|
|
@ -24,78 +24,23 @@
|
|
|
|
// Fillers to make layering more clear
|
|
|
|
// Fillers to make layering more clear
|
|
|
|
#define _______ KC_TRNS
|
|
|
|
#define _______ KC_TRNS
|
|
|
|
#define XXXXXXX KC_NO
|
|
|
|
#define XXXXXXX KC_NO
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//define layer change stuff for underglow indicator
|
|
|
|
|
|
|
|
bool skip_leds = false;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef TAP_DANCE_ENABLE
|
|
|
|
#ifdef TAP_DANCE_ENABLE
|
|
|
|
//define diablo macro timer variables
|
|
|
|
#define KC_D3_1 TD(TD_D3_1)
|
|
|
|
static uint16_t diablo_timer[4];
|
|
|
|
#define KC_D3_2 TD(TD_D3_2)
|
|
|
|
static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
|
|
|
|
#define KC_D3_3 TD(TD_D3_3)
|
|
|
|
static uint8_t diablo_key_time[4];
|
|
|
|
#define KC_D3_4 TD(TD_D3_4)
|
|
|
|
|
|
|
|
#else
|
|
|
|
|
|
|
|
#define KC_D3_1 KC_1
|
|
|
|
bool check_dtimer(uint8_t dtimer) {
|
|
|
|
#define KC_D3_2 KC_2
|
|
|
|
// has the correct number of seconds elapsed (as defined by diablo_times)
|
|
|
|
#define KC_D3_3 KC_3
|
|
|
|
return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true;
|
|
|
|
#define KC_D3_4 KC_4
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//define layer change stuff for underglow indicator
|
|
|
|
#ifdef TAP_DANCE_ENABLE
|
|
|
|
bool skip_leds = false;
|
|
|
|
enum {
|
|
|
|
|
|
|
|
TD_D3_1 = 0,
|
|
|
|
|
|
|
|
TD_D3_2,
|
|
|
|
|
|
|
|
TD_D3_3,
|
|
|
|
|
|
|
|
TD_D3_4
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Cycle through the times for the macro, starting at 0, for disabled.
|
|
|
|
|
|
|
|
// Max of six values, so don't exceed
|
|
|
|
|
|
|
|
void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
|
|
|
|
|
|
|
|
if (state->count >= 7) {
|
|
|
|
|
|
|
|
diablo_key_time[diablo_key] = diablo_times[0];
|
|
|
|
|
|
|
|
reset_tap_dance(state);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
else {
|
|
|
|
|
|
|
|
diablo_key_time[diablo_key] = diablo_times[state->count - 1];
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Would rather have one function for all of this, but no idea how to do that...
|
|
|
|
|
|
|
|
void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) {
|
|
|
|
|
|
|
|
diablo_tapdance_master(state, user_data, 0);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) {
|
|
|
|
|
|
|
|
diablo_tapdance_master(state, user_data, 1);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) {
|
|
|
|
|
|
|
|
diablo_tapdance_master(state, user_data, 2);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) {
|
|
|
|
|
|
|
|
diablo_tapdance_master(state, user_data, 3);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//Tap Dance Definitions
|
|
|
|
|
|
|
|
qk_tap_dance_action_t tap_dance_actions[] = {
|
|
|
|
|
|
|
|
// tap once to disable, and more to enable timed micros
|
|
|
|
|
|
|
|
[TD_D3_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
|
|
|
|
|
|
|
|
[TD_D3_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
|
|
|
|
|
|
|
|
[TD_D3_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
|
|
|
|
|
|
|
|
[TD_D3_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|
|
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|
|
|
[_NUMLOCK] = KEYMAP( /* Base */
|
|
|
|
[_NUMLOCK] = KEYMAP( /* Base */
|
|
|
@ -112,29 +57,18 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|
|
|
KC_END, KC_DOWN, KC_PGDN, _______, \
|
|
|
|
KC_END, KC_DOWN, KC_PGDN, _______, \
|
|
|
|
KC_INS, KC_DEL, _______, _______ \
|
|
|
|
KC_INS, KC_DEL, _______, _______ \
|
|
|
|
),
|
|
|
|
),
|
|
|
|
#ifdef TAP_DANCE_ENABLE
|
|
|
|
|
|
|
|
[_DIABLO] = KEYMAP( /* Base */
|
|
|
|
|
|
|
|
KC_ESC, _______, _______, _______,\
|
|
|
|
|
|
|
|
KC_S, KC_F, KC_I, KC_M, \
|
|
|
|
|
|
|
|
KC_1, KC_2, KC_3, KC_4, \
|
|
|
|
|
|
|
|
TD(TD_D3_1), TD(TD_D3_2), TD(TD_D3_3), TD(TD_D3_4), \
|
|
|
|
|
|
|
|
_______, KC_DIABLO_CLEAR, KC_Q, SFT_T(KC_SPACE) \
|
|
|
|
|
|
|
|
),
|
|
|
|
|
|
|
|
#else
|
|
|
|
|
|
|
|
[_DIABLO] = KEYMAP( /* Base */
|
|
|
|
[_DIABLO] = KEYMAP( /* Base */
|
|
|
|
KC_ESC, _______, _______, _______,\
|
|
|
|
KC_ESC, _______, XXXXXXX, _______,\
|
|
|
|
KC_S, KC_F, KC_I, KC_M, \
|
|
|
|
KC_S, KC_I, KC_F, KC_M, \
|
|
|
|
KC_1, KC_2, KC_3, KC_4, \
|
|
|
|
KC_1, KC_2, KC_3, KC_4, \
|
|
|
|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
|
|
|
KC_D3_1, KC_D3_2, KC_D3_3, KC_D3_4, \
|
|
|
|
_______, KC_DIABLO_CLEAR, KC_Q, SFT_T(KC_SPACE) \
|
|
|
|
XXXXXXX, KC_DIABLO_CLEAR, KC_Q, SFT_T(KC_SPACE) \
|
|
|
|
),
|
|
|
|
),
|
|
|
|
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
[_MACROS] = KEYMAP( /* Base */
|
|
|
|
[_MACROS] = KEYMAP( /* Base */
|
|
|
|
KC_OVERWATCH, _______, _______, XXXXXXX,\
|
|
|
|
KC_OVERWATCH, XXXXXXX, _______, XXXXXXX,\
|
|
|
|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
|
|
|
KC_JUSTGAME, XXXXXXX, XXXXXXX, KC_C9, \
|
|
|
|
XXXXXXX, XXXXXXX, XXXXXXX, KC_JUSTGAME, \
|
|
|
|
XXXXXXX, XXXXXXX, KC_AIM, KC_GGEZ, \
|
|
|
|
KC_SYMM, KC_TORB, XXXXXXX, KC_GOODGAME, \
|
|
|
|
KC_SYMM, KC_TORB, XXXXXXX, KC_GOODGAME, \
|
|
|
|
KC_SALT, KC_MORESALT, KC_SALTHARD, KC_GLHF \
|
|
|
|
KC_SALT, KC_MORESALT, KC_SALTHARD, KC_GLHF \
|
|
|
|
),
|
|
|
|
),
|
|
|
@ -142,8 +76,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|
|
|
KC_RESET, KC_MUTE, KC_VOLD, KC_VOLU,\
|
|
|
|
KC_RESET, KC_MUTE, KC_VOLD, KC_VOLU,\
|
|
|
|
KC_MAKE, _______, RGB_HUI, RGB_HUD, \
|
|
|
|
KC_MAKE, _______, RGB_HUI, RGB_HUD, \
|
|
|
|
KC_MPLY, KC_MSTP, KC_MPRV, KC_MNXT, \
|
|
|
|
KC_MPLY, KC_MSTP, KC_MPRV, KC_MNXT, \
|
|
|
|
RGB_TOG, RGB_MOD, RGB_SAI, RGB_VAI, \
|
|
|
|
RGB_TOG, RGB_SMOD, RGB_SAI, RGB_VAI, \
|
|
|
|
_______, _______, RGB_SAD, RGB_VAD \
|
|
|
|
_______, KC_RGB_T, RGB_SAD, RGB_VAD \
|
|
|
|
),
|
|
|
|
),
|
|
|
|
|
|
|
|
|
|
|
|
};
|
|
|
|
};
|
|
|
@ -158,60 +92,7 @@ void numlock_led_off(void) {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
|
|
|
|
|
|
|
|
switch (keycode) {
|
|
|
|
|
|
|
|
#ifdef TAP_DANCE_ENABLE
|
|
|
|
|
|
|
|
case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them
|
|
|
|
|
|
|
|
if (record->event.pressed) {
|
|
|
|
|
|
|
|
uint8_t dtime;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
for (dtime = 0; dtime < 4; dtime++) {
|
|
|
|
|
|
|
|
diablo_key_time[dtime] = diablo_times[0];
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef TAP_DANCE_ENABLE
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Sends the key press to system, but only if on the Diablo layer
|
|
|
|
|
|
|
|
void send_diablo_keystroke(uint8_t diablo_key) {
|
|
|
|
|
|
|
|
if (biton32(layer_state) == _DIABLO) {
|
|
|
|
|
|
|
|
switch (diablo_key) {
|
|
|
|
|
|
|
|
case 0:
|
|
|
|
|
|
|
|
SEND_STRING("1");
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 1:
|
|
|
|
|
|
|
|
SEND_STRING("2");
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 2:
|
|
|
|
|
|
|
|
SEND_STRING("3");
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 3:
|
|
|
|
|
|
|
|
SEND_STRING("4");
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Checks each of the 4 timers/keys to see if enough time has elapsed
|
|
|
|
|
|
|
|
// Runs the "send string" command if enough time has passed, and resets the timer.
|
|
|
|
|
|
|
|
void run_diablo_macro_check(void) {
|
|
|
|
|
|
|
|
uint8_t dtime;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
for (dtime = 0; dtime < 4; dtime++) {
|
|
|
|
|
|
|
|
if (check_dtimer(dtime) && diablo_key_time[dtime]) {
|
|
|
|
|
|
|
|
diablo_timer[dtime] = timer_read();
|
|
|
|
|
|
|
|
send_diablo_keystroke(dtime);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
void matrix_init_keymap(void) {
|
|
|
|
void matrix_init_keymap(void) {
|
|
|
|
// set Numlock LED to output and low
|
|
|
|
// set Numlock LED to output and low
|
|
|
|
DDRF |= (1 << 7);
|
|
|
|
DDRF |= (1 << 7);
|
|
|
@ -226,13 +107,10 @@ void matrix_init_keymap(void) {
|
|
|
|
|
|
|
|
|
|
|
|
void matrix_scan_keymap(void) {
|
|
|
|
void matrix_scan_keymap(void) {
|
|
|
|
numlock_led_off();
|
|
|
|
numlock_led_off();
|
|
|
|
if ((is_overwatch && biton32(layer_state) == _MACROS) || (biton32(layer_state) == _NAV)) {
|
|
|
|
if ((is_overwatch && biton32(layer_state) == _MACROS) || (biton32(layer_state) == _NUMLOCK)) {
|
|
|
|
numlock_led_on();
|
|
|
|
numlock_led_on();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Run Diablo 3 macro checking code.
|
|
|
|
// Run Diablo 3 macro checking code.
|
|
|
|
#ifdef TAP_DANCE_ENABLE
|
|
|
|
|
|
|
|
run_diablo_macro_check();
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|