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@ -18,6 +18,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define ACTION_H
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#define ACTION_H
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#include "keyboard.h"
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#include "keyboard.h"
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#include "keycode.h"
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/* Action struct.
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/* Action struct.
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@ -107,14 +108,14 @@ Keyboard Keys
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ACT_LMODS(0000):
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ACT_LMODS(0000):
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0000|0000|000000|00 No action
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0000|0000|000000|00 No action
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0000|0000| keycode Key
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0000|0000| keycode Key
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0010|mods|000000|00 Left mods Momentary
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0000|mods|000000|00 Left mods
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0000|mods| keycode Key+Left mods
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0000|mods| keycode Key & Left mods
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ACT_RMODS(0001):
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ACT_RMODS(0001):
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0001|0000|000000|00 No action
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0001|0000|000000|00 No action
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0001|0000| keycode Key(no used)
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0001|0000| keycode Key(no used)
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0001|mods|000000|00 Right mods Momentary
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0001|mods|000000|00 Right mods
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0001|mods| keycode Key+Right mods
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0001|mods| keycode Key & Right mods
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ACT_LMODS_TAP(0010):
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ACT_LMODS_TAP(0010):
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0010|mods|000000|00 Left mods OneShot
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0010|mods|000000|00 Left mods OneShot
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@ -143,12 +144,20 @@ ACT_USAGE(0100):
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Mouse Keys
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Mouse Keys
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----------
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----------
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TODO: can be combined with 'Other HID Usage'? to save action kind id.
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ACT_MOUSEKEY(0110):
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ACT_MOUSEKEY(0110):
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0101|XXXX| keycode Mouse key
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0101|XXXX| keycode Mouse key
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Layer Actions
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Layer Actions
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-------------
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-------------
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TODO: reconsider layer methods.
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1 momemtary + tap key up: L, down: default
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1 bitwise + tap key up: xor B, down: xor B
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3 momemtary go + tap key? up: X, down:
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3 toggle(mementary back) + tap key? up: down: Y
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3 no tap up: X, down: Y
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ACT_LAYER_PRESSED(1000): Set layer on key pressed
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ACT_LAYER_PRESSED(1000): Set layer on key pressed
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ACT_LAYER_RELEASED(1001): Set layer on key released
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ACT_LAYER_RELEASED(1001): Set layer on key released
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ACT_LAYER_BIT(1010): On/Off layer bit
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ACT_LAYER_BIT(1010): On/Off layer bit
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@ -222,31 +231,47 @@ enum acion_param {
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};
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};
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/* action_t utility */
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/* action utility */
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#define ACTION_NO 0
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#define ACTION_NO 0
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#define ACTION(kind, param) ((kind)<<12 | (param))
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#define ACTION(kind, param) ((kind)<<12 | (param))
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#define MODS4(mods) (((mods)>>4 | (mods)) & 0x0F)
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/* Key & Mods */
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/* Key */
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#define ACTION_KEY(key) ACTION(ACT_LMODS, key)
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#define ACTION_KEY(key) ACTION(ACT_LMODS, key)
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/* Mods & key */
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#define ACTION_LMODS(mods) ACTION(ACT_LMODS, (mods)<<8 | 0x00)
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#define ACTION_LMODS(mods) ACTION(ACT_LMODS, (mods)<<8 | 0x00)
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#define ACTION_LMODS_KEY(mods, key) ACTION(ACT_LMODS, (mods)<<8 | (key))
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#define ACTION_LMODS_KEY(mods, key) ACTION(ACT_LMODS, (mods)<<8 | (key))
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#define ACTION_RMODS(mods) ACTION(ACT_RMODS, (mods)<<8 | 0x00)
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#define ACTION_RMODS(mods) ACTION(ACT_RMODS, (mods)<<8 | 0x00)
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#define ACTION_RMODS_KEY(mods, key) ACTION(ACT_RMODS, (mods)<<8 | (key))
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#define ACTION_RMODS_KEY(mods, key) ACTION(ACT_RMODS, (mods)<<8 | (key))
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/* Mod & key */
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#define ACTION_LMOD(mod) ACTION(ACT_LMODS, MODS4(MOD_BIT(mod))<<8 | 0x00)
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#define ACTION_LMOD_KEY(mod, key) ACTION(ACT_LMODS, MODS4(MOD_BIT(mod))<<8 | (key))
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#define ACTION_RMOD(mod) ACTION(ACT_RMODS, MODS4(MOD_BIT(mod))<<8 | 0x00)
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#define ACTION_RMOD_KEY(mod, key) ACTION(ACT_RMODS, MODS4(MOD_BIT(mod))<<8 | (key))
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/* Mods + Tap key */
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/* Mods + Tap key */
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#define MODS4(mods) (((mods)>>4 | (mods)) & 0x0F)
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#define ACTION_LMODS_TAP_KEY(mods, key) ACTION(ACT_LMODS_TAP, MODS4(mods)<<8 | (key))
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#define ACTION_LMODS_TAP(mods, key) ACTION(ACT_LMODS_TAP, MODS4(mods)<<8 | (key))
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#define ACTION_LMODS_ONESHOT(mods) ACTION(ACT_LMODS_TAP, MODS4(mods)<<8 | ONE_SHOT)
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#define ACTION_LMODS_ONESHOT(mods) ACTION(ACT_LMODS_TAP, MODS4(mods)<<8 | ONE_SHOT)
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#define ACTION_RMODS_TAP(mods, key) ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | (key))
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#define ACTION_RMODS_TAP_KEY(mods, key) ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | (key))
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#define ACTION_RMODS_ONESHOT(mods) ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | ONE_SHOT)
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#define ACTION_RMODS_ONESHOT(mods) ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | ONE_SHOT)
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/* Mod + Tap key */
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#define ACTION_LMOD_TAP_KEY(mod, key) ACTION(ACT_LMODS_TAP, MODS4(MOD_BIT(mod))<<8 | (key))
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#define ACTION_LMOD_ONESHOT(mod) ACTION(ACT_LMODS_TAP, MODS4(MOD_BIT(mod))<<8 | ONE_SHOT)
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#define ACTION_RMOD_TAP_KEY(mod, key) ACTION(ACT_RMODS_TAP, MODS4(MOD_BIT(mod))<<8 | (key))
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#define ACTION_RMOD_ONESHOT(mod) ACTION(ACT_RMODS_TAP, MODS4(MOD_BIT(mod))<<8 | ONE_SHOT)
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// TODO: contemplate about layer action
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/* Switch current layer */
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/* Switch current layer */
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#define ACTION_LAYER_SET(layer) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | 0x00)
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#define ACTION_LAYER_SET_ON_PRESSED(layer) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | 0x00)
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#define ACTION_LAYER_SET_ON_PRESSED(layer) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | 0x00)
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#define ACTION_LAYER_SET_ON_RELEASED(layer) ACTION(ACT_LAYER_RELEASED, (layer)<<8 | 0x00)
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#define ACTION_LAYER_SET_ON_RELEASED(layer) ACTION(ACT_LAYER_RELEASED, (layer)<<8 | 0x00)
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#define ACTION_LAYER_BIT(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | 0x00)
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#define ACTION_LAYER_BIT(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | 0x00)
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#define ACTION_LAYER_TO_DEFAULT_ON_PRESSED ACTION(ACT_LAYER_EXT, 0x0<<8 | 0x00)
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#define ACTION_LAYER_SET_DEFAULT ACTION(ACT_LAYER_EXT, 0x0<<8 | 0x00)
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#define ACTION_LAYER_TO_DEFAULT_ON_RELEASED ACTION(ACT_LAYER_EXT, 0x1<<8 | 0x00)
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#define ACTION_LAYER_RETURN_DEFAULT ACTION(ACT_LAYER_EXT, 0x1<<8 | 0x00)
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#define ACTION_LAYER_SET_DEFAULT_ON_PRESSED ACTION(ACT_LAYER_EXT, 0x0<<8 | 0x00)
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#define ACTION_LAYER_SET_DEFAULT_ON_RELEASED ACTION(ACT_LAYER_EXT, 0x1<<8 | 0x00)
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/* Switch default layer */
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/* Switch default layer */
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#define ACTION_LAYER_DEFAULT_SET(layer) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | 0xFF)
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#define ACTION_LAYER_DEFAULT_SET_ON_PRESSED(layer) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | 0xFF)
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#define ACTION_LAYER_DEFAULT_SET_ON_PRESSED(layer) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | 0xFF)
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#define ACTION_LAYER_DEFAULT_SET_ON_RELEASED(layer) ACTION(ACT_LAYER_RELEASED, (layer)<<8 | 0xFF)
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#define ACTION_LAYER_DEFAULT_SET_ON_RELEASED(layer) ACTION(ACT_LAYER_RELEASED, (layer)<<8 | 0xFF)
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#define ACTION_LAYER_DEFAULT_BIT(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | 0xFF)
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#define ACTION_LAYER_DEFAULT_BIT(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | 0xFF)
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@ -256,7 +281,7 @@ enum acion_param {
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#define ACTION_LAYER_SET_TAP_KEY(layer, key) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | (key))
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#define ACTION_LAYER_SET_TAP_KEY(layer, key) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | (key))
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#define ACTION_LAYER_BIT_TAP_KEY(bits, key) ACTION(ACT_LAYER_BIT, (bits)<<8 | (key))
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#define ACTION_LAYER_BIT_TAP_KEY(bits, key) ACTION(ACT_LAYER_BIT, (bits)<<8 | (key))
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#define ACTION_LAYER_DEFAULT_SET_TAP_KEY(key) ACTION(ACT_LAYER_EXT, 0x0<<8 | (key))
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#define ACTION_LAYER_DEFAULT_SET_TAP_KEY(key) ACTION(ACT_LAYER_EXT, 0x0<<8 | (key))
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/* with tap toggle */
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/* Layer switch with tap toggle */
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#define ACTION_LAYER_SET_ON_PRESSED_TAP_TOGGLE(layer) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | 0xF0)
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#define ACTION_LAYER_SET_ON_PRESSED_TAP_TOGGLE(layer) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | 0xF0)
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#define ACTION_LAYER_SET_ON_RELEASED_TAP_TOGGLE(layer) ACTION(ACT_LAYER_RELEASED, (layer)<<8 | 0xF0)
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#define ACTION_LAYER_SET_ON_RELEASED_TAP_TOGGLE(layer) ACTION(ACT_LAYER_RELEASED, (layer)<<8 | 0xF0)
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#define ACTION_LAYER_BIT_TAP_TOGGLE(layer) ACTION(ACT_LAYER_BIT, (layer)<<8 | 0xF0)
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#define ACTION_LAYER_BIT_TAP_TOGGLE(layer) ACTION(ACT_LAYER_BIT, (layer)<<8 | 0xF0)
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@ -267,12 +292,16 @@ enum acion_param {
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#define ACTION_USAGE_PAGE_CONSUMER 1
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#define ACTION_USAGE_PAGE_CONSUMER 1
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#define ACTION_USAGE_SYSTEM(id) ACTION(ACT_USAGE, ACTION_USAGE_PAGE_SYSTEM<<10 | (id))
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#define ACTION_USAGE_SYSTEM(id) ACTION(ACT_USAGE, ACTION_USAGE_PAGE_SYSTEM<<10 | (id))
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#define ACTION_USAGE_CONSUMER(id) ACTION(ACT_USAGE, ACTION_USAGE_PAGE_CONSUMER<<10 | (id))
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#define ACTION_USAGE_CONSUMER(id) ACTION(ACT_USAGE, ACTION_USAGE_PAGE_CONSUMER<<10 | (id))
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/* Mousekey */
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/* Mousekey */
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#define ACTION_MOUSEKEY(key) ACTION(ACT_MOUSEKEY, key)
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#define ACTION_MOUSEKEY(key) ACTION(ACT_MOUSEKEY, key)
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/* Macro */
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/* Macro */
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#define ACTION_MACRO(opt, id) ACTION(ACT_FUNCTION, (opt)<<8 | (addr))
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#define ACTION_MACRO(opt, id) ACTION(ACT_FUNCTION, (opt)<<8 | (addr))
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/* Command */
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/* Command */
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#define ACTION_COMMAND(opt, id) ACTION(ACT_COMMAND, (opt)<<8 | (addr))
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#define ACTION_COMMAND(opt, id) ACTION(ACT_COMMAND, (opt)<<8 | (addr))
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/* Function */
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/* Function */
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#define ACTION_FUNCTION(id, opt) ACTION(ACT_FUNCTION, (opt)<<8 | id)
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#define ACTION_FUNCTION(id, opt) ACTION(ACT_FUNCTION, (opt)<<8 | id)
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