Minor fixes in keyboard.c.

example_keyboards
tmk 12 years ago
parent 28b5f69ce5
commit d8dddf9f25

@ -26,6 +26,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "command.h"
#include "util.h"
#include "sendchar.h"
#include "bootloader.h"
#ifdef MOUSEKEY_ENABLE
#include "mousekey.h"
#endif
@ -68,21 +69,21 @@ void keyboard_task(void)
matrix_row_t matrix_change = 0;
matrix_scan();
for (int r = 0; r < MATRIX_ROWS; r++) {
for (uint8_t r = 0; r < MATRIX_ROWS; r++) {
matrix_row = matrix_get_row(r);
matrix_change = matrix_row ^ matrix_prev[r];
if (matrix_change) {
if (debug_matrix) matrix_print();
for (int c = 0; c < MATRIX_COLS; c++) {
if (matrix_change & (1<<c)) {
for (uint8_t c = 0; c < MATRIX_COLS; c++) {
if (matrix_change & ((matrix_row_t)1<<c)) {
action_exec((keyevent_t){
.key.pos = (keypos_t){ .row = r, .col = c },
.pressed = (matrix_row & (1<<c)),
.time = (timer_read() | 1) /* NOTE: 0 means no event */
});
// record a processed key
matrix_prev[r] ^= (1<<c);
matrix_prev[r] ^= ((matrix_row_t)1<<c);
// process a key per task call
goto MATRIX_LOOP_END;
}
@ -90,12 +91,7 @@ void keyboard_task(void)
}
}
// call with not real event to update state of aciton
// TODO: use NOEVENT macro
action_exec((keyevent_t) {
.key.pos = (keypos_t){ .row = 255, .col = 255 }, // assume this key doesn't exist
.pressed = false,
.time = 0,
});
action_exec(NOEVENT);
MATRIX_LOOP_END:

@ -45,7 +45,7 @@ typedef struct {
#define KEYEQ(keya, keyb) (keya.raw == keyb.raw)
#define IS_NOEVENT(event) (event.time == 0)
#define NOEVENT (keyevent_t){ \
.key = (keypos_t){ .row = 255, .col = 255 }, \
.key.pos = (keypos_t){ .row = 255, .col = 255 }, \
.pressed = false, \
.time = 0 \
}

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