "ergodox_ez.h"
#include "debug.h"
#include "action_layer.h"
#include "keymap_extras/keymap_german.h"
#include "keymap_german.h"
// Layer names
#define BASE 0 // default layer

@ -1,7 +1,7 @@
#include "ergodox_ez.h"
#include "debug.h"
#include "action_layer.h"
#include "keymap_extras/keymap_colemak.h"
#include "keymap_colemak.h"
enum {
BASE = 0,

@ -9,7 +9,7 @@
#include "keymap_nordic.h"
#include "keymap_dvorak.h"
#include "keymap_german.h"
#include "keymap_norwegian.c"
#include "keymap_norwegian.h"
#include "keymap_fr_ch.h"
#include "keymap_german_osx.h"
#include "keymap_spanish.h"

@ -7,7 +7,7 @@
#include "keymap_nordic.h"
#include "keymap_dvorak.h"
#include "keymap_german.h"
#include "keymap_norwegian.c"
#include "keymap_norwegian.h"
#include "keymap_fr_ch.h"
#include "keymap_german_osx.h"
#include "keymap_spanish.h"

@ -1,7 +1,7 @@
#include "ergodox_ez.h"
#include "debug.h"
#include "action_layer.h"
#include "keymap_extras/keymap_neo2.h"
#include "keymap_neo2.h"
// Layer names
#define BASE 0 // default layer

@ -9,7 +9,7 @@ If you have any question about this keymap feel free to shoot me a message on re
*/
#include "keymap.h"
#include "keymap_extras/keymap_german.h"
#include "keymap_german.h"
#include "backlight.h"
#include "debug.h"
#include "action_layer.h"

@ -2,7 +2,7 @@
#define KEYMAP_NEO2
#include "keymap.h"
#include "keymap_extras/keymap_german.h"
#include "keymap_german.h"
#define NEO_A KC_D
#define NEO_B KC_N

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