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@ -19,7 +19,7 @@ You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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#include "orthodox.h"
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#include QMK_KEYBOARD_H
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#include "drashna.h"
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#include "drashna.h"
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@ -32,6 +32,18 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define _______ KC_TRNS
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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#define XXXXXXX KC_NO
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#ifdef FAUXCLICKY_ENABLE
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float fauxclicky_pressed_note[2] = MUSICAL_NOTE(_A6, 2); // (_D4, 0.25);
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float fauxclicky_released_note[2] = MUSICAL_NOTE(_A6, 2); // (_C4, 0.125);
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float fauxclicky_beep_note[2] = MUSICAL_NOTE(_C6, 2); // (_C4, 0.25);
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#define AUD_ON FC_ON
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#define AUD_OFF FC_OFF
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#else
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#define AUD_ON AU_ON
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#define AUD_OFF AU_OFF
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#endif
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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@ -72,15 +84,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_ADJUST] = KEYMAP(\
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[_ADJUST] = KEYMAP(\
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KC_MAKE,KC_RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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KC_MAKE,KC_RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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RGB_SMOD,RGB_HUI, _______, AU_ON, AU_OFF, AG_NORM, _______, XXXXXXX, _______, _______, XXXXXXX, _______, AG_SWAP, KC_QWERTY, KC_COLEMAK, KC_DVORAK, KC_WORKMAN, _______, \
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RGB_SMOD,RGB_HUI, _______, AUD_ON, AUD_OFF, AG_NORM, _______, XXXXXXX, _______, _______, XXXXXXX, _______, AG_SWAP, KC_QWERTY, KC_COLEMAK, KC_DVORAK, KC_WORKMAN, _______, \
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KC_RGB_T,RGB_HUD, MU_ON, MU_OFF, MU_TOG, MU_MOD, _______, _______, _______, _______, _______, _______, MAGIC_TOGGLE_NKRO, KC_MUTE, KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY \
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KC_RGB_T,RGB_HUD, MU_ON, MU_OFF, MU_TOG, MU_MOD, _______, _______, _______, _______, _______, _______, MAGIC_TOGGLE_NKRO, KC_MUTE, KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY \
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)
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)
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};
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};
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#ifdef FAUXCLICKY_ENABLE
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float fauxclicky_pressed_note[2] = MUSICAL_NOTE(_A6, 2); // (_D4, 0.25);
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float fauxclicky_released_note[2] = MUSICAL_NOTE(_A6, 2); // (_C4, 0.125);
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float fauxclicky_beep_note[2] = MUSICAL_NOTE(_C6, 2); // (_C4, 0.25);
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#endif
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