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@ -25,7 +25,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "keymap_nordic.h"
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// Define layer names
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#define BASE 0
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#define QWERTY 0
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#define COLEMAK 1
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#define DVORAK 2
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#define SYMB 3
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@ -33,6 +33,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define DIABLO 5
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#define MOUS 6
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//define modifiers
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#define MODS_SHIFT_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
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#define MODS_CTRL_MASK (MOD_BIT(KC_LCTL)|MOD_BIT(KC_RCTRL))
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@ -45,9 +47,16 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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//define layer change stuff for underglow indicator
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bool skip_leds = false;
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#define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF);
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#define rgblight_set_red rgblight_sethsv(0x00, 0xFF, 0xFF);
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#define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF);
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#define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF);
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#define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF);
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#define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF);
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#define rgblight_set_urine rgblight_sethsv (0x3C, 0xFF, 0xFF);
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//This is both for underglow, and Diablo 3 macros
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bool has_layer_changed = false;
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static uint8_t current_layer;
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static uint8_t current_layer = 0;
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//define diablo macro timer variables
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static uint16_t diablo_timer[4];
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@ -70,7 +79,10 @@ enum custom_keycodes {
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RGB_FF0000,
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RGB_800080,
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RGB_00FF90,
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KC_DIABLO_CLEAR
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KC_DIABLO_CLEAR,
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KC_QWERTY,
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KC_COLEMAK,
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KC_DVORAK
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};
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#ifdef TAP_DANCE_ENABLE
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@ -206,7 +218,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* | | | End | | PgDn | | |
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* `---------------------' `---------------------'
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*/
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[BASE] = KEYMAP(
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[QWERTY] = KEYMAP(
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KC_EQUAL, KC_1, KC_2, KC_3, KC_4, KC_5, TG(MOUS),
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, TG(DIABLO),
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KC_BSPACE, KC_A, KC_S, KC_D, KC_F, KC_G,
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@ -261,9 +273,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_SPC,KC_BSPC,KC_END,
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// right hand
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KC_TRNS, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
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KC_NO, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS,
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TG(DVORAK), KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS,
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KC_H, KC_N, KC_E, KC_I, LT(MOUS, KC_O), KC_QUOTE,
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KC_TRNS,KC_K,KC_M, KC_COMM,KC_DOT, CTL_T(KC_SLASH),KC_RSHIFT,
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TG(COLEMAK), KC_K, KC_M, KC_COMM,KC_DOT, CTL_T(KC_SLASH),KC_RSHIFT,
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KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_FN1,
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KC_LALT, CTL_T(KC_ESC),
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KC_PGUP,
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@ -304,9 +316,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_SPC,KC_BSPC,KC_END,
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// right hand
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KC_TRNS, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
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KC_TRNS, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
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TG(DVORAK), KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
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KC_D, KC_H, KC_T, KC_N, LT(MOUS, KC_S), KC_MINS,
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KC_NO,KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z), KC_RSHIFT,
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TG(COLEMAK), KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z), KC_RSHIFT,
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KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_FN1,
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KC_LALT, CTL_T(KC_ESC),
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KC_PGUP,
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@ -344,10 +356,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
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KC_TRNS, KC_KP_PLUS, KC_KP_7, KC_KP_8, KC_KP_9, KC_KP_ASTERISK, KC_F12,
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KC_QWERTY, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
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KC_DVORAK, KC_KP_PLUS, KC_KP_7, KC_KP_8, KC_KP_9, KC_KP_ASTERISK, KC_F12,
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KC_KP_MINUS, KC_KP_4, KC_KP_5, KC_KP_6, KC_KP_SLASH,KC_PSCREEN,
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KC_TRNS, KC_NUMLOCK, KC_KP_1, KC_KP_2, KC_KP_3, KC_EQUAL, KC_PAUSE,
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KC_COLEMAK, KC_NUMLOCK, KC_KP_1, KC_KP_2, KC_KP_3, KC_EQUAL, KC_PAUSE,
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KC_KP_0, KC_KP_0, KC_KP_DOT, KC_KP_ENTER, KC_TRNS,
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RGB_TOG, RGB_SLD,
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KC_NO,
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@ -357,13 +369,13 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap 4: Customized Overwatch Layout
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*
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* ,--------------------------------------------------. ,--------------------------------------------------.
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* | ESC | SALT | MORE | GG | SYMM | DOOM | HARD | | | F9 | F10 | F11 | F12 | | |
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* | ESC | | | | | | | | | F9 | F10 | F11 | F12 | | |
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* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
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* | F1 | K | Q | W | E | R | T | | | | | | | | |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | TAB | G | A | S | D | F |------| |------| | | | | | |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | LCTR | LSHFT| Z | X | C | M | | | | | | | | | |
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* | LCTR | LSHFT| Z | X | C | V | | | | N | M | | | | |
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* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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* | J | U | I | Y | T | | | | | | |
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* `----------------------------------' `----------------------------------'
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@ -379,7 +391,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_ESCAPE, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_F1, KC_K, KC_Q, KC_W, KC_E, KC_R, KC_T,
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KC_TAB, KC_G, KC_A, KC_S, KC_D, KC_F,
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KC_LCTL, KC_LSHIFT, KC_Z, KC_X, KC_C, KC_M, KC_TRNS,
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KC_LCTL, KC_LSHIFT, KC_Z, KC_X, KC_C, KC_V, KC_TRNS,
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KC_G, KC_U, KC_I, KC_Y, KC_T,
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KC_O, KC_P,
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KC_LGUI,
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@ -388,11 +400,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_NO, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO,
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
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KC_NO, KC_N, KC_M, KC_NO, KC_NO, KC_NO, KC_NO,
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
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KC_NO, KC_NO,
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KC_NO,
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KC_NO, KC_NO, KC_ENTER
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KC_PGDOWN, KC_DELETE, KC_ENTER
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),
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/* Keymap 3:
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@ -508,6 +520,11 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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return MACRO_NONE;
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};
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void persistent_default_layer_set(uint16_t default_layer) {
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eeconfig_update_default_layer(default_layer);
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default_layer_set(default_layer);
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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@ -595,6 +612,24 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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}
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return false;
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break;
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case KC_QWERTY:
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if (record->event.pressed) {
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persistent_default_layer_set(1UL << QWERTY);
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}
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return false;
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break;
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case KC_COLEMAK:
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if (record->event.pressed) {
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persistent_default_layer_set(1UL << COLEMAK);
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}
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return false;
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break;
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case KC_DVORAK:
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if (record->event.pressed) {
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persistent_default_layer_set(1UL << DVORAK);
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}
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return false;
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break;
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}
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return true;
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@ -636,7 +671,7 @@ void run_diablo_macro_check(void) {
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}
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void matrix_init_user(void) { // Runs boot tasks for keyboard
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has_layer_changed = true;
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};
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@ -644,6 +679,10 @@ void matrix_init_user(void) { // Runs boot tasks for keyboard
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void matrix_scan_user(void) { // runs frequently to update info
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uint8_t modifiders = get_mods();
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uint8_t layer = biton32(layer_state);
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bool l_dvorak = false;
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bool l_colemak = false;
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static bool has_layer_changed = true;
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if (!skip_leds) {
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ergodox_board_led_off();
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@ -665,48 +704,60 @@ void matrix_scan_user(void) { // runs frequently to update info
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}
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}
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if (layer != current_layer) {
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has_layer_changed = true;
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current_layer = layer;
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}
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// Check layer, and apply color if its changed since last check
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if (has_layer_changed) {
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uint8_t default_layer = 0;
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default_layer = eeconfig_read_default_layer();
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if (default_layer & (1UL << DVORAK)) {
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l_dvorak = true;
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}
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else if (default_layer & (1UL << COLEMAK)) {
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l_colemak = true;
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}
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switch (layer) {
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case SYMB:
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rgblight_sethsv (255,255,255);
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rgblight_mode(23);
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rgblight_set_blue;
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rgblight_mode(2);
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break;
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case OVERWATCH:
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rgblight_sethsv (30,255,255);
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rgblight_set_orange;
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rgblight_mode(17);
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break;
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case DIABLO:
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rgblight_sethsv (0,255,255);
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rgblight_set_red;
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rgblight_mode(5);
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break;
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case MOUS:
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rgblight_sethsv (60,255,255);
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rgblight_set_urine;
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break;
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case COLEMAK:
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rgblight_sethsv (300,255,255);
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rgblight_set_magenta;
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break;
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case DVORAK:
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rgblight_sethsv (120,255,255);
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rgblight_set_green;
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break;
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case 7:
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rgblight_sethsv (255,255,255);
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break;
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default:
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rgblight_sethsv (195,255,255);
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if (l_colemak) {
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rgblight_set_magenta;
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}
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else if (l_dvorak) {
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rgblight_set_green;
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}
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else {
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rgblight_set_teal;
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}
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rgblight_mode(1);
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break;
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}
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}
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// Update layer status at the end, so this sets the default color
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// rather than relying on the init, which was unreliably...
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// Probably due to a timing issue, but this requires no additional code
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if (current_layer == layer) {
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has_layer_changed = false;
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} else {
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has_layer_changed = true;
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current_layer = layer;
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}
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// Run Diablo 3 macro checking code.
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