Add NO_ACTION_ONESHOT config option
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#include "action_oneshot.h"
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#ifndef NO_ACTION_ONESHOT
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oneshot_state_t oneshot_state;
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void oneshot_start(uint8_t mods)
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{
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oneshot_state.mods = mods;
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}
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void oneshot_cancel(void)
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{
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oneshot_state.mods = 0;
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}
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void oneshot_toggle(void)
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{
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oneshot_state.disabled = !oneshot_state.disabled;
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}
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#endif
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/*
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Copyright 2013 Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ACTION_ONESHOT_H
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#define ACTION_ONESHOT_H
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#include <stdint.h>
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#include <stdbool.h>
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#ifdef NO_ACTION_TAPPING
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#define NO_ACTION_ONESHOT
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#endif
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#ifndef NO_ACTION_ONESHOT
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/* Oneshot modifier
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*
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* Problem: Want to capitalize like 'The' but the result tends to be 'THe'.
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* Solution: Oneshot modifier have its effect on only one key coming next.
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* Tap Shift, then type 't', 'h' and 'e'. Not need to hold Shift key.
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*
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* Hold: works as normal modifier.
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* Tap: one shot modifier.
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* 2 Tap: cancel one shot modifier.
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* 5-Tap: toggles enable/disable oneshot feature.
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*/
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typedef struct {
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uint8_t mods;
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bool disabled;
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} oneshot_state_t;
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oneshot_state_t oneshot_state;
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void oneshot_start(uint8_t mods);
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void oneshot_cancel(void);
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void oneshot_toggle(void);
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#endif
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#endif
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