Suspend support for the visualizer

example_keyboards
Fred Sundvik 9 years ago
parent 315edb4826
commit b93d07198a

@ -65,7 +65,7 @@ static keyframe_animation_t startup_animation = {
.num_frames = 4, .num_frames = 4,
.loop = false, .loop = false,
.frame_lengths = {0, MS2ST(1000), MS2ST(5000), 0}, .frame_lengths = {0, MS2ST(1000), MS2ST(5000), 0},
.frame_functions = {display_welcome, keyframe_animate_backlight_color, keyframe_no_operation, user_visualizer_inited}, .frame_functions = {display_welcome, keyframe_animate_backlight_color, keyframe_no_operation, enable_visualization},
}; };
// The color animation animates the LCD color when you change layers // The color animation animates the LCD color when you change layers

@ -52,10 +52,14 @@ static visualizer_keyboard_status_t current_status = {
.layer = 0xFFFFFFFF, .layer = 0xFFFFFFFF,
.default_layer = 0xFFFFFFFF, .default_layer = 0xFFFFFFFF,
.leds = 0xFFFFFFFF, .leds = 0xFFFFFFFF,
.suspended = false,
}; };
static bool same_status(visualizer_keyboard_status_t* status1, visualizer_keyboard_status_t* status2) { static bool same_status(visualizer_keyboard_status_t* status1, visualizer_keyboard_status_t* status2) {
return memcmp(status1, status2, sizeof(visualizer_keyboard_status_t)) == 0; return status1->layer == status2->layer &&
status1->default_layer == status2->default_layer &&
status1->leds == status2->leds &&
status1->suspended == status2->suspended;
} }
static event_source_t layer_changed_event; static event_source_t layer_changed_event;
@ -104,6 +108,17 @@ void stop_keyframe_animation(keyframe_animation_t* animation) {
} }
} }
void stop_all_keyframe_animations(void) {
for (int i=0;i<MAX_SIMULTANEOUS_ANIMATIONS;i++) {
if (animations[i]) {
animations[i]->current_frame = animations[i]->num_frames;
animations[i]->time_left_in_frame = 0;
animations[i]->need_update = true;
animations[i] = NULL;
}
}
}
static bool update_keyframe_animation(keyframe_animation_t* animation, visualizer_state_t* state, systime_t delta, systime_t* sleep_time) { static bool update_keyframe_animation(keyframe_animation_t* animation, visualizer_state_t* state, systime_t delta, systime_t* sleep_time) {
dprintf("Animation frame%d, left %d, delta %d\n", animation->current_frame, dprintf("Animation frame%d, left %d, delta %d\n", animation->current_frame,
animation->time_left_in_frame, delta); animation->time_left_in_frame, delta);
@ -252,7 +267,19 @@ bool keyframe_display_layer_bitmap(keyframe_animation_t* animation, visualizer_s
} }
#endif // LCD_ENABLE #endif // LCD_ENABLE
bool user_visualizer_inited(keyframe_animation_t* animation, visualizer_state_t* state) { bool keyframe_disable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state) {
(void)animation;
(void)state;
return false;
}
bool keyframe_enable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state) {
(void)animation;
(void)state;
return false;
}
bool enable_visualization(keyframe_animation_t* animation, visualizer_state_t* state) {
(void)animation; (void)animation;
(void)state; (void)state;
dprint("User visualizer inited\n"); dprint("User visualizer inited\n");
@ -268,13 +295,15 @@ static THD_FUNCTION(visualizerThread, arg) {
event_listener_t event_listener; event_listener_t event_listener;
chEvtRegister(&layer_changed_event, &event_listener, 0); chEvtRegister(&layer_changed_event, &event_listener, 0);
visualizer_state_t state = { visualizer_keyboard_status_t initial_status = {
.status = { .default_layer = 0xFFFFFFFF,
.default_layer = 0xFFFFFFFF, .layer = 0xFFFFFFFF,
.layer = 0xFFFFFFFF, .leds = 0xFFFFFFFF,
.leds = 0xFFFFFFFF, .suspended = false,
}, };
visualizer_state_t state = {
.status = initial_status,
.current_lcd_color = 0, .current_lcd_color = 0,
#ifdef LCD_ENABLE #ifdef LCD_ENABLE
.font_fixed5x8 = gdispOpenFont("fixed_5x8"), .font_fixed5x8 = gdispOpenFont("fixed_5x8"),
@ -301,17 +330,36 @@ static THD_FUNCTION(visualizerThread, arg) {
bool enabled = visualizer_enabled; bool enabled = visualizer_enabled;
if (!same_status(&state.status, &current_status)) { if (!same_status(&state.status, &current_status)) {
if (visualizer_enabled) { if (visualizer_enabled) {
state.status = current_status; if (current_status.suspended) {
update_user_visualizer_state(&state); stop_all_keyframe_animations();
state.prev_lcd_color = state.current_lcd_color; visualizer_enabled = false;
state.status = current_status;
user_visualizer_suspend(&state);
}
else {
state.status = current_status;
update_user_visualizer_state(&state);
state.prev_lcd_color = state.current_lcd_color;
}
} }
} }
if (!enabled && state.status.suspended && current_status.suspended == false) {
// Setting the status to the initial status will force an update
// when the visualizer is enabled again
state.status = initial_status;
state.status.suspended = false;
stop_all_keyframe_animations();
user_visualizer_resume(&state);
}
sleep_time = TIME_INFINITE; sleep_time = TIME_INFINITE;
for (int i=0;i<MAX_SIMULTANEOUS_ANIMATIONS;i++) { for (int i=0;i<MAX_SIMULTANEOUS_ANIMATIONS;i++) {
if (animations[i]) { if (animations[i]) {
update_keyframe_animation(animations[i], &state, delta, &sleep_time); update_keyframe_animation(animations[i], &state, delta, &sleep_time);
} }
} }
// The animation can enable the visualizer
// And we might need to update the state when that happens
// so don't sleep
if (enabled != visualizer_enabled) { if (enabled != visualizer_enabled) {
sleep_time = 0; sleep_time = 0;
} }
@ -354,7 +402,24 @@ void visualizer_init(void) {
LOWPRIO, visualizerThread, NULL); LOWPRIO, visualizerThread, NULL);
} }
void visualizer_set_state(uint32_t default_state, uint32_t state, uint32_t leds) { void update_status(bool changed) {
if (changed) {
chEvtBroadcast(&layer_changed_event);
}
#ifdef USE_SERIAL_LINK
static systime_t last_update = 0;
systime_t current_update = chVTGetSystemTimeX();
systime_t delta = current_update - last_update;
if (changed || delta > MS2ST(10)) {
last_update = current_update;
visualizer_keyboard_status_t* r = begin_write_current_status();
*r = current_status;
end_write_current_status();
}
#endif
}
void visualizer_update(uint32_t default_state, uint32_t state, uint32_t leds) {
// Note that there's a small race condition here, the thread could read // Note that there's a small race condition here, the thread could read
// a state where one of these are set but not the other. But this should // a state where one of these are set but not the other. But this should
// not really matter as it will be fixed during the next loop step. // not really matter as it will be fixed during the next loop step.
@ -379,25 +444,22 @@ void visualizer_set_state(uint32_t default_state, uint32_t state, uint32_t leds)
.layer = state, .layer = state,
.default_layer = default_state, .default_layer = default_state,
.leds = leds, .leds = leds,
.suspended = current_status.suspended,
}; };
if (!same_status(&current_status, &new_status)) { if (!same_status(&current_status, &new_status)) {
changed = true; changed = true;
current_status = new_status; current_status = new_status;
} }
} }
if (changed) { update_status(changed);
chEvtBroadcast(&layer_changed_event); }
} void visualizer_suspend(void) {
#ifdef USE_SERIAL_LINK current_status.suspended = true;
static systime_t last_update = 0; update_status(true);
systime_t current_update = chVTGetSystemTimeX(); }
systime_t delta = current_update - last_update;
if (changed || delta > MS2ST(10)) { void visualizer_resume(void) {
last_update = current_update; current_status.suspended = false;
visualizer_keyboard_status_t* r = begin_write_current_status(); update_status(true);
*r = current_status;
end_write_current_status();
}
#endif
} }

@ -38,8 +38,12 @@ SOFTWARE.
// This need to be called once at the start // This need to be called once at the start
void visualizer_init(void); void visualizer_init(void);
// This should be called before every matrix scan // This should be called at every matrix scan
void visualizer_set_state(uint32_t default_state, uint32_t state, uint32_t leds); void visualizer_update(uint32_t default_state, uint32_t state, uint32_t leds);
// This should be called when the keyboard goes to suspend state
void visualizer_suspend(void);
// This should be called when the keyboard wakes up from suspend state
void visualizer_resume(void);
// If you need support for more than 8 keyframes per animation, you can change this // If you need support for more than 8 keyframes per animation, you can change this
#define MAX_VISUALIZER_KEY_FRAMES 8 #define MAX_VISUALIZER_KEY_FRAMES 8
@ -50,6 +54,7 @@ typedef struct {
uint32_t layer; uint32_t layer;
uint32_t default_layer; uint32_t default_layer;
uint32_t leds; // See led.h for available statuses uint32_t leds; // See led.h for available statuses
bool suspended;
} visualizer_keyboard_status_t; } visualizer_keyboard_status_t;
// The state struct is used by the various keyframe functions // The state struct is used by the various keyframe functions
@ -108,13 +113,19 @@ bool keyframe_set_backlight_color(keyframe_animation_t* animation, visualizer_st
bool keyframe_display_layer_text(keyframe_animation_t* animation, visualizer_state_t* state); bool keyframe_display_layer_text(keyframe_animation_t* animation, visualizer_state_t* state);
// Displays a bitmap (0/1) of all the currently active layers // Displays a bitmap (0/1) of all the currently active layers
bool keyframe_display_layer_bitmap(keyframe_animation_t* animation, visualizer_state_t* state); bool keyframe_display_layer_bitmap(keyframe_animation_t* animation, visualizer_state_t* state);
bool keyframe_disable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state);
bool keyframe_enable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state);
// Call this once, when the initial animation has finished, alternatively you can call it // Call this once, when the initial animation has finished, alternatively you can call it
// directly from the initalize_user_visualizer function (the animation can be null) // directly from the initalize_user_visualizer function (the animation can be null)
bool user_visualizer_inited(keyframe_animation_t* animation, visualizer_state_t* state); bool enable_visualization(keyframe_animation_t* animation, visualizer_state_t* state);
// These two functions have to be implemented by the user // These two functions have to be implemented by the user
void initialize_user_visualizer(visualizer_state_t* state); void initialize_user_visualizer(visualizer_state_t* state);
void update_user_visualizer_state(visualizer_state_t* state); void update_user_visualizer_state(visualizer_state_t* state);
void user_visualizer_suspend(visualizer_state_t* state);
void user_visualizer_resume(visualizer_state_t* state);
#endif /* VISUALIZER_H */ #endif /* VISUALIZER_H */

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