updated drashna's keymaps (#1769)
* Add woodpad * Cleanup * Remove misc layouts for woodpad * Move woodpad to handwired * Updated RGB Underglow infotravis_phases
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/*
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Copyright 2017 REPLACE_WITH_YOUR_NAME
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CONFIG_H
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#define CONFIG_H
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x6069
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#define DEVICE_VER 0x0001
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#define MANUFACTURER WoodKeys.click
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#define PRODUCT woodpad
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#define DESCRIPTION Basic numpad
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/* key matrix size */
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#define MATRIX_ROWS 5
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#define MATRIX_COLS 4
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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#define MATRIX_ROW_PINS { D1, D0, D4, C6, D7 }
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#define MATRIX_COL_PINS { B1, B3, B2, B6 }
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#define UNUSED_PINS
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/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */
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#define DIODE_DIRECTION COL2ROW
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// #define BACKLIGHT_PIN B7
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// #define BACKLIGHT_BREATHING
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// #define BACKLIGHT_LEVELS 3
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCING_DELAY 5
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/* define if matrix has ghost (lacks anti-ghosting diodes) */
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//#define MATRIX_HAS_GHOST
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/* number of backlight levels */
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/*
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* Force NKRO
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*
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* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
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* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
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* makefile for this to work.)
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*
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* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
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* until the next keyboard reset.
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*
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* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
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* fully operational during normal computer usage.
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*
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* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
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* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
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* bootmagic, NKRO mode will always be enabled until it is toggled again during a
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* power-up.
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*
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*/
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//#define FORCE_NKRO
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/*
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* Magic Key Options
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*
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* Magic keys are hotkey commands that allow control over firmware functions of
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* the keyboard. They are best used in combination with the HID Listen program,
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* found here: https://www.pjrc.com/teensy/hid_listen.html
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*
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* The options below allow the magic key functionality to be changed. This is
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* useful if your keyboard/keypad is missing keys and you want magic key support.
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*
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*/
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/* key combination for magic key command */
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#define IS_COMMAND() ( \
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keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
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)
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/* control how magic key switches layers */
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
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/* override magic key keymap */
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
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//#define MAGIC_KEY_HELP1 H
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//#define MAGIC_KEY_HELP2 SLASH
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//#define MAGIC_KEY_DEBUG D
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//#define MAGIC_KEY_DEBUG_MATRIX X
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//#define MAGIC_KEY_DEBUG_KBD K
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//#define MAGIC_KEY_DEBUG_MOUSE M
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//#define MAGIC_KEY_VERSION V
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//#define MAGIC_KEY_STATUS S
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//#define MAGIC_KEY_CONSOLE C
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//#define MAGIC_KEY_LAYER0_ALT1 ESC
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//#define MAGIC_KEY_LAYER0_ALT2 GRAVE
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//#define MAGIC_KEY_LAYER0 0
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//#define MAGIC_KEY_LAYER1 1
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//#define MAGIC_KEY_LAYER2 2
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//#define MAGIC_KEY_LAYER3 3
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//#define MAGIC_KEY_LAYER4 4
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//#define MAGIC_KEY_LAYER5 5
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//#define MAGIC_KEY_LAYER6 6
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//#define MAGIC_KEY_LAYER7 7
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//#define MAGIC_KEY_LAYER8 8
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//#define MAGIC_KEY_LAYER9 9
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//#define MAGIC_KEY_BOOTLOADER PAUSE
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//#define MAGIC_KEY_LOCK CAPS
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//#define MAGIC_KEY_EEPROM E
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//#define MAGIC_KEY_NKRO N
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//#define MAGIC_KEY_SLEEP_LED Z
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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//#define NO_DEBUG
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/* disable print */
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//#define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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//#define NO_ACTION_MACRO
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//#define NO_ACTION_FUNCTION
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/*
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* MIDI options
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*/
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/* Prevent use of disabled MIDI features in the keymap */
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//#define MIDI_ENABLE_STRICT 1
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/* enable basic MIDI features:
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- MIDI notes can be sent when in Music mode is on
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*/
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//#define MIDI_BASIC
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/* enable advanced MIDI features:
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- MIDI notes can be added to the keymap
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- Octave shift and transpose
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- Virtual sustain, portamento, and modulation wheel
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- etc.
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*/
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//#define MIDI_ADVANCED
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/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
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//#define MIDI_TONE_KEYCODE_OCTAVES 1
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#endif
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@ -0,0 +1,24 @@
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/* Copyright 2017 REPLACE_WITH_YOUR_NAME
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#include "../../config.h"
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// place overrides here
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#endif
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@ -0,0 +1,135 @@
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/* Copyright 2017 REPLACE_WITH_YOUR_NAME
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "woodpad.h"
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _NUMLOCK 0
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#define _NAV 1
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#define _ALT 2
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#define _ADJUST 3
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_NUMLOCK] = KEYMAP( /* Base */
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KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,\
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KC_P7, KC_P8, KC_P9, KC_PPLS, \
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KC_P4, KC_P5, KC_P6, KC_PEQL, \
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KC_P1, KC_P2, KC_P3, KC_COMM, \
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KC_LALT, KC_P0, KC_PDOT, KC_PENT \
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),
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[_NAV] = KEYMAP( /* Base */
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_______, _______, _______, _______,\
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KC_HOME, KC_UP, KC_PGUP, _______, \
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KC_LEFT, XXXXXXX, KC_RIGHT, _______, \
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KC_END, KC_DOWN, KC_PGDN, _______, \
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_______, KC_INS, KC_DEL, _______ \
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),
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[_ALT] = KEYMAP( /* Base */
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_______, KC_MUTE, KC_VOLD, KC_VOLU,\
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_______, _______, _______, _______, \
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_______, _______, _______, _______, \
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_______, _______, _______, _______, \
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_______, _______, _______, _______ \
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),
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[_ADJUST] = KEYMAP( /* Base */
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_______, KC_A, _______, RESET,\
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_______, _______, _______, _______, \
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_______, _______, _______, _______, \
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_______, _______, _______, _______, \
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_______, _______, _______, _______ \
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),
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};
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const uint16_t PROGMEM fn_actions[] = {
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};
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void numlock_led_on(void) {
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PORTF |= (1<<7);
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}
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void numlock_led_off(void) {
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PORTF &= ~(1<<7);
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}
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static bool numlock_down = false;
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case KC_NLCK:
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if (record->event.pressed) {
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numlock_down = true;
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if (IS_LAYER_ON(_ALT)) {
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layer_on(_ADJUST);
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}
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} else{
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if(!IS_LAYER_ON(_ADJUST)) {
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if (!IS_LAYER_ON(_NAV)){
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numlock_led_off();
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layer_on(_NAV);
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} else {
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numlock_led_on();
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layer_off(_NAV);
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}
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} else {
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layer_off(_ADJUST);
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}
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numlock_down = false;
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}
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return false;
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break;
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case KC_LALT:
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if (record->event.pressed) {
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if (numlock_down) {
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layer_on(_ADJUST);
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} else {
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layer_on(_ALT);
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}
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} else {
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if(IS_LAYER_ON(_ADJUST)) {
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layer_off(_ADJUST);
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} else {
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layer_off(_ALT);
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}
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}
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// Allow normal processing of ALT?
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return false;
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break;
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}
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return true;
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}
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void matrix_init_user(void) {
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// set Numlock LED to output and low
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DDRF |= (1<<7);
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PORTF &= ~(1<<7);
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}
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void matrix_scan_user(void) {
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}
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void led_set_user(uint8_t usb_led) {
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}
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@ -0,0 +1 @@
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# The default keymap for woodpad
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@ -0,0 +1,37 @@
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# Copyright 2013 Jun Wako <wakojun@gmail.com>
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 2 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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# QMK Build Options
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# change to "no" to disable the options, or define them in the Makefile in
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# the appropriate keymap folder that will get included automatically
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#
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BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
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EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
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CONSOLE_ENABLE = no # Console for debug(+400)
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COMMAND_ENABLE = yes # Commands for debug and configuration
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NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
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MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config)
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AUDIO_ENABLE = no # Audio output on port C6
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UNICODE_ENABLE = no # Unicode
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BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
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|
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
|
||||||
|
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
||||||
|
|
||||||
|
ifndef QUANTUM_DIR
|
||||||
|
include ../../../../Makefile
|
||||||
|
endif
|
@ -0,0 +1,42 @@
|
|||||||
|
/* Copyright 2017 REPLACE_WITH_YOUR_NAME
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 2 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef CONFIG_USER_H
|
||||||
|
#define CONFIG_USER_H
|
||||||
|
|
||||||
|
#include "../../config.h"
|
||||||
|
|
||||||
|
#ifdef TAP_DANCE_ENABLE
|
||||||
|
#define TAPPING_TERM 200
|
||||||
|
#endif // TAP_DANCE_ENABLE
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#ifdef RGBLIGHT_ENABLE
|
||||||
|
#define RGB_DI_PIN D3
|
||||||
|
#define RGBLED_NUM 7 // Number of LEDs
|
||||||
|
#define RGBLIGHT_ANIMATIONS
|
||||||
|
#define RGBLIGHT_HUE_STEP 12
|
||||||
|
#define RGBLIGHT_SAT_STEP 12
|
||||||
|
#define RGBLIGHT_VAL_STEP 12
|
||||||
|
#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 2
|
||||||
|
#define RGBLIGHT_EFFECT_SNAKE_LENGTH 2
|
||||||
|
#define RGBLIGHT_EFFECT_BREATHE_CENTER 1
|
||||||
|
#endif // RGBLIGHT_ENABLE
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#endif
|
@ -0,0 +1,440 @@
|
|||||||
|
/* Copyright 2017 REPLACE_WITH_YOUR_NAME
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 2 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
#include "woodpad.h"
|
||||||
|
|
||||||
|
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||||
|
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||||
|
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
||||||
|
// entirely and just use numbers.
|
||||||
|
#define _NUMLOCK 0
|
||||||
|
#define _NAV 1
|
||||||
|
#define _DIABLO 2
|
||||||
|
#define _MACROS 3
|
||||||
|
#define _MEDIA 4
|
||||||
|
|
||||||
|
// Fillers to make layering more clear
|
||||||
|
#define _______ KC_TRNS
|
||||||
|
#define XXXXXXX KC_NO
|
||||||
|
|
||||||
|
|
||||||
|
//define layer change stuff for underglow indicator
|
||||||
|
bool skip_leds = false;
|
||||||
|
|
||||||
|
bool is_overwatch = false;
|
||||||
|
|
||||||
|
//This is both for underglow, and Diablo 3 macros
|
||||||
|
bool has_layer_changed = false;
|
||||||
|
static uint8_t current_layer;
|
||||||
|
|
||||||
|
#ifdef TAP_DANCE_ENABLE
|
||||||
|
//define diablo macro timer variables
|
||||||
|
static uint16_t diablo_timer[4];
|
||||||
|
static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
|
||||||
|
static uint8_t diablo_key_time[4];
|
||||||
|
|
||||||
|
|
||||||
|
bool check_dtimer(uint8_t dtimer) {
|
||||||
|
// has the correct number of seconds elapsed (as defined by diablo_times)
|
||||||
|
return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true;
|
||||||
|
};
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
enum custom_keycodes {
|
||||||
|
PLACEHOLDER = SAFE_RANGE, // can always be here
|
||||||
|
KC_DIABLO_CLEAR,
|
||||||
|
KC_OVERWATCH,
|
||||||
|
KC_SALT,
|
||||||
|
KC_MORESALT,
|
||||||
|
KC_SALTHARD,
|
||||||
|
KC_GOODGAME,
|
||||||
|
KC_SYMM,
|
||||||
|
KC_DOOMFIST,
|
||||||
|
KC_JUSTGAME,
|
||||||
|
KC_GLHF,
|
||||||
|
KC_TORB
|
||||||
|
};
|
||||||
|
|
||||||
|
#ifdef TAP_DANCE_ENABLE
|
||||||
|
enum {
|
||||||
|
TD_DIABLO_1 = 0,
|
||||||
|
TD_DIABLO_2,
|
||||||
|
TD_DIABLO_3,
|
||||||
|
TD_DIABLO_4
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
// Cycle through the times for the macro, starting at 0, for disabled.
|
||||||
|
// Max of six values, so don't exceed
|
||||||
|
void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
|
||||||
|
if (state->count >= 7) {
|
||||||
|
diablo_key_time[diablo_key] = diablo_times[0];
|
||||||
|
reset_tap_dance(state);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
diablo_key_time[diablo_key] = diablo_times[state->count - 1];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Would rather have one function for all of this, but no idea how to do that...
|
||||||
|
void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) {
|
||||||
|
diablo_tapdance_master(state, user_data, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) {
|
||||||
|
diablo_tapdance_master(state, user_data, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) {
|
||||||
|
diablo_tapdance_master(state, user_data, 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) {
|
||||||
|
diablo_tapdance_master(state, user_data, 3);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//Tap Dance Definitions
|
||||||
|
qk_tap_dance_action_t tap_dance_actions[] = {
|
||||||
|
// tap once to disable, and more to enable timed micros
|
||||||
|
[TD_DIABLO_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
|
||||||
|
[TD_DIABLO_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
|
||||||
|
[TD_DIABLO_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
|
||||||
|
[TD_DIABLO_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
|
||||||
|
|
||||||
|
};
|
||||||
|
#endif
|
||||||
|
|
||||||
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||||
|
[_NUMLOCK] = KEYMAP( /* Base */
|
||||||
|
TG(_NAV), TG(_DIABLO), TG(_MACROS), KC_PSLS,\
|
||||||
|
KC_P7, KC_P8, KC_P9, KC_PAST, \
|
||||||
|
KC_P4, KC_P5, KC_P6, KC_PMNS, \
|
||||||
|
KC_P1, KC_P2, KC_P3, KC_PPLS, \
|
||||||
|
LT(_MEDIA,KC_P0), KC_PDOT, KC_COLN, KC_PENT \
|
||||||
|
),
|
||||||
|
[_NAV] = KEYMAP( /* Base */
|
||||||
|
_______, _______, _______, _______,\
|
||||||
|
KC_HOME, KC_UP, KC_PGUP, _______, \
|
||||||
|
KC_LEFT, XXXXXXX, KC_RIGHT, _______, \
|
||||||
|
KC_END, KC_DOWN, KC_PGDN, _______, \
|
||||||
|
KC_INS, KC_DEL, _______, _______ \
|
||||||
|
),
|
||||||
|
#ifdef TAP_DANCE_ENABLE
|
||||||
|
[_DIABLO] = KEYMAP( /* Base */
|
||||||
|
KC_ESC, _______, _______, _______,\
|
||||||
|
KC_S, KC_F, KC_I, KC_M, \
|
||||||
|
KC_1, KC_2, KC_3, KC_4, \
|
||||||
|
TD(TD_DIABLO_1), TD(TD_DIABLO_2), TD(TD_DIABLO_3), TD(TD_DIABLO_4), \
|
||||||
|
_______, KC_DIABLO_CLEAR, KC_Q, SFT_T(KC_SPACE) \
|
||||||
|
),
|
||||||
|
#else
|
||||||
|
[_DIABLO] = KEYMAP( /* Base */
|
||||||
|
KC_ESC, _______, _______, _______,\
|
||||||
|
KC_S, KC_F, KC_I, KC_M, \
|
||||||
|
KC_1, KC_2, KC_3, KC_4, \
|
||||||
|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||||
|
_______, KC_DIABLO_CLEAR, KC_Q, SFT_T(KC_SPACE) \
|
||||||
|
),
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
[_MACROS] = KEYMAP( /* Base */
|
||||||
|
KC_OVERWATCH, _______, _______, XXXXXXX,\
|
||||||
|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||||
|
XXXXXXX, XXXXXXX, XXXXXXX, KC_JUSTGAME, \
|
||||||
|
KC_SYMM, KC_DOOMFIST, KC_TORB, KC_GOODGAME, \
|
||||||
|
KC_SALT, KC_MORESALT, KC_SALTHARD, KC_GLHF \
|
||||||
|
),
|
||||||
|
[_MEDIA] = KEYMAP( /* Base */
|
||||||
|
_______, KC_MUTE, KC_VOLD, KC_VOLU,\
|
||||||
|
_______, _______, RGB_HUI, RGB_HUD, \
|
||||||
|
KC_MPLY, KC_MSTP, KC_MPRV, KC_MNXT, \
|
||||||
|
RGB_TOG, RGB_MOD, RGB_SAI, RGB_VAI, \
|
||||||
|
_______, _______, RGB_SAD, RGB_VAD \
|
||||||
|
),
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
const uint16_t PROGMEM fn_actions[] = {
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
|
||||||
|
{
|
||||||
|
switch (id) {
|
||||||
|
case 0:
|
||||||
|
if (record->event.pressed) {
|
||||||
|
// Output Keyboard Firmware info
|
||||||
|
SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP );
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return MACRO_NONE;
|
||||||
|
};
|
||||||
|
void numlock_led_on(void) {
|
||||||
|
PORTF |= (1<<7);
|
||||||
|
}
|
||||||
|
|
||||||
|
void numlock_led_off(void) {
|
||||||
|
PORTF &= ~(1<<7);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||||
|
uint16_t kc;
|
||||||
|
if (is_overwatch) {
|
||||||
|
kc = KC_BSPC;
|
||||||
|
} else {
|
||||||
|
kc = KC_ENTER;
|
||||||
|
}
|
||||||
|
switch (keycode) {
|
||||||
|
#ifdef TAP_DANCE_ENABLE
|
||||||
|
case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them
|
||||||
|
if (record->event.pressed) {
|
||||||
|
uint8_t dtime;
|
||||||
|
|
||||||
|
for (dtime = 0; dtime < 4; dtime++) {
|
||||||
|
diablo_key_time[dtime] = diablo_times[0];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
#endif
|
||||||
|
case KC_OVERWATCH: // reset all Diable timers, disabling them
|
||||||
|
if (record->event.pressed) {
|
||||||
|
is_overwatch = !is_overwatch;
|
||||||
|
has_layer_changed = true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
case KC_SALT:
|
||||||
|
if (!record->event.pressed) {
|
||||||
|
register_code(kc);
|
||||||
|
unregister_code(kc);
|
||||||
|
_delay_ms(50);
|
||||||
|
SEND_STRING("Salt, salt, salt...");
|
||||||
|
register_code(KC_ENTER);
|
||||||
|
unregister_code(KC_ENTER);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
case KC_MORESALT:
|
||||||
|
if (!record->event.pressed) {
|
||||||
|
register_code(kc);
|
||||||
|
unregister_code(kc);
|
||||||
|
_delay_ms(50);
|
||||||
|
SEND_STRING("Please sir, can I have some more salt?!");
|
||||||
|
register_code(KC_ENTER);
|
||||||
|
unregister_code(KC_ENTER);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
case KC_SALTHARD:
|
||||||
|
if (!record->event.pressed) {
|
||||||
|
register_code(kc);
|
||||||
|
unregister_code(kc);
|
||||||
|
_delay_ms(50);
|
||||||
|
SEND_STRING("Your salt only makes my penis that much harder, and even more aggressive!");
|
||||||
|
register_code(KC_ENTER);
|
||||||
|
unregister_code(KC_ENTER);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
case KC_GOODGAME:
|
||||||
|
if (!record->event.pressed) {
|
||||||
|
register_code(kc);
|
||||||
|
unregister_code(kc);
|
||||||
|
_delay_ms(50);
|
||||||
|
SEND_STRING("Good game, everyone!");
|
||||||
|
register_code(KC_ENTER);
|
||||||
|
unregister_code(KC_ENTER);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
case KC_GLHF:
|
||||||
|
if (!record->event.pressed) {
|
||||||
|
register_code(kc);
|
||||||
|
unregister_code(kc);
|
||||||
|
_delay_ms(50);
|
||||||
|
SEND_STRING("Good luck, have fun!!!");
|
||||||
|
register_code(KC_ENTER);
|
||||||
|
unregister_code(KC_ENTER);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
case KC_SYMM:
|
||||||
|
if (!record->event.pressed) {
|
||||||
|
register_code(kc);
|
||||||
|
unregister_code(kc);
|
||||||
|
_delay_ms(50);
|
||||||
|
SEND_STRING("Left click to win!");
|
||||||
|
register_code(KC_ENTER);
|
||||||
|
unregister_code(KC_ENTER);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
case KC_DOOMFIST:
|
||||||
|
if (!record->event.pressed) {
|
||||||
|
register_code(kc);
|
||||||
|
unregister_code(kc);
|
||||||
|
_delay_ms(50);
|
||||||
|
SEND_STRING("Hey, look at me. I'm Doomfist, and I'm overpowered! All I do is spam punches all day! I'm DPS, tank and defense, rolled into one! All I need is team healing to be complete!");
|
||||||
|
register_code(KC_ENTER);
|
||||||
|
unregister_code(KC_ENTER);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
case KC_JUSTGAME:
|
||||||
|
|
||||||
|
if (!record->event.pressed) {
|
||||||
|
register_code(kc);
|
||||||
|
unregister_code(kc);
|
||||||
|
_delay_ms(50);
|
||||||
|
SEND_STRING("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.");
|
||||||
|
register_code(KC_ENTER);
|
||||||
|
unregister_code(KC_ENTER);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
case KC_TORB:
|
||||||
|
|
||||||
|
if (!record->event.pressed) {
|
||||||
|
register_code(kc);
|
||||||
|
unregister_code(kc);
|
||||||
|
_delay_ms(50);
|
||||||
|
SEND_STRING("That was positively riveting!");
|
||||||
|
register_code(KC_ENTER);
|
||||||
|
unregister_code(KC_ENTER);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
#ifdef TAP_DANCE_ENABLE
|
||||||
|
|
||||||
|
// Sends the key press to system, but only if on the Diablo layer
|
||||||
|
void send_diablo_keystroke(uint8_t diablo_key) {
|
||||||
|
if (current_layer == _DIABLO) {
|
||||||
|
switch (diablo_key) {
|
||||||
|
case 0:
|
||||||
|
SEND_STRING("1");
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
SEND_STRING("2");
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
SEND_STRING("3");
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
SEND_STRING("4");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Checks each of the 4 timers/keys to see if enough time has elapsed
|
||||||
|
// Runs the "send string" command if enough time has passed, and resets the timer.
|
||||||
|
void run_diablo_macro_check(void) {
|
||||||
|
uint8_t dtime;
|
||||||
|
|
||||||
|
for (dtime = 0; dtime < 4; dtime++) {
|
||||||
|
if (check_dtimer(dtime) && diablo_key_time[dtime]) {
|
||||||
|
diablo_timer[dtime] = timer_read();
|
||||||
|
send_diablo_keystroke(dtime);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
void matrix_init_user(void) {
|
||||||
|
has_layer_changed = true;
|
||||||
|
// set Numlock LED to output and low
|
||||||
|
DDRF |= (1<<7);
|
||||||
|
PORTF &= ~(1<<7);
|
||||||
|
}
|
||||||
|
|
||||||
|
void matrix_scan_user(void) {
|
||||||
|
uint8_t layer = biton32(layer_state);
|
||||||
|
#ifdef RGBLIGHT_ENABLE
|
||||||
|
|
||||||
|
numlock_led_off();
|
||||||
|
// Check layer, and apply color if its changed since last check
|
||||||
|
switch (layer) {
|
||||||
|
case _NAV:
|
||||||
|
if (has_layer_changed) {
|
||||||
|
rgblight_sethsv(240, 255, 255);
|
||||||
|
rgblight_mode(1);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case _MACROS:
|
||||||
|
if (has_layer_changed) {
|
||||||
|
rgblight_sethsv(30, 255, 255);
|
||||||
|
if (is_overwatch) {
|
||||||
|
rgblight_mode(17);
|
||||||
|
} else {
|
||||||
|
rgblight_mode(18);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (is_overwatch) {
|
||||||
|
numlock_led_on();
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case _DIABLO:
|
||||||
|
if (has_layer_changed) {
|
||||||
|
rgblight_sethsv(0, 255, 255);
|
||||||
|
rgblight_mode(5);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case _MEDIA:
|
||||||
|
if (has_layer_changed) {
|
||||||
|
rgblight_sethsv(120, 255, 255);
|
||||||
|
rgblight_mode(22);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
if (has_layer_changed) {
|
||||||
|
rgblight_sethsv(195, 255, 255);
|
||||||
|
rgblight_mode(1);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
// Update layer status at the end, so this sets the default color
|
||||||
|
// rather than relying on the init, which was unreliably...
|
||||||
|
// Probably due to a timing issue, but this requires no additional code
|
||||||
|
if (current_layer == layer) {
|
||||||
|
has_layer_changed = false;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
has_layer_changed = true;
|
||||||
|
current_layer = layer;
|
||||||
|
}
|
||||||
|
// Run Diablo 3 macro checking code.
|
||||||
|
#ifdef TAP_DANCE_ENABLE
|
||||||
|
run_diablo_macro_check();
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void led_set_user(uint8_t usb_led) {
|
||||||
|
|
||||||
|
}
|
@ -0,0 +1,10 @@
|
|||||||
|
TAP_DANCE_ENABLE = yes
|
||||||
|
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
||||||
|
COMMAND_ENABLE = no # Commands for debug and configuration
|
||||||
|
RGBLIGHT_ENABLE = yes
|
||||||
|
MIDI_ENABLE = no
|
||||||
|
CONSOLE_ENABLE = no
|
||||||
|
|
||||||
|
ifndef QUANTUM_DIR
|
||||||
|
include ../../../../Makefile
|
||||||
|
endif
|
@ -0,0 +1,28 @@
|
|||||||
|
woodpad keyboard firmware
|
||||||
|
======================
|
||||||
|
|
||||||
|
## Quantum MK Firmware
|
||||||
|
|
||||||
|
For the full Quantum feature list, see [the parent readme](/).
|
||||||
|
|
||||||
|
## Building
|
||||||
|
|
||||||
|
Download or clone the whole firmware and navigate to the keyboards/woodpad folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file.
|
||||||
|
|
||||||
|
Depending on which keymap you would like to use, you will have to compile slightly differently.
|
||||||
|
|
||||||
|
### Default
|
||||||
|
|
||||||
|
To build with the default keymap, simply run `make default`.
|
||||||
|
|
||||||
|
### Other Keymaps
|
||||||
|
|
||||||
|
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create a folder with the name of your keymap in the keymaps folder, and see keymap documentation (you can find in top readme.md) and existant keymap files.
|
||||||
|
|
||||||
|
To build the firmware binary hex file with a keymap just do `make` with a keymap like this:
|
||||||
|
|
||||||
|
```
|
||||||
|
$ make [default|jack|<name>]
|
||||||
|
```
|
||||||
|
|
||||||
|
Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.
|
@ -0,0 +1,81 @@
|
|||||||
|
# MCU name
|
||||||
|
#MCU = at90usb1286
|
||||||
|
MCU = atmega32u4
|
||||||
|
|
||||||
|
# Processor frequency.
|
||||||
|
# This will define a symbol, F_CPU, in all source code files equal to the
|
||||||
|
# processor frequency in Hz. You can then use this symbol in your source code to
|
||||||
|
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
|
||||||
|
# automatically to create a 32-bit value in your source code.
|
||||||
|
#
|
||||||
|
# This will be an integer division of F_USB below, as it is sourced by
|
||||||
|
# F_USB after it has run through any CPU prescalers. Note that this value
|
||||||
|
# does not *change* the processor frequency - it should merely be updated to
|
||||||
|
# reflect the processor speed set externally so that the code can use accurate
|
||||||
|
# software delays.
|
||||||
|
F_CPU = 16000000
|
||||||
|
|
||||||
|
|
||||||
|
#
|
||||||
|
# LUFA specific
|
||||||
|
#
|
||||||
|
# Target architecture (see library "Board Types" documentation).
|
||||||
|
ARCH = AVR8
|
||||||
|
|
||||||
|
# Input clock frequency.
|
||||||
|
# This will define a symbol, F_USB, in all source code files equal to the
|
||||||
|
# input clock frequency (before any prescaling is performed) in Hz. This value may
|
||||||
|
# differ from F_CPU if prescaling is used on the latter, and is required as the
|
||||||
|
# raw input clock is fed directly to the PLL sections of the AVR for high speed
|
||||||
|
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
|
||||||
|
# at the end, this will be done automatically to create a 32-bit value in your
|
||||||
|
# source code.
|
||||||
|
#
|
||||||
|
# If no clock division is performed on the input clock inside the AVR (via the
|
||||||
|
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
|
||||||
|
F_USB = $(F_CPU)
|
||||||
|
|
||||||
|
# Interrupt driven control endpoint task(+60)
|
||||||
|
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
|
||||||
|
|
||||||
|
|
||||||
|
# Boot Section Size in *bytes*
|
||||||
|
# Teensy halfKay 512
|
||||||
|
# Teensy++ halfKay 1024
|
||||||
|
# Atmel DFU loader 4096
|
||||||
|
# LUFA bootloader 4096
|
||||||
|
# USBaspLoader 2048
|
||||||
|
OPT_DEFS += -DBOOTLOADER_SIZE=4096
|
||||||
|
|
||||||
|
|
||||||
|
# Build Options
|
||||||
|
# change yes to no to disable
|
||||||
|
#
|
||||||
|
BOOTMAGIC_ENABLE ?= no # Virtual DIP switch configuration(+1000)
|
||||||
|
MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700)
|
||||||
|
EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
|
||||||
|
CONSOLE_ENABLE ?= yes # Console for debug(+400)
|
||||||
|
COMMAND_ENABLE ?= yes # Commands for debug and configuration
|
||||||
|
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
|
||||||
|
SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend
|
||||||
|
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||||
|
NKRO_ENABLE ?= no # USB Nkey Rollover
|
||||||
|
BACKLIGHT_ENABLE ?= no # Enable keyboard backlight functionality on B7 by default
|
||||||
|
MIDI_ENABLE ?= no # MIDI support (+2400 to 4200, depending on config)
|
||||||
|
UNICODE_ENABLE ?= no # Unicode
|
||||||
|
BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID
|
||||||
|
AUDIO_ENABLE ?= no # Audio output on port C6
|
||||||
|
FAUXCLICKY_ENABLE ?= no # Use buzzer to emulate clicky switches
|
||||||
|
RGBLIGHT_ENABLE ?= no
|
||||||
|
|
||||||
|
#avrdude: build
|
||||||
|
# ls /dev/tty* > /tmp/1; \
|
||||||
|
# echo "Reset your Pro Micro now"; \
|
||||||
|
# while [ -z $$USB ]; do \
|
||||||
|
# sleep 1; \
|
||||||
|
# ls /dev/tty* > /tmp/2; \
|
||||||
|
# USB=`diff /tmp/1 /tmp/2 | grep -o '/dev/tty.*'`; \
|
||||||
|
# done; \
|
||||||
|
# avrdude -p $(MCU) -c avr109 -P $$USB -U flash:w:$(BUILD_DIR)/$(TARGET).hex
|
||||||
|
#
|
||||||
|
#.PHONY: avrdude
|
@ -0,0 +1,43 @@
|
|||||||
|
/* Copyright 2017 REPLACE_WITH_YOUR_NAME
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 2 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
#include "woodpad.h"
|
||||||
|
|
||||||
|
void matrix_init_kb(void) {
|
||||||
|
// put your keyboard start-up code here
|
||||||
|
// runs once when the firmware starts up
|
||||||
|
|
||||||
|
matrix_init_user();
|
||||||
|
}
|
||||||
|
|
||||||
|
void matrix_scan_kb(void) {
|
||||||
|
// put your looping keyboard code here
|
||||||
|
// runs every cycle (a lot)
|
||||||
|
|
||||||
|
matrix_scan_user();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
|
||||||
|
// put your per-action keyboard code here
|
||||||
|
// runs for every action, just before processing by the firmware
|
||||||
|
|
||||||
|
return process_record_user(keycode, record);
|
||||||
|
}
|
||||||
|
|
||||||
|
void led_set_kb(uint8_t usb_led) {
|
||||||
|
// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
|
||||||
|
|
||||||
|
led_set_user(usb_led);
|
||||||
|
}
|
@ -0,0 +1,40 @@
|
|||||||
|
/* Copyright 2017 REPLACE_WITH_YOUR_NAME
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 2 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
#ifndef WOODPAD_H
|
||||||
|
#define WOODPAD_H
|
||||||
|
|
||||||
|
#include "quantum.h"
|
||||||
|
|
||||||
|
// This a shortcut to help you visually see your layout.
|
||||||
|
// The following is an example using the Planck MIT layout
|
||||||
|
// The first section contains all of the arguments
|
||||||
|
// The second converts the arguments into a two-dimensional array
|
||||||
|
#define KEYMAP( \
|
||||||
|
k00, k01, k02, k03, \
|
||||||
|
k10, k11, k12, k13, \
|
||||||
|
k20, k21, k22, k23, \
|
||||||
|
k30, k31, k32, k33, \
|
||||||
|
k40, k41, k42, k43 \
|
||||||
|
) \
|
||||||
|
{ \
|
||||||
|
{ k00, k01, k02, k03 }, \
|
||||||
|
{ k10, k11, k12, k13 }, \
|
||||||
|
{ k20, k21, k22, k23 }, \
|
||||||
|
{ k30, k31, k32, k33 }, \
|
||||||
|
{ k40, k41, k42, k43 }, \
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
@ -0,0 +1,42 @@
|
|||||||
|
/*
|
||||||
|
This is the c configuration file for the keymap
|
||||||
|
|
||||||
|
Copyright 2012 Jun Wako <wakojun@gmail.com>
|
||||||
|
Copyright 2015 Jack Humbert
|
||||||
|
Copyright 2017 Art Ortenburger
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 2 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef CONFIG_USER_H
|
||||||
|
#define CONFIG_USER_H
|
||||||
|
|
||||||
|
#include "../../config.h"
|
||||||
|
|
||||||
|
/* Use I2C or Serial, not both */
|
||||||
|
|
||||||
|
#define USE_SERIAL
|
||||||
|
// #define USE_I2C
|
||||||
|
|
||||||
|
/* Select hand configuration */
|
||||||
|
|
||||||
|
// #define MASTER_LEFT
|
||||||
|
// #define _MASTER_RIGHT
|
||||||
|
#define EE_HANDS
|
||||||
|
|
||||||
|
#ifndef TAPPING_TERM
|
||||||
|
#define TAPPING_TERM 200
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif
|
@ -0,0 +1,197 @@
|
|||||||
|
/*
|
||||||
|
This is the keymap for the keyboard
|
||||||
|
|
||||||
|
Copyright 2012 Jun Wako <wakojun@gmail.com>
|
||||||
|
Copyright 2015 Jack Humbert
|
||||||
|
Copyright 2017 Art Ortenburger
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 2 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "orthodox.h"
|
||||||
|
#include "action_layer.h"
|
||||||
|
#include "eeconfig.h"
|
||||||
|
|
||||||
|
extern keymap_config_t keymap_config;
|
||||||
|
|
||||||
|
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||||
|
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||||
|
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
||||||
|
// entirely and just use numbers.
|
||||||
|
#define _QWERTY 0
|
||||||
|
#define _COLEMAK 1
|
||||||
|
#define _DVORAK 2
|
||||||
|
#define _LOWER 3
|
||||||
|
#define _RAISE 4
|
||||||
|
#define _ADJUST 16
|
||||||
|
|
||||||
|
enum custom_keycodes {
|
||||||
|
QWERTY = SAFE_RANGE,
|
||||||
|
COLEMAK,
|
||||||
|
DVORAK,
|
||||||
|
LOWER,
|
||||||
|
RAISE,
|
||||||
|
ADJUST,
|
||||||
|
};
|
||||||
|
|
||||||
|
// Fillers to make layering more clear
|
||||||
|
#define _______ KC_TRNS
|
||||||
|
#define XXXXXXX KC_NO
|
||||||
|
|
||||||
|
|
||||||
|
#ifdef TAP_DANCE_ENABLE
|
||||||
|
enum {
|
||||||
|
TD_FLSH = 0,
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// on the fourth tap, set the keyboard on flash state
|
||||||
|
// and set the underglow to red, because red == bad
|
||||||
|
void dance_flsh_finished(qk_tap_dance_state_t *state, void *user_data) {
|
||||||
|
if (state->count >= 4) {
|
||||||
|
#ifdef RGBLIGHT_ENABLE
|
||||||
|
rgblight_mode(1);
|
||||||
|
rgblight_setrgb(0xff, 0x00, 0x00);
|
||||||
|
#endif
|
||||||
|
reset_keyboard();
|
||||||
|
reset_tap_dance(state);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//Tap Dance Definitions
|
||||||
|
qk_tap_dance_action_t tap_dance_actions[] = {
|
||||||
|
//Once for Blue, Twice for Green, Thrice for Red, and four to flash
|
||||||
|
[TD_FLSH] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_flsh_finished, NULL),
|
||||||
|
|
||||||
|
};
|
||||||
|
#endif
|
||||||
|
|
||||||
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||||
|
|
||||||
|
[_QWERTY] = KEYMAP( \
|
||||||
|
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
|
||||||
|
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_UP, XXXXXXX, KC_DOWN, KC_LEFT, XXXXXXX, KC_RIGHT, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
|
||||||
|
KC_LSFT, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, LOWER, KC_SPACE, KC_BSPC, KC_DEL, KC_ENT, RAISE, KC_N, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH), KC_LGUI \
|
||||||
|
),
|
||||||
|
|
||||||
|
[_COLEMAK] = KEYMAP(\
|
||||||
|
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC, \
|
||||||
|
KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_UP, XXXXXXX, KC_DOWN, KC_LEFT, XXXXXXX, KC_RIGHT, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \
|
||||||
|
KC_LSFT, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, LOWER, KC_SPACE, KC_BSPC, KC_DEL, KC_ENT, RAISE, KC_K, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH), KC_LGUI \
|
||||||
|
),
|
||||||
|
|
||||||
|
[_DVORAK] = KEYMAP(\
|
||||||
|
KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \
|
||||||
|
KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_UP, XXXXXXX, KC_DOWN, KC_LEFT, XXXXXXX, KC_RIGHT, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, \
|
||||||
|
KC_LSFT, CTL_T(KC_SCLN), KC_Q, KC_J, KC_K, KC_X, LOWER, KC_SPACE, KC_BSPC, KC_DEL, KC_ENT, RAISE, KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z), KC_LGUI \
|
||||||
|
),
|
||||||
|
|
||||||
|
[_LOWER] = KEYMAP( \
|
||||||
|
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, \
|
||||||
|
KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, XXXXXXX, KC_F12, _______, XXXXXXX, KC_RCTL, KC_F11, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
|
||||||
|
TD(TD_FLSH),KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, _______, _______, _______, _______, _______, KC_F12, KC_HOME, KC_COMM, KC_DOT, KC_END, _______ \
|
||||||
|
),
|
||||||
|
|
||||||
|
[_RAISE] = KEYMAP( \
|
||||||
|
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
|
||||||
|
KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, XXXXXXX, KC_F12, _______, XXXXXXX, _______, KC_F11, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \
|
||||||
|
_______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, _______, _______, _______, _______, _______, KC_F12, KC_PGUP, KC_COMM, KC_DOT, KC_PGDN, _______ \
|
||||||
|
),
|
||||||
|
|
||||||
|
[_ADJUST] = KEYMAP( \
|
||||||
|
_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, \
|
||||||
|
_______, _______, _______, AU_ON, AU_OFF, AG_NORM, _______, XXXXXXX, _______, _______, XXXXXXX, _______, AG_SWAP, QWERTY , COLEMAK, DVORAK, _______, _______, \
|
||||||
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
#ifdef AUDIO_ENABLE
|
||||||
|
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
|
||||||
|
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
|
||||||
|
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
void persistent_default_layer_set(uint16_t default_layer) {
|
||||||
|
eeconfig_update_default_layer(default_layer);
|
||||||
|
default_layer_set(default_layer);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||||
|
switch (keycode) {
|
||||||
|
case QWERTY:
|
||||||
|
if (record->event.pressed) {
|
||||||
|
#ifdef AUDIO_ENABLE
|
||||||
|
PLAY_SONG(tone_qwerty);
|
||||||
|
#endif
|
||||||
|
persistent_default_layer_set(1UL<<_QWERTY);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
case COLEMAK:
|
||||||
|
if (record->event.pressed) {
|
||||||
|
#ifdef AUDIO_ENABLE
|
||||||
|
PLAY_SONG(tone_colemak);
|
||||||
|
#endif
|
||||||
|
persistent_default_layer_set(1UL<<_COLEMAK);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
case DVORAK:
|
||||||
|
if (record->event.pressed) {
|
||||||
|
#ifdef AUDIO_ENABLE
|
||||||
|
PLAY_SONG(tone_dvorak);
|
||||||
|
#endif
|
||||||
|
persistent_default_layer_set(1UL<<_DVORAK);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
case LOWER:
|
||||||
|
if (record->event.pressed) {
|
||||||
|
layer_on(_LOWER);
|
||||||
|
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||||
|
} else {
|
||||||
|
layer_off(_LOWER);
|
||||||
|
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
case RAISE:
|
||||||
|
if (record->event.pressed) {
|
||||||
|
layer_on(_RAISE);
|
||||||
|
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||||
|
} else {
|
||||||
|
layer_off(_RAISE);
|
||||||
|
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
case ADJUST:
|
||||||
|
if (record->event.pressed) {
|
||||||
|
layer_on(_ADJUST);
|
||||||
|
} else {
|
||||||
|
layer_off(_ADJUST);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,6 @@
|
|||||||
|
CONSOLE_ENABLE = yes
|
||||||
|
TAP_DANCE_ENABLE = yes
|
||||||
|
|
||||||
|
ifndef QUANTUM_DIR
|
||||||
|
include ../../../../Makefile
|
||||||
|
endif
|
Loading…
Reference in New Issue