fixes s60_x keyboard
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#include "s60-x.h"
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Before Width: | Height: | Size: 54 KiB After Width: | Height: | Size: 54 KiB |
Before Width: | Height: | Size: 213 KiB After Width: | Height: | Size: 213 KiB |
Before Width: | Height: | Size: 213 KiB After Width: | Height: | Size: 213 KiB |
Before Width: | Height: | Size: 53 KiB After Width: | Height: | Size: 53 KiB |
Before Width: | Height: | Size: 206 KiB After Width: | Height: | Size: 206 KiB |
Before Width: | Height: | Size: 29 KiB After Width: | Height: | Size: 29 KiB |
Before Width: | Height: | Size: 25 KiB After Width: | Height: | Size: 25 KiB |
Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 18 KiB |
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#include "s60-x.h"
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#include "s60_x.h"
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/* Main layer: Test layout, using all keys.
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/* Main layer: Test layout, using all keys.
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#include "s60-x.h"
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#include "s60_x.h"
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/* 0: Main layer
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/* 0: Main layer
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┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
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┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
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#include "s60-x.h"
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#include "s60_x.h"
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/*
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/*
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* Hasu
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* Hasu
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#include "s60-x.h"
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#include "s60_x.h"
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/*
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/*
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* HHKB Layout
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* HHKB Layout
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#include "s60-x.h"
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#include "s60_x.h"
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/* 0: Main layer
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/* 0: Main layer
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┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
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┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
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#include "s60-x.h"
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#include "s60_x.h"
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/* Main layer:
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/* Main layer:
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┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
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┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
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#include "s60-x.h"
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#include "s60_x.h"
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* 0: qwerty
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/* 0: qwerty
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#include "s60-x.h"
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#include "s60_x.h"
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// Poker fix with toggle and bit operation
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// Poker fix with toggle and bit operation
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// Fn + Esc = `
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// Fn + Esc = `
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#include "s60-x.h"
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#include "s60_x.h"
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// Poker fix with set(state transition)
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// Poker fix with set(state transition)
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// Fn + Esc = `
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// Fn + Esc = `
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#include "s60-x.h"
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#include "s60_x.h"
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/*
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/*
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* SpaceFN
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* SpaceFN
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#include "s60_x.h"
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