Add one-hand support.

This adds an action, `ACTION_SWAP_HANDS`, that swaps the the keys on the keyboard across a keymap-defined hemisphere in order to support one-hand typing without requiring a separate one-handed layer. See updated `doc/keymap.md` for more information.
example_keyboards
Joe Wasson 9 years ago
parent a3f726174c
commit dd37860160

@ -455,6 +455,24 @@ Turn the backlight on and off without changing level.
### 2.6 Swap-Hands Action
The swap-hands action allows support for one-handed keyboards without requiring a separate layer. Set `ONEHAND_ENABLE` in the Makefile and define a `hand_swap_config` entry in your keymap. Now whenever the `ACTION_SWAP_HANDS` command is executed the keyboard is mirrored. For instance, to type "Hello, World" on QWERTY you would type `^Ge^s^s^w^c W^wr^sd`
The configuration table is a simple 2-dimensional array to map from column/row to new column/row. Example `hand_swap_config` for Planck:
```
const keypos_t hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = {
{{11, 0}, {10, 0}, {9, 0}, {8, 0}, {7, 0}, {6, 0}, {5, 0}, {4, 0}, {3, 0}, {2, 0}, {1, 0}, {0, 0}},
{{11, 1}, {10, 1}, {9, 1}, {8, 1}, {7, 1}, {6, 1}, {5, 1}, {4, 1}, {3, 1}, {2, 1}, {1, 1}, {0, 1}},
{{11, 2}, {10, 2}, {9, 2}, {8, 2}, {7, 2}, {6, 2}, {5, 2}, {4, 2}, {3, 2}, {2, 2}, {1, 2}, {0, 2}},
{{11, 3}, {10, 3}, {9, 3}, {8, 3}, {7, 3}, {6, 3}, {5, 3}, {4, 3}, {3, 3}, {2, 3}, {1, 3}, {0, 3}},
};
```
Note that the array indices are reversed same as the matrix and the values are of type `keypos_t` which is `{col, row}` and all values are zero-based. In the example above, `hand_swap_config[2][4]` (third row, fifth column) would return {7, 2} (third row, eighth column).
## 3. Layer switching Example
There are some ways to switch layer with 'Layer' actions.

@ -85,6 +85,10 @@ ifeq ($(strip $(BLUETOOTH_ENABLE)), yes)
OPT_DEFS += -DBLUETOOTH_ENABLE
endif
ifeq ($(strip $(ONEHAND_ENABLE)), yes)
OPT_DEFS += -DONEHAND_ENABLE
endif
ifeq ($(strip $(KEYMAP_SECTION_ENABLE)), yes)
OPT_DEFS += -DKEYMAP_SECTION_ENABLE

@ -41,6 +41,12 @@ void action_exec(keyevent_t event)
dprint("EVENT: "); debug_event(event); dprintln();
}
#ifdef ONEHAND_ENABLE
if (!IS_NOEVENT(event)) {
process_hand_swap(&event);
}
#endif
keyrecord_t record = { .event = event };
#ifndef NO_ACTION_TAPPING
@ -53,6 +59,26 @@ void action_exec(keyevent_t event)
#endif
}
#ifdef ONEHAND_ENABLE
bool swap_hands = false;
void process_hand_swap(keyevent_t *event) {
static swap_state_row_t swap_state[MATRIX_ROWS];
keypos_t pos = event->key;
swap_state_row_t col_bit = (swap_state_row_t)1<<pos.col;
bool do_swap = event->pressed ? swap_hands :
swap_state[pos.row] & (col_bit);
if (do_swap) {
event->key = hand_swap_config[pos.row][pos.col];
swap_state[pos.row] |= col_bit;
} else {
swap_state[pos.row] &= ~(col_bit);
}
}
#endif
#if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
bool disable_action_cache = false;
@ -439,6 +465,13 @@ void process_action(keyrecord_t *record, action_t action)
break;
#endif
case ACT_COMMAND:
switch (action.command.id) {
#ifdef ONEHAND_ENABLE
case CMD_SWAP_HANDS:
swap_hands = event.pressed;
break;
#endif
}
break;
#ifndef NO_ACTION_FUNCTION
case ACT_FUNCTION:

@ -65,6 +65,24 @@ bool process_record_quantum(keyrecord_t *record);
#if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
extern bool disable_action_cache;
#endif
/* Code for handling one-handed key modifiers. */
#ifdef ONEHAND_ENABLE
extern bool swap_hands;
extern const keypos_t hand_swap_config[MATRIX_ROWS][MATRIX_COLS];
#if (MATRIX_COLS <= 8)
typedef uint8_t swap_state_row_t;
#elif (MATRIX_COLS <= 16)
typedef uint16_t swap_state_row_t;
#elif (MATRIX_COLS <= 32)
typedef uint32_t swap_state_row_t;
#else
#error "MATRIX_COLS: invalid value"
#endif
void process_hand_swap(keyevent_t *record);
#endif
void process_record_nocache(keyrecord_t *record);
void process_record(keyrecord_t *record);
void process_action(keyrecord_t *record, action_t action);

@ -295,6 +295,10 @@ enum backlight_opt {
BACKLIGHT_STEP = 3,
BACKLIGHT_LEVEL = 4,
};
enum command_id {
CMD_SWAP_HANDS = 0x14,
};
/* Macro */
#define ACTION_MACRO(id) ACTION(ACT_MACRO, (id))
#define ACTION_MACRO_TAP(id) ACTION(ACT_MACRO, FUNC_TAP<<8 | (id))
@ -306,7 +310,7 @@ enum backlight_opt {
#define ACTION_BACKLIGHT_STEP() ACTION(ACT_BACKLIGHT, BACKLIGHT_STEP << 8)
#define ACTION_BACKLIGHT_LEVEL(level) ACTION(ACT_BACKLIGHT, BACKLIGHT_LEVEL << 8 | (level))
/* Command */
#define ACTION_COMMAND(id, opt) ACTION(ACT_COMMAND, (opt)<<8 | (addr))
#define ACTION_COMMAND(id, opt) ACTION(ACT_COMMAND, (opt)<<8 | (id))
/* Function */
enum function_opts {
FUNC_TAP = 0x8, /* indciates function is tappable */
@ -314,5 +318,7 @@ enum function_opts {
#define ACTION_FUNCTION(id) ACTION(ACT_FUNCTION, (id))
#define ACTION_FUNCTION_TAP(id) ACTION(ACT_FUNCTION, FUNC_TAP<<8 | (id))
#define ACTION_FUNCTION_OPT(id, opt) ACTION(ACT_FUNCTION, (opt)<<8 | (id))
/* OneHand Support */
#define ACTION_SWAP_HANDS() ACTION_COMMAND(CMD_SWAP_HANDS, 0)
#endif /* ACTION_CODE_H */

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