Replace layer_stack with layer_switch

example_keyboards
tmk 12 years ago
parent f8d289e669
commit d9f2875866

@ -3,7 +3,7 @@ SRC += $(COMMON_DIR)/host.c \
$(COMMON_DIR)/keyboard.c \
$(COMMON_DIR)/action.c \
$(COMMON_DIR)/action_macro.c \
$(COMMON_DIR)/layer_stack.c \
$(COMMON_DIR)/layer_switch.c \
$(COMMON_DIR)/keymap.c \
$(COMMON_DIR)/command.c \
$(COMMON_DIR)/timer.c \

@ -24,7 +24,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "util.h"
#include "debug.h"
#include "action.h"
#include "layer_stack.h"
#include "layer_switch.h"
/* default layer indicates base layer */
@ -213,8 +213,8 @@ static action_t get_action(key_t key)
action_t action;
action.code = ACTION_NO;
/* layer stack */
action = layer_stack_get_action(key);
/* layer_switch */
action = layer_switch_get_action(key);
if (action.code != ACTION_TRANSPARENT) {
return action;
}
@ -531,45 +531,38 @@ static void process_action(keyrecord_t *record)
break;
}
break;
case ACT_LAYER_STACK:
case ACT_LAYER_SWITCH:
switch (action.layer.code) {
case LAYER_MOMENTARY: /* momentary */
if (event.pressed) {
layer_stack_remove_then_push(action.layer.val);
layer_stack_debug();
layer_switch_on(action.layer.val);
} else {
layer_stack_remove(action.layer.val);
layer_stack_debug();
layer_switch_off(action.layer.val);
}
break;
case LAYER_ON_PRESS:
if (event.pressed) {
layer_stack_remove_or_push(action.layer.val);
layer_stack_debug();
layer_switch_inv(action.layer.val);
}
break;
case LAYER_ON_RELEASE:
if (!event.pressed) {
layer_stack_remove_or_push(action.layer.val);
layer_stack_debug();
layer_switch_inv(action.layer.val);
}
break;
case LAYER_ON_BOTH:
layer_stack_remove_or_push(action.layer.val);
layer_stack_debug();
layer_switch_inv(action.layer.val);
break;
case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */
if (event.pressed) {
if (tap_count < TAPPING_TOGGLE) {
debug("LAYER_STACK: tap toggle(press).\n");
layer_stack_remove_or_push(action.layer.val);
layer_stack_debug();
debug("LAYER_SWITCH: tap toggle(press).\n");
layer_switch_inv(action.layer.val);
}
} else {
if (tap_count <= TAPPING_TOGGLE) {
debug("LAYER_STACK: tap toggle(release).\n");
layer_stack_remove_or_push(action.layer.val);
layer_stack_debug();
debug("LAYER_SWITCH: tap toggle(release).\n");
layer_switch_inv(action.layer.val);
}
}
break;
@ -577,21 +570,19 @@ static void process_action(keyrecord_t *record)
// tap key
if (event.pressed) {
if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
debug("LAYER_STACK: Tap: register_code\n");
debug("LAYER_SWITCH: Tap: register_code\n");
register_code(action.layer.code);
} else {
debug("LAYER_STACK: No tap: layer_stack(on press)\n");
layer_stack_remove_or_push(action.layer.val);
layer_stack_debug();
debug("LAYER_SWITCH: No tap: layer_switch(on press)\n");
layer_switch_inv(action.layer.val);
}
} else {
if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
debug("LAYER_STACK: Tap: unregister_code\n");
debug("LAYER_SWITCH: Tap: unregister_code\n");
unregister_code(action.layer.code);
} else {
debug("LAYER_STACK: No tap: layer_stack(on release)\n");
layer_stack_remove_or_push(action.layer.val);
layer_stack_debug();
debug("LAYER_SWITCH: No tap: layer_switch(on release)\n");
layer_switch_inv(action.layer.val);
}
}
break;
@ -898,6 +889,7 @@ bool sending_anykey(void)
host_last_sysytem_report() || host_last_consumer_report());
}
// TODO: rename or reinpl with new layer_switch.c
void layer_switch(uint8_t new_layer)
{
if (current_layer != new_layer) {
@ -966,7 +958,7 @@ static void debug_action(action_t action)
case ACT_MOUSEKEY: debug("ACT_MOUSEKEY"); break;
case ACT_LAYER: debug("ACT_LAYER"); break;
case ACT_LAYER_BIT: debug("ACT_LAYER_BIT"); break;
case ACT_LAYER_STACK: debug("ACT_LAYER_STACK"); break;
case ACT_LAYER_SWITCH: debug("ACT_LAYER_SWITCH"); break;
case ACT_MACRO: debug("ACT_MACRO"); break;
case ACT_COMMAND: debug("ACT_COMMAND"); break;
case ACT_FUNCTION: debug("ACT_FUNCTION"); break;

@ -163,9 +163,6 @@ bool waiting_buffer_has_anykey_pressed(void);
* Layer Actions
* -------------
* ACT_LAYER(1000): Set layer
* ACT_LAYER_BIT(1001): Bit-op layer
* ACT_LAYER_STACK: Layer stack
*
* 1000|LLLL|0000 0000 set current layer on press and return to default on release(momentary)
* 1000|LLLL|0000 0001 set current layer on press
* 1000|LLLL|0000 0010 set current layer on release
@ -175,6 +172,7 @@ bool waiting_buffer_has_anykey_pressed(void);
* 1000|DDDD|1111 1111 set default layer on press
* L: 0 means default layer
*
* ACT_LAYER_BIT(1001): Bit-op layer
* 1001|BBBB|0000 0000 bit-on current layer on press and bit-off on release(momentary)
* 1001|BBBB|0000 0001 bit-xor current layer on press
* 1001|BBBB|0000 0010 bit-xor current layer on release
@ -183,12 +181,13 @@ bool waiting_buffer_has_anykey_pressed(void);
* 1001|BBBB|1111 0000 bit-xor current layer on hold and toggle on several taps
* 1001|BBBB|1111 1111 bit-xor default layer on both
*
* 1011|LLLL|0000 0000 push on press and remove on release(momentary)
* 1011|LLLL|0000 0001 push or remove on press
* 1011|LLLL|0000 0010 push or remove on release
* 1011|LLLL|0000 0011 push or remove on both
* 1011|LLLL| keycode push or remove on hold and send key on tap
* 1011|LLLL|1111 0000 push or remove on hold and toggle on several taps
* ACT_LAYER_SWITCH: Switch
* 1011|LLLL|0000 0000 On on press and Off on release(momentary)
* 1011|LLLL|0000 0001 Invert on press
* 1011|LLLL|0000 0010 Invert on release
* 1011|LLLL|0000 0011 Invert on both
* 1011|LLLL| keycode Invert on hold and send key on tap
* 1011|LLLL|1111 0000 Invert on hold and toggle on several taps
* 1011|LLLL|1111 1111 (not used)
*
*
@ -219,7 +218,7 @@ enum action_kind_id {
ACT_LAYER = 0b1000,
ACT_LAYER_BIT = 0b1001,
ACT_LAYER_STACK = 0b1011,
ACT_LAYER_SWITCH = 0b1011,
ACT_MACRO = 0b1100,
ACT_COMMAND = 0b1110,
@ -316,17 +315,17 @@ enum layer_codes {
#define ACTION_LAYER_BIT_TAP_TOGGLE(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_TAP_TOGGLE)
#define ACTION_LAYER_BIT_TAP_KEY(bits, key) ACTION(ACT_LAYER_BIT, (bits)<<8 | (key))
/*
* Layer Stack
* Layer SWITCH
*/
/* momentary */
#define ACTION_LAYER_STACK(layer) ACTION_LAYER_STACK_MOMENTARY(layer)
#define ACTION_LAYER_STACK_MOMENTARY(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_MOMENTARY)
#define ACTION_LAYER_STACK_TOGGLE(layer) ACTION_LAYER_STACK_R(layer)
#define ACTION_LAYER_STACK_P(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_PRESS)
#define ACTION_LAYER_STACK_R(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_RELEASE)
#define ACTION_LAYER_STACK_B(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_BOTH)
#define ACTION_LAYER_STACK_TAP_TOGGLE(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_TAP_TOGGLE)
#define ACTION_LAYER_STACK_TAP_KEY(layer, key) ACTION(ACT_LAYER_STACK, (layer)<<8 | (key))
#define ACTION_LAYER_SWITCH(layer) ACTION_LAYER_SWITCH_MOMENTARY(layer)
#define ACTION_LAYER_SWITCH_MOMENTARY(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_MOMENTARY)
#define ACTION_LAYER_SWITCH_TOGGLE(layer) ACTION_LAYER_SWITCH_R(layer)
#define ACTION_LAYER_SWITCH_P(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_ON_PRESS)
#define ACTION_LAYER_SWITCH_R(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_ON_RELEASE)
#define ACTION_LAYER_SWITCH_B(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_ON_BOTH)
#define ACTION_LAYER_SWITCH_TAP_TOGGLE(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_TAP_TOGGLE)
#define ACTION_LAYER_SWITCH_TAP_KEY(layer, key) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | (key))
/*

@ -26,8 +26,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "timer.h"
#include "keyboard.h"
#include "bootloader.h"
#include "layer_switch.h"
#include "command.h"
#include "layer_stack.h"
#ifdef MOUSEKEY_ENABLE
#include "mousekey.h"
@ -549,6 +549,6 @@ static void switch_default_layer(uint8_t layer)
default_layer = layer;
current_layer = 0; /* 0 means default_layer */
layer_stack_clear();
layer_switch_clear();
clear_keyboard();
}

@ -1,108 +0,0 @@
#include <stdint.h>
#include "keyboard.h"
#include "layer_stack.h"
#include "debug.h"
static uint8_t top_layer = 0;
/* [0] always works as sentinel and not used for store.*/
static layer_item_t layer_stack[LAYER_STACK_SIZE] = {};
void layer_stack_clear(void)
{
for (uint8_t i = 0; i < LAYER_STACK_SIZE; i++) {
layer_stack[i] = (layer_item_t){ .layer = 0,
.next = 0,
.used = false };
}
}
bool layer_stack_push(uint8_t layer)
{
for (uint8_t i = 1; i < LAYER_STACK_SIZE; i++) {
if (!layer_stack[i].used) {
layer_stack[i] = (layer_item_t){ .layer = layer,
.next = top_layer,
.used = true };
top_layer = i;
return true;
}
}
return false;
}
bool layer_stack_pop(void)
{
if (layer_stack[top_layer].used) {
uint8_t popped = top_layer;
top_layer = layer_stack[popped].next;
layer_stack[popped] = (layer_item_t){};
return true;
}
return false;
}
bool layer_stack_remove(uint8_t layer)
{
if (layer_stack[top_layer].used && layer_stack[top_layer].layer == layer) {
layer_stack_pop();
debug("layer_stack_remove: top_layer\n");
return true;
}
for (uint8_t i = top_layer; layer_stack[i].used; i = layer_stack[i].next) {
debug("layer_stack_remove: ["); debug_dec(i); debug("]");
debug_dec(layer_stack[i].layer); debug("\n");
uint8_t removed = layer_stack[i].next;
if (layer_stack[removed].used && layer_stack[removed].layer == layer) {
layer_stack[i].next = layer_stack[removed].next;
layer_stack[removed] = (layer_item_t){};
debug("layer_stack_remove: removed.\n");
return true;
}
}
return false;
}
bool layer_stack_remove_then_push(uint8_t layer)
{
layer_stack_remove(layer);
return layer_stack_push(layer);
}
bool layer_stack_remove_or_push(uint8_t layer)
{
return (layer_stack_remove(layer)) || layer_stack_push(layer);
}
void layer_stack_debug(void)
{
debug("layer_stack: ");
layer_item_t item = layer_stack[top_layer];
while (item.used) {
debug_dec(item.layer);
debug("["); debug_dec(item.next); debug("] ");
item = layer_stack[item.next];
}
debug("\n");
}
action_t layer_stack_get_action(key_t key)
{
action_t action;
action.code = ACTION_TRANSPARENT;
/* layer stack */
for (layer_item_t i = layer_stack[top_layer]; i.used; i = layer_stack[i.next]) {
action = action_for_key(i.layer, key);
if (action.code != ACTION_TRANSPARENT) {
layer_stack_debug();
debug("layer_stack: used. "); debug_dec(i.layer); debug("\n");
return action;
}
debug("layer_stack: through. "); debug_dec(i.layer); debug("\n");
}
return action;
}

@ -0,0 +1,68 @@
#include <stdint.h>
#include "keyboard.h"
#include "action.h"
#include "debug.h"
#include "layer_switch.h"
uint16_t layer_switch_stat = 0;
uint16_t layer_switch_stat_get(void)
{
return layer_switch_stat;
}
void layer_switch_stat_set(uint16_t stat)
{
layer_switch_stat = stat;
layer_switch_debug();
}
void layer_switch_clear(void)
{
layer_switch_stat = 0;
layer_switch_debug();
}
void layer_switch_on(uint8_t layer)
{
layer_switch_stat |= (1<<layer);
layer_switch_debug();
}
void layer_switch_off(uint8_t layer)
{
layer_switch_stat &= ~(1<<layer);
layer_switch_debug();
}
void layer_switch_inv(uint8_t layer)
{
layer_switch_stat ^= (1<<layer);
layer_switch_debug();
}
void layer_switch_debug(void)
{
debug("layer_switch_stat: "); debug_bin16(layer_switch_stat); debug("\n");
}
action_t layer_switch_get_action(key_t key)
{
action_t action;
action.code = ACTION_TRANSPARENT;
/* higher layer first */
for (int8_t i = 15; i >= 0; i--) {
if (layer_switch_stat & (1<<i)) {
action = action_for_key(i, key);
if (action.code != ACTION_TRANSPARENT) {
layer_switch_debug();
debug("layer_switch: used. "); debug_dec(i); debug("\n");
return action;
}
}
}
return action;
}

@ -14,32 +14,23 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef LAYER_STACK_H
#define LAYER_STACK_H
#ifndef LAYER_SWITCH_H
#define LAYER_SWITCH_H
#include <stdint.h>
#include "keyboard.h"
#include "action.h"
uint16_t layer_switch_stat;
/*
* Layer stack
*/
#define LAYER_STACK_SIZE 8
typedef struct {
uint8_t layer:4;
uint8_t next:3;
bool used;
} layer_item_t;
void layer_stack_clear(void);
bool layer_stack_push(uint8_t layer);
bool layer_stack_pop(void);
bool layer_stack_remove(uint8_t layer);
bool layer_stack_remove_then_push(uint8_t layer);
bool layer_stack_remove_or_push(uint8_t layer);
void layer_stack_debug(void);
action_t layer_stack_get_action(key_t key);
uint16_t layer_switch_stat_get(void);
void layer_switch_stat_set(uint16_t stat);
void layer_switch_clear(void);
void layer_switch_on(uint8_t layer);
void layer_switch_off(uint8_t layer);
/* invert state */
void layer_switch_inv(uint8_t layer);
void layer_switch_debug(void);
action_t layer_switch_get_action(key_t key);
#endif

@ -20,59 +20,44 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL),
/* Layer x001: Poker with Arrow */
LCTL,LGUI,LALT, SPC, FN3, RGUI,APP, RCTL),
/* Layer 1: Poker with Arrow */
KEYMAP_ANSI(
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT),
/* Layer x010: Poker with Esc */
TRNS,TRNS,TRNS, TRNS, FN4, LEFT,DOWN,RGHT),
/* Layer 2: Poker with Esc */
KEYMAP_ANSI(
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS),
/* Layer x011: Poker with Arrow and Esc */
KEYMAP_ANSI(
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT),
/*
* Poker Momentary Fn Layer
*/
/* Layer x100: Poker Default + Fn'd */
TRNS,TRNS,TRNS, TRNS, FN5, TRNS,TRNS,TRNS),
/* Layer 3: Poker Default + Fn'd */
KEYMAP_ANSI(
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS),
/* Layer x101: Poker with Arrow + Fn'd */
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END, TRNS, \
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \
TRNS,TRNS,TRNS, FN0, FN3, LEFT,DOWN,RGHT),
/* Layer 4: Poker Default + Fn'd */
KEYMAP_ANSI(
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
TRNS F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \
TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END),
/* Layer x110: Poker with Esc + Fn'd */
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END, TRNS, \
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \
TRNS,TRNS,TRNS, FN0, FN4, HOME,PGDN,END),
/* Layer 5: Poker Default + Fn'd */
KEYMAP_ANSI(
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END, TRNS, \
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS),
/* Layer x111: Poker with Arrow and Esc + Fn'd */
KEYMAP_ANSI(
GRV, F9, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \
TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END),
TRNS,TRNS,TRNS, FN0, FN5, TRNS,TRNS,TRNS),
/* colemak */
[8] = KEYMAP_ANSI(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
@ -101,9 +86,10 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
*/
static const uint16_t PROGMEM fn_actions[] = {
/* Poker Layout */
[0] = ACTION_LAYER_BIT_TOGGLE(1), // FN0 Poker Arrow toggle(Space)
[1] = ACTION_LAYER_BIT_TOGGLE(2), // FN1 Poker Esc toggle(Q)
[2] = ACTION_LAYER_BIT(4), // FN2 Poker Fn
[3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc)
[0] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN0 Task(RControl,RShift+Esc)
[0] = ACTION_LAYER_BIT_TOGGLE(1), // FN1 Poker Arrow toggle(Space)
[1] = ACTION_LAYER_BIT_TOGGLE(2), // FN2 Poker Esc toggle(Q)
[2] = ACTION_LAYER_BIT(3), // FN3 Poker Fn
[3] = ACTION_LAYER_BIT(4), // FN4 Poker Fn
};

@ -70,8 +70,8 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
*/
static const uint16_t PROGMEM fn_actions[] = {
/* Poker Layout */
[0] = ACTION_LAYER_STACK_TOGGLE(1), // FN0 Poker Arrow toggle(Space)
[1] = ACTION_LAYER_STACK_TOGGLE(2), // FN1 Poker Esc toggle(Q)
[2] = ACTION_LAYER_STACK(3), // FN2 Poker Fn
[0] = ACTION_LAYER_SWITCH_TOGGLE(1), // FN0 Poker Arrow toggle(Space)
[1] = ACTION_LAYER_SWITCH_TOGGLE(2), // FN1 Poker Esc toggle(Q)
[2] = ACTION_LAYER_SWITCH(3), // FN2 Poker Fn
[3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc)
};

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