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@ -202,23 +202,6 @@ void action_exec(keyevent_t event)
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}
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}
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static action_t get_action(key_t key)
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{
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action_t action;
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action.code = ACTION_NO;
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/* layer_switch */
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action = layer_switch_get_action(key);
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if (action.code != ACTION_TRANSPARENT) {
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return action;
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}
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/* default layer */
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//debug("get_aciton: default layer: "); debug_dec(default_layer); debug("\n");
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action = action_for_key(default_layer, key);
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return action;
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}
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static void process_action(keyrecord_t *record)
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{
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keyevent_t event = record->event;
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@ -226,9 +209,11 @@ static void process_action(keyrecord_t *record)
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if (IS_NOEVENT(event)) { return; }
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action_t action = get_action(event.key);
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debug("ACTION: "); debug_action(action); debug(" ");
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layer_switch_debug(); debug("["); debug_dec(default_layer); debug("]\n");
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action_t action = layer_switch_get_action(event.key);
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debug("ACTION: "); debug_action(action);
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debug(" overlays: "); overlay_debug();
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debug(" keymaps: "); keymap_debug();
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debug(" default_layer: "); debug_dec(default_layer); debug("\n");
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switch (action.kind.id) {
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/* Key and Mods */
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@ -368,207 +353,292 @@ static void process_action(keyrecord_t *record)
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#endif
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break;
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/* Layer key */
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case ACT_LAYER_SET:
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case ACT_KEYMAP:
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switch (action.layer.code) {
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case LAYER_MOMENTARY: /* momentary */
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/* Keymap Reset */
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case OP_RESET:
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default_layer_set(action.layer.val);
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break;
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/* Keymap Reset default layer */
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case (OP_RESET | ON_PRESS):
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if (event.pressed) {
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layer_switch_move(action.layer.val);
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default_layer_set(action.layer.val);
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overlay_clear();
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}
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else {
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// NOTE: This is needed by legacy keymap support
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layer_switch_move(0);
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break;
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case (OP_RESET | ON_RELEASE):
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if (!event.pressed) {
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default_layer_set(action.layer.val);
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overlay_clear();
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}
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break;
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case LAYER_ON_PRESS:
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case (OP_RESET | ON_BOTH):
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default_layer_set(action.layer.val);
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overlay_clear();
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break;
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/* Keymap Bit invert */
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case OP_INV:
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/* with tap toggle */
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if (event.pressed) {
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if (tap_count < TAPPING_TOGGLE) {
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debug("KEYMAP_INV: tap toggle(press).\n");
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keymap_invert(action.layer.val);
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}
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} else {
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if (tap_count <= TAPPING_TOGGLE) {
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debug("KEYMAP_INV: tap toggle(release).\n");
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keymap_invert(action.layer.val);
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}
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}
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break;
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case (OP_INV | ON_PRESS):
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if (event.pressed) {
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layer_switch_move(action.layer.val);
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keymap_invert(action.layer.val);
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}
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break;
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case LAYER_ON_RELEASE:
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case (OP_INV | ON_RELEASE):
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if (!event.pressed) {
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layer_switch_move(action.layer.val);
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keymap_invert(action.layer.val);
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}
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break;
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case LAYER_ON_BOTH:
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layer_switch_move(action.layer.val);
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case (OP_INV | ON_BOTH):
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keymap_invert(action.layer.val);
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break;
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/* Keymap Bit on */
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case OP_ON:
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if (event.pressed) {
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keymap_on(action.layer.val);
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} else {
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keymap_off(action.layer.val);
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}
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break;
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case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */
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case (OP_ON | ON_PRESS):
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if (event.pressed) {
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if (tap_count < TAPPING_TOGGLE) {
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layer_switch_move(action.layer.val);
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keymap_on(action.layer.val);
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}
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break;
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case (OP_ON | ON_RELEASE):
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if (!event.pressed) {
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keymap_on(action.layer.val);
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}
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break;
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case (OP_ON | ON_BOTH):
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keymap_on(action.layer.val);
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break;
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/* Keymap Bit off */
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case OP_OFF:
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if (event.pressed) {
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keymap_off(action.layer.val);
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} else {
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if (tap_count >= TAPPING_TOGGLE) {
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debug("LAYER_PRESSED: tap toggle.\n");
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layer_switch_move(action.layer.val);
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keymap_on(action.layer.val);
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}
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break;
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case (OP_OFF | ON_PRESS):
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if (event.pressed) {
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keymap_off(action.layer.val);
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}
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break;
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case (OP_OFF | ON_RELEASE):
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if (!event.pressed) {
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keymap_off(action.layer.val);
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}
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break;
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case (OP_OFF | ON_BOTH):
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keymap_off(action.layer.val);
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break;
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/* Keymap Bit set */
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case OP_SET:
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if (event.pressed) {
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keymap_set(action.layer.val);
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} else {
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keymap_clear();
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}
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break;
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case LAYER_SET_DEFAULT_ON_PRESS:
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case (OP_SET | ON_PRESS):
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if (event.pressed) {
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default_layer = action.layer.val;
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layer_switch_move(0);
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keymap_set(action.layer.val);
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}
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break;
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case LAYER_SET_DEFAULT_ON_RELEASE:
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case (OP_SET | ON_RELEASE):
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if (!event.pressed) {
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default_layer = action.layer.val;
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layer_switch_move(0);
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keymap_set(action.layer.val);
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}
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break;
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case LAYER_SET_DEFAULT_ON_BOTH:
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default_layer = action.layer.val;
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layer_switch_move(0);
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case (OP_SET | ON_BOTH):
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keymap_set(action.layer.val);
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break;
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/* Keymap Bit invert with tap key */
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default:
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/* tap key */
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if (event.pressed) {
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if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
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debug("LAYER_SET: Tap: register_code\n");
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debug("KEYMAP_TAP_KEY: Tap: register_code\n");
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register_code(action.layer.code);
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} else {
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debug("LAYER_SET: No tap: layer_set(on press)\n");
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layer_switch_move(action.layer.val);
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debug("KEYMAP_TAP_KEY: No tap: invert on press\n");
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keymap_invert(action.layer.val);
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}
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} else {
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if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
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debug("LAYER_SET: Tap: unregister_code\n");
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debug("KEYMAP_TAP_KEY: Tap: unregister_code\n");
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unregister_code(action.layer.code);
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} else {
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// NOTE: This is needed by legacy keymap support
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debug("LAYER_SET: No tap: return to default layer(on release)\n");
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layer_switch_move(0);
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debug("KEYMAP_TAP_KEY: No tap: invert on release\n");
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keymap_invert(action.layer.val);
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}
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}
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break;
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}
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break;
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case ACT_LAYER_BIT:
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case ACT_OVERLAY:
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switch (action.layer.code) {
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case LAYER_MOMENTARY: /* momentary */
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if (event.pressed) {
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layer_switch_move(layer_switch_get_layer() | action.layer.val);
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// Overlay Invert bit4
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case OP_INV4 | 0:
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if (action.layer.val == 0) {
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overlay_clear();
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} else {
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layer_switch_move(layer_switch_get_layer() & ~action.layer.val);
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overlay_set(overlay_stat ^ action.layer.val);
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}
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break;
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case LAYER_ON_PRESS:
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if (event.pressed) {
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layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
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case OP_INV4 | 1:
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if (action.layer.val == 0) {
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if (event.pressed) overlay_clear();
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} else {
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overlay_set(overlay_stat ^ action.layer.val<<4);
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}
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break;
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case LAYER_ON_RELEASE:
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if (!event.pressed) {
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layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
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case OP_INV4 | 2:
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if (action.layer.val == 0) {
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if (!event.pressed) overlay_clear();
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} else {
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overlay_set(overlay_stat ^ action.layer.val<<8);
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}
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break;
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case LAYER_ON_BOTH:
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layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
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case OP_INV4 | 3:
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if (action.layer.val == 0) {
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overlay_clear();
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} else {
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overlay_set(overlay_stat ^ action.layer.val<<12);
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}
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break;
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case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */
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/* Overlay Bit invert */
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case OP_INV:
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/* with tap toggle */
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if (event.pressed) {
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if (tap_count < TAPPING_TOGGLE) {
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debug("LAYER_BIT: tap toggle(press).\n");
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layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
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debug("OVERLAY_INV: tap toggle(press).\n");
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overlay_invert(action.layer.val);
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}
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} else {
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if (tap_count <= TAPPING_TOGGLE) {
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debug("LAYER_BIT: tap toggle(release).\n");
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layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
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debug("OVERLAY_INV: tap toggle(release).\n");
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overlay_invert(action.layer.val);
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}
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}
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break;
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case LAYER_SET_DEFAULT_ON_PRESS:
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case (OP_INV | ON_PRESS):
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if (event.pressed) {
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default_layer = default_layer ^ action.layer.val;
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layer_switch_move(default_layer);
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overlay_invert(action.layer.val);
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}
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break;
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case LAYER_SET_DEFAULT_ON_RELEASE:
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case (OP_INV | ON_RELEASE):
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if (!event.pressed) {
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default_layer = default_layer ^ action.layer.val;
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layer_switch_move(default_layer);
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overlay_invert(action.layer.val);
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}
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break;
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case LAYER_SET_DEFAULT_ON_BOTH:
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default_layer = default_layer ^ action.layer.val;
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layer_switch_move(default_layer);
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case (OP_INV | ON_BOTH):
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overlay_invert(action.layer.val);
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break;
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default:
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// tap key
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/* Overlay Bit on */
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case OP_ON:
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if (event.pressed) {
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if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
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debug("LAYER_BIT: Tap: register_code\n");
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register_code(action.layer.code);
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} else {
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debug("LAYER_BIT: No tap: layer_bit(on press)\n");
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layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
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}
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} else {
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if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
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debug("LAYER_BIT: Tap: unregister_code\n");
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unregister_code(action.layer.code);
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|
|
|
|
overlay_on(action.layer.val);
|
|
|
|
|
} else {
|
|
|
|
|
debug("LAYER_BIT: No tap: layer_bit(on release)\n");
|
|
|
|
|
layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
|
|
|
|
|
overlay_off(action.layer.val);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case (OP_ON | ON_PRESS):
|
|
|
|
|
if (event.pressed) {
|
|
|
|
|
overlay_on(action.layer.val);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case (OP_ON | ON_RELEASE):
|
|
|
|
|
if (!event.pressed) {
|
|
|
|
|
overlay_on(action.layer.val);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case ACT_LAYER_SWITCH:
|
|
|
|
|
switch (action.layer.code) {
|
|
|
|
|
case LAYER_MOMENTARY: /* momentary */
|
|
|
|
|
case (OP_ON | ON_BOTH):
|
|
|
|
|
overlay_on(action.layer.val);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
/* Overlay Bit off */
|
|
|
|
|
case OP_OFF:
|
|
|
|
|
if (event.pressed) {
|
|
|
|
|
layer_switch_on(action.layer.val);
|
|
|
|
|
overlay_off(action.layer.val);
|
|
|
|
|
} else {
|
|
|
|
|
layer_switch_off(action.layer.val);
|
|
|
|
|
overlay_on(action.layer.val);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case LAYER_ON_PRESS:
|
|
|
|
|
case (OP_OFF | ON_PRESS):
|
|
|
|
|
if (event.pressed) {
|
|
|
|
|
layer_switch_invert(action.layer.val);
|
|
|
|
|
overlay_off(action.layer.val);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case LAYER_ON_RELEASE:
|
|
|
|
|
case (OP_OFF | ON_RELEASE):
|
|
|
|
|
if (!event.pressed) {
|
|
|
|
|
layer_switch_invert(action.layer.val);
|
|
|
|
|
overlay_off(action.layer.val);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case LAYER_ON_BOTH:
|
|
|
|
|
layer_switch_invert(action.layer.val);
|
|
|
|
|
case (OP_OFF | ON_BOTH):
|
|
|
|
|
overlay_off(action.layer.val);
|
|
|
|
|
break;
|
|
|
|
|
case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */
|
|
|
|
|
|
|
|
|
|
/* Overlay Bit set */
|
|
|
|
|
case OP_SET:
|
|
|
|
|
if (event.pressed) {
|
|
|
|
|
if (tap_count < TAPPING_TOGGLE) {
|
|
|
|
|
debug("LAYER_SWITCH: tap toggle(press).\n");
|
|
|
|
|
layer_switch_invert(action.layer.val);
|
|
|
|
|
}
|
|
|
|
|
overlay_move(action.layer.val);
|
|
|
|
|
} else {
|
|
|
|
|
if (tap_count <= TAPPING_TOGGLE) {
|
|
|
|
|
debug("LAYER_SWITCH: tap toggle(release).\n");
|
|
|
|
|
layer_switch_invert(action.layer.val);
|
|
|
|
|
overlay_clear();
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case (OP_SET | ON_PRESS):
|
|
|
|
|
if (event.pressed) {
|
|
|
|
|
overlay_move(action.layer.val);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case (OP_SET | ON_RELEASE):
|
|
|
|
|
if (!event.pressed) {
|
|
|
|
|
overlay_move(action.layer.val);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case (OP_SET | ON_BOTH):
|
|
|
|
|
overlay_move(action.layer.val);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
/* Overlay Bit invert with tap key */
|
|
|
|
|
default:
|
|
|
|
|
// tap key
|
|
|
|
|
if (event.pressed) {
|
|
|
|
|
if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
|
|
|
|
|
debug("LAYER_SWITCH: Tap: register_code\n");
|
|
|
|
|
debug("OVERLAY_TAP_KEY: Tap: register_code\n");
|
|
|
|
|
register_code(action.layer.code);
|
|
|
|
|
} else {
|
|
|
|
|
debug("LAYER_SWITCH: No tap: layer_switch on press\n");
|
|
|
|
|
layer_switch_invert(action.layer.val);
|
|
|
|
|
debug("OVERLAY_TAP_KEY: No tap: invert on press\n");
|
|
|
|
|
overlay_invert(action.layer.val);
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
|
|
|
|
|
debug("LAYER_SWITCH: Tap: unregister_code\n");
|
|
|
|
|
debug("OVERLAY_TAP_KEY: Tap: unregister_code\n");
|
|
|
|
|
unregister_code(action.layer.code);
|
|
|
|
|
} else {
|
|
|
|
|
debug("LAYER_SWITCH: No tap: layer_switch on release\n");
|
|
|
|
|
layer_switch_invert(action.layer.val);
|
|
|
|
|
debug("OVERLAY_TAP_KEY: No tap: invert on release\n");
|
|
|
|
|
overlay_invert(action.layer.val);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
@ -877,28 +947,21 @@ bool sending_anykey(void)
|
|
|
|
|
|
|
|
|
|
bool is_tap_key(key_t key)
|
|
|
|
|
{
|
|
|
|
|
action_t action = get_action(key);
|
|
|
|
|
action_t action = layer_switch_get_action(key);
|
|
|
|
|
|
|
|
|
|
switch (action.kind.id) {
|
|
|
|
|
case ACT_LMODS_TAP:
|
|
|
|
|
case ACT_RMODS_TAP:
|
|
|
|
|
return true;
|
|
|
|
|
case ACT_LAYER_SET:
|
|
|
|
|
case ACT_LAYER_BIT:
|
|
|
|
|
case ACT_KEYMAP:
|
|
|
|
|
case ACT_OVERLAY:
|
|
|
|
|
switch (action.layer.code) {
|
|
|
|
|
case LAYER_MOMENTARY:
|
|
|
|
|
case LAYER_ON_PRESS:
|
|
|
|
|
case LAYER_ON_RELEASE:
|
|
|
|
|
case LAYER_ON_BOTH:
|
|
|
|
|
case LAYER_SET_DEFAULT_ON_PRESS:
|
|
|
|
|
case LAYER_SET_DEFAULT_ON_RELEASE:
|
|
|
|
|
case LAYER_SET_DEFAULT_ON_BOTH:
|
|
|
|
|
return false;
|
|
|
|
|
case LAYER_TAP_TOGGLE:
|
|
|
|
|
default: /* tap key */
|
|
|
|
|
case 0x04 ... 0xEF: /* tap key */
|
|
|
|
|
case OP_INV:
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
default:
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
case ACT_FUNCTION:
|
|
|
|
|
if (action.func.opt & FUNC_TAP) { return true; }
|
|
|
|
|
return false;
|
|
|
|
@ -929,9 +992,8 @@ static void debug_action(action_t action)
|
|
|
|
|
case ACT_RMODS_TAP: debug("ACT_RMODS_TAP"); break;
|
|
|
|
|
case ACT_USAGE: debug("ACT_USAGE"); break;
|
|
|
|
|
case ACT_MOUSEKEY: debug("ACT_MOUSEKEY"); break;
|
|
|
|
|
case ACT_LAYER_SET: debug("ACT_LAYER_SET"); break;
|
|
|
|
|
case ACT_LAYER_BIT: debug("ACT_LAYER_BIT"); break;
|
|
|
|
|
case ACT_LAYER_SWITCH: debug("ACT_LAYER_SWITCH"); break;
|
|
|
|
|
case ACT_KEYMAP: debug("ACT_KEYMAP"); break;
|
|
|
|
|
case ACT_OVERLAY: debug("ACT_OVERLAY"); break;
|
|
|
|
|
case ACT_MACRO: debug("ACT_MACRO"); break;
|
|
|
|
|
case ACT_COMMAND: debug("ACT_COMMAND"); break;
|
|
|
|
|
case ACT_FUNCTION: debug("ACT_FUNCTION"); break;
|
|
|
|
|