PS/2 to USB keyboard converter
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# Hey Emacs, this is a -*- makefile -*-
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#----------------------------------------------------------------------------
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# WinAVR Makefile Template written by Eric B. Weddington, Jörg Wunsch, et al.
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#
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# Released to the Public Domain
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#
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# Additional material for this makefile was written by:
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# Peter Fleury
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# Tim Henigan
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# Colin O'Flynn
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# Reiner Patommel
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# Markus Pfaff
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# Sander Pool
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# Frederik Rouleau
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# Carlos Lamas
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#
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#----------------------------------------------------------------------------
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# On command line:
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#
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# make all = Make software.
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#
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# make clean = Clean out built project files.
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#
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# make coff = Convert ELF to AVR COFF.
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#
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# make extcoff = Convert ELF to AVR Extended COFF.
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#
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# make program = Download the hex file to the device, using avrdude.
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# Please customize the avrdude settings below first!
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#
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# make debug = Start either simulavr or avarice as specified for debugging,
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# with avr-gdb or avr-insight as the front end for debugging.
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#
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# make filename.s = Just compile filename.c into the assembler code only.
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#
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# make filename.i = Create a preprocessed source file for use in submitting
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# bug reports to the GCC project.
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#
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# To rebuild project do "make clean" then "make all".
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#----------------------------------------------------------------------------
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# Target file name (without extension).
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TARGET = tmk_ps2_usb
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# Directory common source filess exist
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COMMON_DIR = ..
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# Directory keyboard dependent files exist
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TARGET_DIR = .
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# keyboard dependent files
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TARGET_SRC = keymap.c \
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matrix.c \
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ps2.c
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# MCU name, you MUST set this to match the board you are using
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# type "make clean" after changing this, so all files will be rebuilt
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#MCU = at90usb162 # Teensy 1.0
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MCU = atmega32u4 # Teensy 2.0
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#MCU = at90usb646 # Teensy++ 1.0
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#MCU = at90usb1286 # Teensy++ 2.0
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# Processor frequency.
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# Normally the first thing your program should do is set the clock prescaler,
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# so your program will run at the correct speed. You should also set this
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# variable to same clock speed. The _delay_ms() macro uses this, and many
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# examples use this variable to calculate timings. Do not add a "UL" here.
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F_CPU = 16000000
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# Build Options
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# comment out to disable the options.
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#
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MOUSEKEY_ENABLE = yes # Mouse keys
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USB_EXTRA_ENABLE = yes # Enhanced feature for Windows(Audio control and System control)
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USB_NKRO_ENABLE = yes # USB Nkey Rollover
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include $(COMMON_DIR)/Makefile.common
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PS/2 to USB keyboard converter
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==============================
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This firmware converts PS/2 keyboard protocol to USB.
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Demostration build
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------------------
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In this demo build, you can try several layouts,
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mouse keys and USB NKRO.
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Special keys:
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Magic+0: Qwerty with mouse keys(default)
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Magic+1: Qwerty
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Magic+2: Colemak
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Magic+3: Dvorak
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Magic+4: Workman
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Magic+N: toggles NKRO/6KRO(6KRO by default)
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Magic+Esc: sends Power Event
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where Magic=(LShift+RShift) or (LControl+RShift)
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Keybinds:
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Fn0+(hjkl): Mouse key move(vi cursor)
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Fn0+(yuio): Mouse wheel(left,down,up,right)
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Fn0+space: Mouse button1
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Fn0+(mnb): Mouse buttons(1,2,3)
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Fn0+(zxc): Media control(Volup, Voldown, Mute)
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Fn1+(hjkl): Cursor move(vi cursor)
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Fn1+(nm,.): Cursor move(Home,PageDown,PageUp,End)
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Fn2+(esdf): Mouse key move(invert T cursor)
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Fn2+(qwrt): Mouse wheel(left,down,up,right)
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Fn2+space: Mouse button1
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Fn2+(,./): Media control(Volup, Voldown, Mute)
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where Fn0=;, Fn1=/, Fn2=a
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Features
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--------
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Mouse keys
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You can emulates mouse move and button click using keyboard.
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System/Media control
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You can sends Power event, Volume down/up and Mute.
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USB NKRO(actually 120KRO+8Modifiers)
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You can tolggles NKRO/6KRO.(Not tested on Mac.)
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Keymap customization
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You can customize keymaps easily by editing source code.
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Build
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-----
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0. Connect PS/2 keyboard to Teensy by 4 lines(Vcc, GND, Data, Clock).
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1. Define following macros for PS/2 connection in config.h:
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PS2_DATA_PORT
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PS2_DATA_PIN
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PS2_DATA_DDR
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PS2_DATA_BIT
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PS2_CLOCK_PORT
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PS2_CLOCK_PIN
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PS2_CLOCK_DDR
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PS2_CLOCK_BIT
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2. Edit Makefile for build options and MCU setting.
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2. make
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3. program Teensy.
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http://www.pjrc.com/teensy/loader.html
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Keymap
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------
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You can change a keymap by editing code of keymap.c like following.
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How to define the keymap is probably obvious. You can find key
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symbols in usb_keycodes.h.
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If you want to define more than one keymap, see hhkb/keymap.c and
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macway/keymap.c as examples. To define keymap(layer) switching may
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needs a bit of your effort at this time.
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/* Default Layer: plain keymap
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* ,---. ,---------------. ,---------------. ,---------------. ,-----------. ,-----------.
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* |Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau| |Pwr|Slp|Wak|
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* `---' `---------------' `---------------' `---------------' `-----------' `-----------'
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* ,-----------------------------------------------------------. ,-----------. ,---------------.
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* | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backspa| |Ins|Hom|PgU| |NmL| /| *| -|
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* |-----------------------------------------------------------| |-----------| |---------------|
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* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |Del|End|PgD| | 7| 8| 9| |
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* |-----------------------------------------------------------| `-----------' |-----------| +|
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* |CapsLo| A| S| D| F| G| H| J| K| L| ;| '|Return | | 4| 5| 6| |
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* |-----------------------------------------------------------| ,---. |---------------|
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* |Shift | Z| X| C| V| B| N| M| ,| ,| /|Shift | |Up | | 1| 2| 3| |
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* |-----------------------------------------------------------| ,-----------. |-----------|Ent|
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* |Ctrl |Gui |Alt | Space |Alt |Gui |Menu|Ctrl| |Lef|Dow|Rig| | 0| .| |
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* `-----------------------------------------------------------' `-----------' `---------------'
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*/
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KEYMAP(
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ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,SLCK,BRK, PWR, F13, F14,
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GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, INS, HOME,PGUP, NLCK,PSLS,PAST,PMNS,
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TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, DEL, END, PGDN, P7, P8, P9,
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CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, P4, P5, P6, PPLS,
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LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, UP, P1, P2, P3,
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LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL, LEFT,DOWN,RGHT, P0, PDOT,PENT
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),
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EOF
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#ifndef CONFIG_H
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#define CONFIG_H
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/* controller configuration */
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#include "controller_teensy.h"
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x6512
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#define MANUFACTURER t.m.k.
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#define PRODUCT PS/2 keyboard converter
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#define DESCRIPTION convert PS/2 keyboard to USB
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/* matrix size */
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#define MATRIX_ROWS 32 // keycode bit: 3-0
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#define MATRIX_COLS 8 // keycode bit: 6-4
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/* define if matrix has ghost */
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//#define MATRIX_HAS_GHOST
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/* USB NKey Rollover */
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#ifdef USB_NKRO_ENABLE
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#endif
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/* mouse keys */
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#ifdef MOUSEKEY_ENABLE
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# define MOUSEKEY_DELAY_TIME 255
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#endif
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/* PS/2 mouse */
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#define PS2_CLOCK_PORT PORTF
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#define PS2_CLOCK_PIN PINF
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#define PS2_CLOCK_DDR DDRF
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#define PS2_CLOCK_BIT 0
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#define PS2_DATA_PORT PORTF
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#define PS2_DATA_PIN PINF
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#define PS2_DATA_DDR DDRF
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#define PS2_DATA_BIT 1
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#endif
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/*
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* Keymap for PS/2 keyboard
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*/
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#include <stdint.h>
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#include <stdbool.h>
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#include <avr/pgmspace.h>
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#include "usb_keyboard.h"
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#include "usb_keycodes.h"
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#include "print.h"
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#include "debug.h"
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#include "util.h"
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#include "keymap_skel.h"
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#define KEYCODE(layer, row, col) (pgm_read_byte(&keymaps[(layer)][(row)][(col)]))
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// Convert physical keyboard layout to matrix array.
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// This is a macro to define keymap easily in keyboard layout form.
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#define KEYMAP( \
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K76, K05,K06,K04,K0C, K03,K0B,K83,K0A, K01,K09,K78,K07, KFE,K7E,KFF, KB7,KBF,KDE, \
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K0E,K16,K1E,K26,K25,K2E,K36,K3D,K3E,K46,K45,K4E,K55,K66, KF0,KEC,KFD, K77,KCA,K7C,K7B, \
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K0D,K15,K1D,K24,K2D,K2C,K35,K3C,K43,K44,K4D,K54,K5B,K5D, KF1,KE9,KFA, K6C,K75,K7D, \
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K58,K1C,K1B,K23,K2B,K34,K33,K3B,K42,K4B,K4C,K52, K5A, K6B,K73,K74,K79, \
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K12,K1A,K22,K21,K2A,K32,K31,K3A,K41,K49,K4A, K59, KF5, K69,K72,K7A, \
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K14,K9F,K11, K29, K91,KA7,KAF,K94, KEB,KF2,KF4, K70, K71,KDA \
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) { \
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{ KB_NO, KB_##K01, KB_NO, KB_##K03, KB_##K04, KB_##K05, KB_##K06, KB_##K07 }, \
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{ KB_NO, KB_##K09, KB_##K0A, KB_##K0B, KB_##K0C, KB_##K0D, KB_##K0E, KB_NO }, \
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{ KB_NO, KB_##K11, KB_##K12, KB_NO, KB_##K14, KB_##K15, KB_##K16, KB_NO }, \
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{ KB_NO, KB_NO, KB_##K1A, KB_##K1B, KB_##K1C, KB_##K1D, KB_##K1E, KB_NO }, \
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{ KB_NO, KB_##K21, KB_##K22, KB_##K23, KB_##K24, KB_##K25, KB_##K26, KB_NO }, \
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{ KB_NO, KB_##K29, KB_##K2A, KB_##K2B, KB_##K2C, KB_##K2D, KB_##K2E, KB_NO }, \
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{ KB_NO, KB_##K31, KB_##K32, KB_##K33, KB_##K34, KB_##K35, KB_##K36, KB_NO }, \
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{ KB_NO, KB_NO, KB_##K3A, KB_##K3B, KB_##K3C, KB_##K3D, KB_##K3E, KB_NO }, \
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{ KB_NO, KB_##K41, KB_##K42, KB_##K43, KB_##K44, KB_##K45, KB_##K46, KB_NO }, \
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{ KB_NO, KB_##K49, KB_##K4A, KB_##K4B, KB_##K4C, KB_##K4D, KB_##K4E, KB_NO }, \
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{ KB_NO, KB_NO, KB_##K52, KB_NO, KB_##K54, KB_##K55, KB_NO, KB_NO }, \
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{ KB_##K58, KB_##K59, KB_##K5A, KB_##K5B, KB_NO, KB_##K5D, KB_NO, KB_NO }, \
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{ KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_##K66, KB_NO }, \
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{ KB_NO, KB_##K69, KB_NO, KB_##K6B, KB_##K6C, KB_NO, KB_NO, KB_NO }, \
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{ KB_##K70, KB_##K71, KB_##K72, KB_##K73, KB_##K74, KB_##K75, KB_##K76, KB_##K77 }, \
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{ KB_##K78, KB_##K79, KB_##K7A, KB_##K7B, KB_##K7C, KB_##K7D, KB_##K7E, KB_NO }, \
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{ KB_NO, KB_NO, KB_NO, KB_##K83, KB_NO, KB_NO, KB_NO, KB_NO }, \
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{ KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO }, \
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{ KB_NO, KB_##K91, KB_NO, KB_NO, KB_##K94, KB_NO, KB_NO, KB_NO }, \
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{ KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_##K9F }, \
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{ KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_##KA7 }, \
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{ KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_##KAF }, \
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{ KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_##KB7 }, \
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{ KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_##KBF }, \
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{ KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO }, \
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{ KB_NO, KB_NO, KB_##KCA, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO }, \
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{ KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO }, \
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{ KB_NO, KB_NO, KB_##KDA, KB_NO, KB_NO, KB_NO, KB_##KDE, KB_NO }, \
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{ KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO }, \
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{ KB_NO, KB_##KE9, KB_NO, KB_##KEB, KB_##KEC, KB_NO, KB_NO, KB_NO }, \
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{ KB_##KF0, KB_##KF1, KB_##KF2, KB_NO, KB_##KF4, KB_##KF5, KB_NO, KB_NO }, \
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{ KB_NO, KB_NO, KB_##KFA, KB_NO, KB_NO, KB_##KFD, KB_##KFE, KB_##KFF }, \
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}
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// Assign Fn key(0-7) to a layer to which switch with the Fn key pressed.
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static const uint8_t PROGMEM fn_layer[] = {
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5, // Fn0
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6, // Fn1
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5, // Fn2
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0, // Fn3
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0, // Fn4
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0, // Fn5
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0, // Fn6
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0 // Fn7
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};
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// Assign Fn key(0-7) to a keycode sent when release Fn key without use of the layer.
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// See layer.c for details.
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static const uint8_t PROGMEM fn_keycode[] = {
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KB_SCLN, // Fn0
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KB_SLSH, // Fn1
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KB_A, // Fn2
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KB_NO, // Fn3
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KB_NO, // Fn4
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||||||
|
KB_NO, // Fn5
|
||||||
|
KB_NO, // Fn6
|
||||||
|
KB_NO // Fn7
|
||||||
|
};
|
||||||
|
|
||||||
|
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||||
|
/* keymap
|
||||||
|
* ,---. ,---------------. ,---------------. ,---------------. ,-----------. ,-----------.
|
||||||
|
* |Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau| |Pwr|Slp|Wak|
|
||||||
|
* `---' `---------------' `---------------' `---------------' `-----------' `-----------'
|
||||||
|
* ,-----------------------------------------------------------. ,-----------. ,---------------.
|
||||||
|
* | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backspa| |Ins|Hom|PgU| |NmL| /| *| -|
|
||||||
|
* |-----------------------------------------------------------| |-----------| |---------------|
|
||||||
|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |Del|End|PgD| | 7| 8| 9| |
|
||||||
|
* |-----------------------------------------------------------| `-----------' |-----------| +|
|
||||||
|
* |CapsLo| A| S| D| F| G| H| J| K| L| ;| '|Return | | 4| 5| 6| |
|
||||||
|
* |-----------------------------------------------------------| ,---. |---------------|
|
||||||
|
* |Shift | Z| X| C| V| B| N| M| ,| ,| /|Shift | |Up | | 1| 2| 3| |
|
||||||
|
* |-----------------------------------------------------------| ,-----------. |-----------|Ent|
|
||||||
|
* |Ctrl |Gui |Alt | Space |Alt |Gui |Menu|Ctrl| |Lef|Dow|Rig| | 0| .| |
|
||||||
|
* `-----------------------------------------------------------' `-----------' `---------------'
|
||||||
|
*/
|
||||||
|
/* 0: default */
|
||||||
|
KEYMAP(
|
||||||
|
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,SLCK,BRK, PWR, F13, F14,
|
||||||
|
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, INS, HOME,PGUP, NLCK,PSLS,PAST,PMNS,
|
||||||
|
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, DEL, END, PGDN, P7, P8, P9,
|
||||||
|
CAPS,FN2, S, D, F, G, H, J, K, L, FN0, QUOT, ENT, P4, P5, P6, PPLS,
|
||||||
|
LSFT,Z, X, C, V, B, N, M, COMM,DOT, FN1, RSFT, UP, P1, P2, P3,
|
||||||
|
LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL, LEFT,DOWN,RGHT, P0, PDOT,PENT
|
||||||
|
),
|
||||||
|
/* 1: plain Qwerty without layer switching */
|
||||||
|
KEYMAP(
|
||||||
|
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,SLCK,BRK, PWR, F13, F14,
|
||||||
|
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, INS, HOME,PGUP, NLCK,PSLS,PAST,PMNS,
|
||||||
|
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, DEL, END, PGDN, P7, P8, P9,
|
||||||
|
CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, P4, P5, P6, PPLS,
|
||||||
|
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, UP, P1, P2, P3,
|
||||||
|
LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL, LEFT,DOWN,RGHT, P0, PDOT,PENT
|
||||||
|
),
|
||||||
|
/* 2: Colemak http://colemak.com */
|
||||||
|
KEYMAP(
|
||||||
|
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,SLCK,BRK, PWR, F13, F14,
|
||||||
|
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, INS, HOME,PGUP, NLCK,PSLS,PAST,PMNS,
|
||||||
|
TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, DEL, END, PGDN, P7, P8, P9,
|
||||||
|
BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, P4, P5, P6, PPLS,
|
||||||
|
LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, UP, P1, P2, P3,
|
||||||
|
LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL, LEFT,DOWN,RGHT, P0, PDOT,PENT
|
||||||
|
),
|
||||||
|
/* 3: Dvorak http://en.wikipedia.org/wiki/Dvorak_Simplified_Keyboard */
|
||||||
|
KEYMAP(
|
||||||
|
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,SLCK,BRK, PWR, F13, F14,
|
||||||
|
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, INS, HOME,PGUP, NLCK,PSLS,PAST,PMNS,
|
||||||
|
TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, DEL, END, PGDN, P7, P8, P9,
|
||||||
|
CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, P4, P5, P6, PPLS,
|
||||||
|
LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, UP, P1, P2, P3,
|
||||||
|
LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL, LEFT,DOWN,RGHT, P0, PDOT,PENT
|
||||||
|
),
|
||||||
|
/* 4: Workman http://viralintrospection.wordpress.com/2010/09/06/a-different-philosophy-in-designing-keyboard-layouts/ */
|
||||||
|
KEYMAP(
|
||||||
|
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,SLCK,BRK, PWR, F13, F14,
|
||||||
|
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, INS, HOME,PGUP, NLCK,PSLS,PAST,PMNS,
|
||||||
|
TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, DEL, END, PGDN, P7, P8, P9,
|
||||||
|
BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, P4, P5, P6, PPLS,
|
||||||
|
LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, UP, P1, P2, P3,
|
||||||
|
LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL, LEFT,DOWN,RGHT, P0, PDOT,PENT
|
||||||
|
),
|
||||||
|
/* 5: Mouse keys */
|
||||||
|
KEYMAP(
|
||||||
|
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,SLCK,BRK, PWR, F13, F14,
|
||||||
|
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F8, F10, F11, F12, BSPC, INS, HOME,PGUP, NLCK,PSLS,PAST,PMNS,
|
||||||
|
TAB, WH_L,WH_D,MS_U,WH_U,WH_R,WH_L,WH_D,WH_U,WH_R,NO, NO, NO, BSLS, DEL, END, PGDN, P7, P8, P9,
|
||||||
|
CAPS,FN2, MS_L,MS_D,MS_R,NO, MS_L,MS_D,MS_U,MS_R,FN0, NO, ENT, P4, P5, P6, PPLS,
|
||||||
|
LSFT,VOLD,VOLU,MUTE,BTN2,BTN3,BTN2,BTN1,VOLD,VOLU,MUTE, RSFT, UP, P1, P2, P3,
|
||||||
|
LCTL,LGUI,LALT, BTN1, RALT,RGUI,APP, RCTL, LEFT,DOWN,RGHT, P0, PDOT,PENT
|
||||||
|
),
|
||||||
|
/* 6: Cursor keys */
|
||||||
|
KEYMAP(
|
||||||
|
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,SLCK,BRK, PWR, F13, F14,
|
||||||
|
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F8, F10, F11, F12, BSPC, INS, HOME,PGUP, NLCK,PSLS,PAST,PMNS,
|
||||||
|
TAB, NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, NO, NO, NO, BSLS, DEL, END, PGDN, P7, P8, P9,
|
||||||
|
CAPS,NO, NO, NO, NO, NO, LEFT,DOWN,UP, RGHT,NO, NO, ENT, P4, P5, P6, PPLS,
|
||||||
|
LSFT,VOLD,VOLU,MUTE,NO, NO, HOME,PGUP,PGDN,END, FN1, RSFT, UP, P1, P2, P3,
|
||||||
|
LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL, LEFT,DOWN,RGHT, P0, PDOT,PENT
|
||||||
|
),
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col)
|
||||||
|
{
|
||||||
|
return KEYCODE(layer, row, col);
|
||||||
|
}
|
||||||
|
|
||||||
|
uint8_t keymap_fn_layer(uint8_t fn_bits)
|
||||||
|
{
|
||||||
|
return pgm_read_byte(&fn_layer[biton(fn_bits)]);
|
||||||
|
}
|
||||||
|
|
||||||
|
uint8_t keymap_fn_keycode(uint8_t fn_bits)
|
||||||
|
{
|
||||||
|
return pgm_read_byte(&fn_keycode[(biton(fn_bits))]);
|
||||||
|
}
|
||||||
|
|
||||||
|
// define a condition to enter special function mode
|
||||||
|
bool keymap_is_special_mode(uint8_t fn_bits)
|
||||||
|
{
|
||||||
|
return usb_keyboard_mods == (BIT_LSHIFT | BIT_RSHIFT) || usb_keyboard_mods == (BIT_LCTRL | BIT_RSHIFT);
|
||||||
|
}
|
@ -0,0 +1,456 @@
|
|||||||
|
/*
|
||||||
|
* scan matrix
|
||||||
|
*/
|
||||||
|
#include <stdint.h>
|
||||||
|
#include <stdbool.h>
|
||||||
|
#include <avr/io.h>
|
||||||
|
#include <util/delay.h>
|
||||||
|
#include "print.h"
|
||||||
|
#include "util.h"
|
||||||
|
#include "debug.h"
|
||||||
|
#include "ps2.h"
|
||||||
|
#include "usb_keyboard.h"
|
||||||
|
#include "matrix_skel.h"
|
||||||
|
|
||||||
|
|
||||||
|
#if (MATRIX_COLS > 16)
|
||||||
|
# error "MATRIX_COLS must not exceed 16"
|
||||||
|
#endif
|
||||||
|
#if (MATRIX_ROWS > 255)
|
||||||
|
# error "MATRIX_ROWS must not exceed 255"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Matrix usage:
|
||||||
|
* "PS/2 Scan Codes Set 2" is assigned to 256(32x8)cells matrix.
|
||||||
|
* Hmm, It is very sparse and not efficient :(
|
||||||
|
*
|
||||||
|
* 8bit
|
||||||
|
* ---------
|
||||||
|
* 0| |
|
||||||
|
* :| XX | 00-7F for normal codes
|
||||||
|
* f|_________|
|
||||||
|
* 10| |
|
||||||
|
* :| E0 XX | 80-FF for E0-prefix codes(use (XX|0x80) as code)
|
||||||
|
* 1f| |
|
||||||
|
* ---------
|
||||||
|
* exceptions:
|
||||||
|
* 0x83: F8(normal code placed beyond 0x7F)
|
||||||
|
* 0xFE: PrintScreen
|
||||||
|
* 0xFF: Puause/Break
|
||||||
|
*/
|
||||||
|
#define _PRINT_SCREEN (0xFE)
|
||||||
|
#define _PAUSE_BREAK (0xFF)
|
||||||
|
#define _ROW(code) (code>>3)
|
||||||
|
#define _COL(code) (code&0x07)
|
||||||
|
|
||||||
|
static bool _matrix_is_modified = false;
|
||||||
|
|
||||||
|
// matrix state buffer(1:on, 0:off)
|
||||||
|
#if (MATRIX_COLS <= 8)
|
||||||
|
static uint8_t *matrix;
|
||||||
|
static uint8_t _matrix0[MATRIX_ROWS];
|
||||||
|
#else
|
||||||
|
static uint16_t *matrix;
|
||||||
|
static uint16_t _matrix0[MATRIX_ROWS];
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef MATRIX_HAS_GHOST
|
||||||
|
static bool matrix_has_ghost_in_row(uint8_t row);
|
||||||
|
#endif
|
||||||
|
static void _matrix_make(uint8_t code);
|
||||||
|
static void _matrix_break(uint8_t code);
|
||||||
|
static void _ps2_reset(void);
|
||||||
|
static void _ps2_set_leds(uint8_t leds);
|
||||||
|
|
||||||
|
|
||||||
|
inline
|
||||||
|
uint8_t matrix_rows(void)
|
||||||
|
{
|
||||||
|
return MATRIX_ROWS;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline
|
||||||
|
uint8_t matrix_cols(void)
|
||||||
|
{
|
||||||
|
return MATRIX_COLS;
|
||||||
|
}
|
||||||
|
|
||||||
|
void matrix_init(void)
|
||||||
|
{
|
||||||
|
print_enable = true;
|
||||||
|
ps2_host_init();
|
||||||
|
|
||||||
|
_ps2_reset();
|
||||||
|
|
||||||
|
// flush LEDs
|
||||||
|
_ps2_set_leds(1<<PS2_LED_NUM_LOCK);
|
||||||
|
_delay_ms(100);
|
||||||
|
_ps2_set_leds(1<<PS2_LED_NUM_LOCK|1<<PS2_LED_CAPS_LOCK);
|
||||||
|
_delay_ms(100);
|
||||||
|
_ps2_set_leds(1<<PS2_LED_NUM_LOCK|1<<PS2_LED_CAPS_LOCK|1<<PS2_LED_SCROLL_LOCK);
|
||||||
|
_delay_ms(300);
|
||||||
|
_ps2_set_leds(0x00);
|
||||||
|
|
||||||
|
// initialize matrix state: all keys off
|
||||||
|
for (uint8_t i=0; i < MATRIX_ROWS; i++) _matrix0[i] = 0x00;
|
||||||
|
matrix = _matrix0;
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
uint8_t matrix_scan(void)
|
||||||
|
{
|
||||||
|
|
||||||
|
static enum {
|
||||||
|
INIT,
|
||||||
|
BREAK,
|
||||||
|
E0,
|
||||||
|
E0_F0,
|
||||||
|
// states for PrintScreen
|
||||||
|
E0_12,
|
||||||
|
E0_12_E0,
|
||||||
|
E0_F0_7C,
|
||||||
|
E0_F0_7C_E0,
|
||||||
|
E0_F0_7C_E0_F0,
|
||||||
|
// states for Pause/Break
|
||||||
|
E1,
|
||||||
|
E1_14,
|
||||||
|
E1_14_77,
|
||||||
|
E1_14_77_E1,
|
||||||
|
E1_14_77_E1_F0,
|
||||||
|
E1_14_77_E1_F0_14,
|
||||||
|
E1_14_77_E1_F0_14_F0,
|
||||||
|
} state = INIT;
|
||||||
|
|
||||||
|
|
||||||
|
_matrix_is_modified = false;
|
||||||
|
|
||||||
|
// Pause/Break off(PS/2 has no break for this key)
|
||||||
|
if (matrix_is_on(_ROW(_PAUSE_BREAK), _COL(_PAUSE_BREAK))) {
|
||||||
|
_matrix_break(_PAUSE_BREAK);
|
||||||
|
}
|
||||||
|
|
||||||
|
uint8_t code;
|
||||||
|
while ((code = ps2_host_recv())) {
|
||||||
|
switch (state) {
|
||||||
|
case INIT:
|
||||||
|
switch (code) {
|
||||||
|
case 0xE0: // 2byte make
|
||||||
|
state = E0;
|
||||||
|
break;
|
||||||
|
case 0xF0: // break code
|
||||||
|
state = BREAK;
|
||||||
|
break;
|
||||||
|
case 0xE1: // Pause/Break
|
||||||
|
state = E1;
|
||||||
|
break;
|
||||||
|
default: // normal key make
|
||||||
|
if (code < 0x80) {
|
||||||
|
_matrix_make(code);
|
||||||
|
} else {
|
||||||
|
debug("ps/2 unknow code: "); debug_hex(code); debug("\n");
|
||||||
|
}
|
||||||
|
state = INIT;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case E0:
|
||||||
|
switch (code) {
|
||||||
|
case 0x12: // PrintScreen(make)
|
||||||
|
state = E0_12;
|
||||||
|
break;
|
||||||
|
case 0x7C: // PrintScreen(typematic)
|
||||||
|
// ignore
|
||||||
|
state = INIT;
|
||||||
|
break;
|
||||||
|
case 0xF0: // E0 break
|
||||||
|
state = E0_F0;
|
||||||
|
break;
|
||||||
|
default: // E0 make
|
||||||
|
if (code < 0x80) {
|
||||||
|
_matrix_make(code|0x80);
|
||||||
|
} else {
|
||||||
|
debug("ps/2 unknow code: "); debug_hex(code); debug("\n");
|
||||||
|
}
|
||||||
|
state = INIT;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case BREAK:
|
||||||
|
if (code < 0x80) {
|
||||||
|
_matrix_break(code);
|
||||||
|
} else {
|
||||||
|
debug("ps/2 unknow code: "); debug_hex(code); debug("\n");
|
||||||
|
}
|
||||||
|
state = INIT;
|
||||||
|
break;
|
||||||
|
case E0_F0: // E0 break
|
||||||
|
switch (code) {
|
||||||
|
case 0x7C:
|
||||||
|
state = E0_F0_7C;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
if (code < 0x80) {
|
||||||
|
_matrix_break(code|0x80);
|
||||||
|
} else {
|
||||||
|
debug("ps/2 unknow code: "); debug_hex(code); debug("\n");
|
||||||
|
}
|
||||||
|
state = INIT;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
/* PrintScreen(make) */
|
||||||
|
case E0_12:
|
||||||
|
switch (code) {
|
||||||
|
case 0xE0:
|
||||||
|
state = E0_12_E0;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
state = INIT;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case E0_12_E0:
|
||||||
|
switch (code) {
|
||||||
|
case 0x7C:
|
||||||
|
_matrix_make(_PRINT_SCREEN);
|
||||||
|
state = INIT;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
state = INIT;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
/* PrintScreen(break) */
|
||||||
|
case E0_F0_7C:
|
||||||
|
switch (code) {
|
||||||
|
case 0xE0:
|
||||||
|
state = E0_F0_7C_E0;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
state = INIT;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case E0_F0_7C_E0:
|
||||||
|
switch (code) {
|
||||||
|
case 0xF0:
|
||||||
|
state = E0_F0_7C_E0_F0;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
state = INIT;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case E0_F0_7C_E0_F0:
|
||||||
|
switch (code) {
|
||||||
|
case 0x12:
|
||||||
|
_matrix_break(_PRINT_SCREEN);
|
||||||
|
state = INIT;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
state = INIT;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
/* Pause/Break */
|
||||||
|
case E1:
|
||||||
|
switch (code) {
|
||||||
|
case 0x14:
|
||||||
|
state = E1_14;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
state = INIT;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case E1_14:
|
||||||
|
switch (code) {
|
||||||
|
case 0x77:
|
||||||
|
state = E1_14_77;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
state = INIT;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case E1_14_77:
|
||||||
|
switch (code) {
|
||||||
|
case 0xE1:
|
||||||
|
state = E1_14_77_E1;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
state = INIT;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case E1_14_77_E1:
|
||||||
|
switch (code) {
|
||||||
|
case 0xF0:
|
||||||
|
state = E1_14_77_E1_F0;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
state = INIT;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case E1_14_77_E1_F0:
|
||||||
|
switch (code) {
|
||||||
|
case 0x14:
|
||||||
|
state = E1_14_77_E1_F0_14;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
state = INIT;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case E1_14_77_E1_F0_14:
|
||||||
|
switch (code) {
|
||||||
|
case 0xF0:
|
||||||
|
state = E1_14_77_E1_F0_14_F0;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
state = INIT;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case E1_14_77_E1_F0_14_F0:
|
||||||
|
switch (code) {
|
||||||
|
case 0x77:
|
||||||
|
_matrix_make(_PAUSE_BREAK);
|
||||||
|
state = INIT;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
state = INIT;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
state = INIT;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static uint8_t prev_leds = 0;
|
||||||
|
if (prev_leds != usb_keyboard_leds) {
|
||||||
|
uint8_t leds = 0;
|
||||||
|
if (usb_keyboard_leds&(1<<USB_LED_SCROLL_LOCK))
|
||||||
|
leds |= (1<<PS2_LED_SCROLL_LOCK);
|
||||||
|
if (usb_keyboard_leds&(1<<USB_LED_NUM_LOCK))
|
||||||
|
leds |= (1<<PS2_LED_NUM_LOCK);
|
||||||
|
if (usb_keyboard_leds&(1<<USB_LED_CAPS_LOCK))
|
||||||
|
leds |= (1<<PS2_LED_CAPS_LOCK);
|
||||||
|
|
||||||
|
_ps2_set_leds(leds);
|
||||||
|
prev_leds = usb_keyboard_leds;
|
||||||
|
}
|
||||||
|
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool matrix_is_modified(void)
|
||||||
|
{
|
||||||
|
return _matrix_is_modified;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline
|
||||||
|
bool matrix_has_ghost(void)
|
||||||
|
{
|
||||||
|
#ifdef MATRIX_HAS_GHOST
|
||||||
|
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
|
||||||
|
if (matrix_has_ghost_in_row(i))
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline
|
||||||
|
bool matrix_is_on(uint8_t row, uint8_t col)
|
||||||
|
{
|
||||||
|
return (matrix[row] & (1<<col));
|
||||||
|
}
|
||||||
|
|
||||||
|
inline
|
||||||
|
#if (MATRIX_COLS <= 8)
|
||||||
|
uint8_t matrix_get_row(uint8_t row)
|
||||||
|
#else
|
||||||
|
uint16_t matrix_get_row(uint8_t row)
|
||||||
|
#endif
|
||||||
|
{
|
||||||
|
return matrix[row];
|
||||||
|
}
|
||||||
|
|
||||||
|
void matrix_print(void)
|
||||||
|
{
|
||||||
|
#if (MATRIX_COLS <= 8)
|
||||||
|
print("\nr/c 01234567\n");
|
||||||
|
#else
|
||||||
|
print("\nr/c 0123456789ABCDEF\n");
|
||||||
|
#endif
|
||||||
|
for (uint8_t row = 0; row < matrix_rows(); row++) {
|
||||||
|
phex(row); print(": ");
|
||||||
|
#if (MATRIX_COLS <= 8)
|
||||||
|
pbin_reverse(matrix_get_row(row));
|
||||||
|
#else
|
||||||
|
pbin_reverse16(matrix_get_row(row));
|
||||||
|
#endif
|
||||||
|
#ifdef MATRIX_HAS_GHOST
|
||||||
|
if (matrix_has_ghost_in_row(row)) {
|
||||||
|
print(" <ghost");
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
print("\n");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
uint8_t matrix_key_count(void)
|
||||||
|
{
|
||||||
|
uint8_t count = 0;
|
||||||
|
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
|
||||||
|
#if (MATRIX_COLS <= 8)
|
||||||
|
count += bitpop(matrix[i]);
|
||||||
|
#else
|
||||||
|
count += bitpop16(matrix[i]);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
return count;
|
||||||
|
}
|
||||||
|
|
||||||
|
#ifdef MATRIX_HAS_GHOST
|
||||||
|
inline
|
||||||
|
static bool matrix_has_ghost_in_row(uint8_t row)
|
||||||
|
{
|
||||||
|
// no ghost exists in case less than 2 keys on
|
||||||
|
if (((matrix[row] - 1) & matrix[row]) == 0)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
// ghost exists in case same state as other row
|
||||||
|
for (uint8_t i=0; i < MATRIX_ROWS; i++) {
|
||||||
|
if (i != row && (matrix[i] & matrix[row]) == matrix[row])
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
inline
|
||||||
|
static void _matrix_make(uint8_t code)
|
||||||
|
{
|
||||||
|
if (!matrix_is_on(_ROW(code), _COL(code))) {
|
||||||
|
matrix[_ROW(code)] |= 1<<_COL(code);
|
||||||
|
_matrix_is_modified = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
inline
|
||||||
|
static void _matrix_break(uint8_t code)
|
||||||
|
{
|
||||||
|
if (matrix_is_on(_ROW(code), _COL(code))) {
|
||||||
|
matrix[_ROW(code)] &= ~(1<<_COL(code));
|
||||||
|
_matrix_is_modified = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void _ps2_reset(void)
|
||||||
|
{
|
||||||
|
ps2_host_send(0xFF);
|
||||||
|
ps2_host_recv(); // 0xFA
|
||||||
|
ps2_host_recv(); // 0xAA
|
||||||
|
_delay_ms(1000);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void _ps2_set_leds(uint8_t leds)
|
||||||
|
{
|
||||||
|
ps2_host_send(0xED);
|
||||||
|
ps2_host_recv(); // 0xFA
|
||||||
|
ps2_host_send(leds);
|
||||||
|
ps2_host_recv(); // 0xFA
|
||||||
|
}
|
Loading…
Reference in New Issue